double be_get_reload_costs(spill_env_t *env, ir_node *to_spill,
ir_node *before);
+unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
+ const ir_node *before);
+
+
/**
* Analog to be_get_reload_costs but returns the cost if the reload would be
* placed "on an edge" between 2 blocks