*/
void be_delete_spill_env(spill_env_t *senv);
+/**
+ * Return the last control flow node of a block.
+ */
ir_node *be_get_end_of_block_insertion_point(const ir_node *block);
/**
- * marks a point until which a node must be spilled
+ * Marks a point until which a node must be spilled.
*/
-void be_add_spill(spill_env_t *senv, ir_node *to_spill, ir_node *before);
+void be_add_spill(spill_env_t *senv, ir_node *to_spill, ir_node *after);
/**
* Inserts a new entry into the list of reloads to place (the real nodes will