/**
* Marks a point until which a node must be spilled.
*/
-void be_add_spill(spill_env_t *senv, ir_node *to_spill, ir_node *before);
+void be_add_spill(spill_env_t *senv, ir_node *to_spill, ir_node *after);
/**
* Inserts a new entry into the list of reloads to place (the real nodes will