DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader));
-#ifdef SCHEDULE_PROJS
- /* insert in schedule */
- sched_reset(res);
- sched_add_before(reloader, res);
-#ifdef FIRM_STATISTICS
- if (! is_Proj(res))
- env->remat_count++;
-#endif
-#else
if (! is_Proj(res)) {
/* insert in schedule */
sched_reset(res);
env->remat_count++;
#endif
}
-#endif /* SCHEDULE_PROJS */
return res;
}
si->reloaders = NULL;
}
-#ifdef FIRM_STATISTICS
- if (be_stat_ev_is_active()) {
- be_stat_ev("spill_spills", env->spill_count);
- be_stat_ev("spill_reloads", env->reload_count);
- be_stat_ev("spill_remats", env->remat_count);
- be_stat_ev("spill_spilled_phis", env->spilled_phi_count);
- }
-#endif
+ stat_ev_dbl("spill_spills", env->spill_count);
+ stat_ev_dbl("spill_reloads", env->reload_count);
+ stat_ev_dbl("spill_remats", env->remat_count);
+ stat_ev_dbl("spill_spilled_phis", env->spilled_phi_count);
/* Matze: In theory be_ssa_construction should take care of the liveness...
* try to disable this again in the future */