big refactoring of arch_XXX functions
[libfirm] / ir / be / bespill.c
index 634a105..c83653a 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 1995-2007 University of Karlsruhe.  All right reserved.
+ * Copyright (C) 1995-2008 University of Karlsruhe.  All right reserved.
  *
  * This file is part of libFirm.
  *
 
 /**
  * @file
- * @brief       implementation of the spill/reload placement abstraction layer
- * @author      Daniel Grund, Sebastian Hack, Matthias Braun
- * @date               29.09.2005
+ * @brief       Spill module selection; Preparation steps
+ * @author      Matthias Braun
+ * @date        29.09.2005
  * @version     $Id$
  */
-#ifdef HAVE_CONFIG_H
 #include "config.h"
-#endif
 
-#include <stdlib.h>
-
-#include "pset.h"
-#include "irnode_t.h"
-#include "ircons_t.h"
-#include "iredges_t.h"
-#include "irbackedge_t.h"
-#include "irprintf.h"
-#include "ident_t.h"
-#include "type_t.h"
-#include "entity_t.h"
+#include "irtools.h"
 #include "debug.h"
+#include "iredges_t.h"
+#include "raw_bitset.h"
+#include "statev.h"
 #include "irgwalk.h"
-#include "array.h"
-#include "pdeq.h"
-#include "execfreq.h"
-#include "irnodeset.h"
-#include "error.h"
 
-#include "bearch_t.h"
-#include "belive_t.h"
-#include "besched_t.h"
 #include "bespill.h"
+#include "bemodule.h"
+#include "be.h"
 #include "belive_t.h"
-#include "benode_t.h"
-#include "bechordal_t.h"
-#include "bejavacoal.h"
-#include "bespilloptions.h"
-#include "bestatevent.h"
-#include "bessaconstr.h"
-#include "beirg_t.h"
+#include "beirg.h"
+#include "bearch.h"
+#include "benode.h"
+#include "besched.h"
+#include "bera.h"
 #include "beintlive_t.h"
-#include "bemodule.h"
-
-DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
-
-#define REMAT_COST_INFINITE  1000
-
-typedef struct reloader_t reloader_t;
-struct reloader_t {
-       reloader_t *next;
-       ir_node    *can_spill_after;
-       ir_node    *reloader;
-       ir_node    *rematted_node;
-       int         remat_cost_delta; /** costs needed for rematerialization,
-                                          compared to placing a reload */
-};
-
-typedef struct spill_t spill_t;
-struct spill_t {
-       spill_t *next;
-       ir_node *before;   /**< spill has to be placed before this node (or earlier) */
-       ir_node *spill;
-};
-
-typedef struct spill_info_t spill_info_t;
-struct spill_info_t {
-       ir_node    *to_spill;  /**< the value that should get spilled */
-       reloader_t *reloaders; /**< list of places where the value should get
-                                   reloaded */
-       spill_t    *spills;    /**< list of latest places where spill must be
-                                   placed */
-       double      spill_costs; /**< costs needed for spilling the value */
-       const arch_register_class_t *reload_cls; /** the register class in which the
-                                                    reload should be placed */
-};
-
-struct spill_env_t {
-       const arch_env_t *arch_env;
-       ir_graph         *irg;
-       struct obstack    obst;
-       be_irg_t         *birg;
-       int               spill_cost;     /**< the cost of a single spill node */
-       int               reload_cost;    /**< the cost of a reload node */
-       set              *spills;         /**< all spill_info_t's, which must be
-                                              placed */
-       ir_nodeset_t      mem_phis;       /**< set of all spilled phis. */
-       ir_exec_freq     *exec_freq;
-       unsigned          new_nodes_idx;  /**< all old nodes idx is smaller than
-                                              this */
-
-#ifdef FIRM_STATISTICS
-       unsigned          spill_count;
-       unsigned          reload_count;
-       unsigned          remat_count;
-       unsigned          spilled_phi_count;
-#endif
-};
-
-/**
- * Compare two spill infos.
- */
-static int cmp_spillinfo(const void *x, const void *y, size_t size)
-{
-       const spill_info_t *xx = x;
-       const spill_info_t *yy = y;
-       (void) size;
-
-       return xx->to_spill != yy->to_spill;
-}
-
-/**
- * Returns spill info for a specific value (the value that is to be spilled)
- */
-static spill_info_t *get_spillinfo(const spill_env_t *env, ir_node *value)
-{
-       spill_info_t info, *res;
-       int hash = hash_irn(value);
-
-       info.to_spill = value;
-       res = set_find(env->spills, &info, sizeof(info), hash);
-
-       if (res == NULL) {
-               info.reloaders   = NULL;
-               info.spills      = NULL;
-               info.spill_costs = -1;
-               info.reload_cls  = NULL;
-               res = set_insert(env->spills, &info, sizeof(info), hash);
-       }
-
-       return res;
-}
-
-spill_env_t *be_new_spill_env(be_irg_t *birg)
-{
-       const arch_env_t *arch_env = birg->main_env->arch_env;
-
-       spill_env_t *env        = xmalloc(sizeof(env[0]));
-       env->spills                     = new_set(cmp_spillinfo, 1024);
-       env->irg            = be_get_birg_irg(birg);
-       env->birg           = birg;
-       env->arch_env       = arch_env;
-       ir_nodeset_init(&env->mem_phis);
-       env->spill_cost     = arch_env->isa->spill_cost;
-       env->reload_cost    = arch_env->isa->reload_cost;
-       env->exec_freq      = be_get_birg_exec_freq(birg);
-       obstack_init(&env->obst);
-
-#ifdef FIRM_STATISTICS
-       env->spill_count       = 0;
-       env->reload_count      = 0;
-       env->remat_count       = 0;
-       env->spilled_phi_count = 0;
-#endif
-
-       return env;
-}
-
-void be_delete_spill_env(spill_env_t *env)
-{
-       del_set(env->spills);
-       ir_nodeset_destroy(&env->mem_phis);
-       obstack_free(&env->obst, NULL);
-       free(env);
-}
-
-/*
- *  ____  _                  ____      _                 _
- * |  _ \| | __ _  ___ ___  |  _ \ ___| | ___   __ _  __| |___
- * | |_) | |/ _` |/ __/ _ \ | |_) / _ \ |/ _ \ / _` |/ _` / __|
- * |  __/| | (_| | (_|  __/ |  _ <  __/ | (_) | (_| | (_| \__ \
- * |_|   |_|\__,_|\___\___| |_| \_\___|_|\___/ \__,_|\__,_|___/
- *
- */
-
-void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *before)
-{
-#if 1
-       spill_info_t *spill_info = get_spillinfo(env, to_spill);
-       spill_t      *spill;
-       spill_t      *s;
-       spill_t      *last;
-
-       assert(! arch_irn_is(env->arch_env, to_spill, dont_spill));
-       DB((dbg, LEVEL_1, "Add spill of %+F before %+F\n", to_spill, before));
-
-       /* spills that are dominated by others are not needed */
-       last = NULL;
-       s    = spill_info->spills;
-       for( ; s != NULL; s = s->next) {
-               /* no need to add this spill if it is dominated by another */
-               if(value_dominates(s->before, before)) {
-                       DB((dbg, LEVEL_1, "...dominated by %+F, not added\n", s->before));
-                       return;
-               }
-               /* remove spills that we dominate */
-               if(value_dominates(before, s->before)) {
-                       DB((dbg, LEVEL_1, "...remove old spill at %+F\n", s->before));
-                       if(last != NULL) {
-                               last->next         = s->next;
-                       } else {
-                               spill_info->spills = s->next;
-                       }
-               } else {
-                       last = s;
-               }
-       }
-
-       spill         = obstack_alloc(&env->obst, sizeof(spill[0]));
-       spill->before = before;
-       spill->next   = spill_info->spills;
-       spill->spill  = NULL;
-
-       spill_info->spills = spill;
-#endif
-}
-
-void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
-                  ir_node *rematted_node)
-{
-       spill_info_t *spill_info;
-       reloader_t *reloader;
-
-       spill_info = get_spillinfo(env, to_spill);
-
-       /* add the remat information */
-       reloader                   = obstack_alloc(&env->obst, sizeof(reloader[0]));
-       reloader->next             = spill_info->reloaders;
-       reloader->reloader         = before;
-       reloader->rematted_node    = rematted_node;
-       reloader->remat_cost_delta = 0; /* We will never have a cost win over a
-                                          reload since we're not even allowed to
-                                          create a reload */
-
-       spill_info->reloaders  = reloader;
-
-       DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be rematerialized before %+F\n",
-               to_spill, before));
-}
-
-void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before,
-               ir_node *can_spill_after, const arch_register_class_t *reload_cls,
-               int allow_remat)
-{
-       spill_info_t *info;
-       reloader_t *rel;
-
-       assert(! arch_irn_is(env->arch_env, to_spill, dont_spill));
-
-       info = get_spillinfo(env, to_spill);
-
-       if (is_Phi(to_spill)) {
-               int i, arity;
-
-               /* create spillinfos for the phi arguments */
-               for (i = 0, arity = get_irn_arity(to_spill); i < arity; ++i) {
-                       ir_node *arg = get_irn_n(to_spill, i);
-                       get_spillinfo(env, arg);
-               }
-       }
-
-       assert(!is_Proj(before) && !be_is_Keep(before));
 
-       /* put reload into list */
-       rel                   = obstack_alloc(&env->obst, sizeof(rel[0]));
-       rel->next             = info->reloaders;
-       rel->reloader         = before;
-       rel->rematted_node    = NULL;
-       rel->can_spill_after  = can_spill_after;
-       rel->remat_cost_delta = allow_remat ? 0 : REMAT_COST_INFINITE;
+#include "lc_opts.h"
+#include "lc_opts_enum.h"
 
-       info->reloaders  = rel;
-       assert(info->reload_cls == NULL || info->reload_cls == reload_cls);
-       info->reload_cls = reload_cls;
+DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
 
-       DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be reloaded before %+F, may%s be rematerialized\n",
-               to_spill, before, allow_remat ? "" : " not"));
-}
+typedef struct be_pre_spill_env_t {
+       ir_graph                    *irg;
+       const arch_register_class_t *cls;
+} be_pre_spill_env_t;
 
-void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
-                   const arch_register_class_t *reload_cls, int allow_remat)
+static void prepare_constr_insn(be_pre_spill_env_t *env, ir_node *node)
 {
-       be_add_reload2(senv, to_spill, before, to_spill, reload_cls, allow_remat);
-
-}
-
-ir_node *be_get_end_of_block_insertion_point(const ir_node *block)
-{
-       ir_node *last = sched_last(block);
-
-       /* we might have keeps behind the jump... */
-       while(be_is_Keep(last)) {
-               last = sched_prev(last);
-               assert(!sched_is_end(last));
-       }
-
-       assert(is_cfop(last));
+       const arch_register_class_t *cls = env->cls;
+       ir_node  *block      = get_nodes_block(node);
+       const ir_graph *irg  = env->irg;
+       be_irg_t       *birg = be_birg_from_irg(irg);
+       be_lv_t *lv          = be_get_irg_liveness(irg);
+       unsigned *tmp        = NULL;
+       unsigned *def_constr = NULL;
+       int       arity      = get_irn_arity(node);
+       ir_node  *def;
+
+       int i, i2;
+
+       /* Insert a copy for constraint inputs attached to a value which can't
+        * fulfill the constraint
+        * (typical example: stack pointer as input to copyb)
+        * TODO: This really just checks precolored registers at the moment and
+        *       ignores the general case of not matching in/out constraints
+        */
+       for (i = 0; i < arity; ++i) {
+               ir_node                   *op  = get_irn_n(node, i);
+               const arch_register_req_t *req = arch_get_irn_register_req_in(node, i);
+               const arch_register_t     *reg;
+               ir_node                   *copy;
 
-       /* add the reload before the (cond-)jump */
-       return last;
-}
+               if (req->cls != cls)
+                       continue;
+               reg = arch_get_irn_register(op);
+               if (reg == NULL)
+                       continue;
 
-static ir_node *skip_keeps_phis(ir_node *node)
-{
-       node = sched_next(node);
-       while(is_Phi(node) || be_is_Keep(node)) {
-               node = sched_next(node);
-       }
-       return node;
-}
+               /* precolored with an ignore register (which is not a joker like
+                  unknown/noreg) */
+               if ((reg->type & arch_register_type_joker) ||
+                   rbitset_is_set(birg->allocatable_regs, reg->global_index))
+                       continue;
 
-/**
- * Returns the point at which you can insert a node that should be executed
- * before block @p block when coming from pred @p pos.
- */
-static ir_node *get_block_insertion_point(ir_node *block, int pos)
-{
-       ir_node *predblock;
+               if (! (req->type & arch_register_req_type_limited))
+                       continue;
+               if (rbitset_is_set(req->limited, reg->index))
+                       continue;
 
-       /* simply add the reload to the beginning of the block if we only have 1
-        * predecessor. We don't need to check for phis as there can't be any in a
-        * block with only 1 pred. */
-       if(get_Block_n_cfgpreds(block) == 1) {
-               assert(!is_Phi(sched_first(block)));
-               return sched_first(block);
+               copy = be_new_Copy(cls, block, op);
+               stat_ev_int("constr_copy", 1);
+               sched_add_before(node, copy);
+               set_irn_n(node, i, copy);
+               DBG((dbg, LEVEL_3, "inserting ignore arg copy %+F for %+F pos %d\n",
+                    copy, node, i));
        }
 
-       /* We have to reload the value in pred-block */
-       predblock = get_Block_cfgpred_block(block, pos);
-       return be_get_end_of_block_insertion_point(predblock);
-}
-
-void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill,
-                          const ir_node *block,
-                          const arch_register_class_t *reload_cls,
-                          int allow_remat)
-{
-       ir_node *before = be_get_end_of_block_insertion_point(block);
-       be_add_reload(env, to_spill, before, reload_cls, allow_remat);
-}
-
-void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block,
-                           int pos,    const arch_register_class_t *reload_cls,
-                           int allow_remat)
-{
-       ir_node *before = get_block_insertion_point(block, pos);
-       be_add_reload(env, to_spill, before, reload_cls, allow_remat);
-}
-
-void be_spill_phi(spill_env_t *env, ir_node *node)
-{
-       ir_node *block;
-       spill_info_t* spill;
-       int i, arity;
+       /* insert copies for nodes that occur constrained more than once. */
+       for (i = 0; i < arity; ++i) {
+               ir_node                   *in;
+               ir_node                   *copy;
+               const arch_register_req_t *req;
 
-       assert(is_Phi(node));
+               req = arch_get_irn_register_req_in(node, i);
+               if (req->cls != cls)
+                       continue;
 
-       ir_nodeset_insert(&env->mem_phis, node);
+               if (! (req->type & arch_register_req_type_limited))
+                       continue;
 
-       /* create spills for the phi arguments */
-       block = get_nodes_block(node);
-       spill = get_spillinfo(env, node);
-       for(i = 0, arity = get_irn_arity(node); i < arity; ++i) {
-               ir_node *arg        = get_irn_n(node, i);
-               ir_node *insert;
-               //get_spillinfo(env, arg);
+               in = get_irn_n(node, i);
+               if (!arch_irn_consider_in_reg_alloc(cls, in))
+                       continue;
 
-               /* some backends have virtual noreg/unknown nodes that are not scheduled
-                * and simply always available. */
-               if(!sched_is_scheduled(arg)) {
-                       ir_node *pred_block = get_Block_cfgpred_block(block, i);
-                       insert = be_get_end_of_block_insertion_point(pred_block);
-               } else {
-                       insert = skip_keeps_phis(arg);
+               for (i2 = i + 1; i2 < arity; ++i2) {
+                       ir_node *in2;
+                       const arch_register_req_t *req2;
+
+                       req2 = arch_get_irn_register_req_in(node, i2);
+                       if (req2->cls != cls)
+                               continue;
+                       if (! (req2->type & arch_register_req_type_limited))
+                               continue;
+
+                       in2 = get_irn_n(node, i2);
+                       if (in2 != in)
+                               continue;
+
+                       /* if the constraint is the same, no copy is necessary
+                        * TODO generalise unequal but overlapping constraints */
+                       if (rbitsets_equal(req->limited, req2->limited, cls->n_regs))
+                               continue;
+
+                       copy = be_new_Copy(cls, block, in);
+                       stat_ev_int("constr_copy", 1);
+
+                       sched_add_before(node, copy);
+                       set_irn_n(node, i2, copy);
+                       DBG((dbg, LEVEL_3,
+                            "inserting multiple constr copy %+F for %+F pos %d\n",
+                            copy, node, i2));
                }
-
-               be_add_spill(env, arg, insert);
-       }
-}
-
-/*
- *   ____                _         ____        _ _ _
- *  / ___|_ __ ___  __ _| |_ ___  / ___| _ __ (_) | |___
- * | |   | '__/ _ \/ _` | __/ _ \ \___ \| '_ \| | | / __|
- * | |___| | |  __/ (_| | ||  __/  ___) | |_) | | | \__ \
- *  \____|_|  \___|\__,_|\__\___| |____/| .__/|_|_|_|___/
- *                                      |_|
- */
-
-static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo);
-
-/**
- * Creates a spill.
- *
- * @param senv      the spill environment
- * @param irn       the node that should be spilled
- * @param ctx_irn   an user of the spilled node
- *
- * @return a be_Spill node
- */
-static void spill_irn(spill_env_t *env, spill_info_t *spillinfo)
-{
-       ir_node *to_spill = spillinfo->to_spill;
-       spill_t *spill;
-
-       /* determine_spill_costs must have been run before */
-       assert(spillinfo->spill_costs >= 0);
-
-       /* some backends have virtual noreg/unknown nodes that are not scheduled
-        * and simply always available. */
-       if(!sched_is_scheduled(to_spill)) {
-               /* override spillinfos or create a new one */
-               spillinfo->spills->spill = new_NoMem();
-               DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
-               return;
        }
 
-       DBG((dbg, LEVEL_1, "spilling %+F ... ", to_spill));
-       spill = spillinfo->spills;
-       for( ; spill != NULL; spill = spill->next) {
-               ir_node *block  = get_block(spill->before);
-               ir_node *before = spill->before;
-
-               /* place all spills before the reloads (as we can't guarantee the
-                * same order as the be_add_spill and be_add_reload calls */
-               while(get_irn_idx(sched_prev(before)) > env->new_nodes_idx) {
-                       before = sched_prev(before);
+       /* collect all registers occurring in out constraints. */
+       be_foreach_definition(node, cls, def,
+               if (! (req_->type & arch_register_req_type_limited))
+                       continue;
+               if (def_constr == NULL) {
+                       rbitset_alloca(def_constr, cls->n_regs);
                }
+               rbitset_or(def_constr, req_->limited, cls->n_regs);
+       );
 
-               spill->spill    = be_spill(env->arch_env, block, to_spill);
-               sched_add_before(before, spill->spill);
-               DB((dbg, LEVEL_1, "\t%+F before %+F\n", spill->spill, before));
-#ifdef FIRM_STATISTICS
-               env->spill_count++;
-#endif
-       }
-       DBG((dbg, LEVEL_1, "\n"));
-}
-
-static void spill_node(spill_env_t *env, spill_info_t *spillinfo);
-
-/**
- * If the first usage of a Phi result would be out of memory
- * there is no sense in allocating a register for it.
- * Thus we spill it and all its operands to the same spill slot.
- * Therefore the phi/dataB becomes a phi/Memory
- *
- * @param senv      the spill environment
- * @param phi       the Phi node that should be spilled
- * @param ctx_irn   an user of the spilled node
- */
-static void spill_phi(spill_env_t *env, spill_info_t *spillinfo)
-{
-       ir_graph *irg   = env->irg;
-       ir_node  *phi   = spillinfo->to_spill;
-       ir_node  *block = get_nodes_block(phi);
-       ir_node  *unknown;
-       ir_node **ins;
-       spill_t  *spill;
-       int       i;
-       int       arity;
-
-       assert(is_Phi(phi));
-       assert(!get_opt_cse());
-       DBG((dbg, LEVEL_1, "spilling Phi %+F:\n", phi));
-
-       /* build a new PhiM */
-       arity   = get_irn_arity(phi);
-       ins     = alloca(sizeof(ir_node*) * arity);
-       unknown = new_r_Unknown(irg, mode_M);
-       for(i = 0; i < arity; ++i) {
-               ins[i] = unknown;
-       }
-
-       /* override or replace spills list... */
-       spill         = obstack_alloc(&env->obst, sizeof(spill[0]));
-       spill->before = skip_keeps_phis(phi);
-       spill->spill  = new_r_Phi(irg, block, arity, ins, mode_M);
-       spill->next   = NULL;
-
-       spillinfo->spills = spill;
-#ifdef FIRM_STATISTICS
-       env->spilled_phi_count++;
-#endif
-
-       for(i = 0; i < arity; ++i) {
-               ir_node      *arg      = get_irn_n(phi, i);
-               spill_info_t *arg_info = get_spillinfo(env, arg);
-
-               determine_spill_costs(env, arg_info);
-               spill_node(env, arg_info);
-
-               set_irn_n(spill->spill, i, arg_info->spills->spill);
-       }
-       DBG((dbg, LEVEL_1, "... done spilling Phi %+F, created PhiM %+F\n", phi,
-            spill->spill));
-}
-
-/**
- * Spill a node.
- *
- * @param senv      the spill environment
- * @param to_spill  the node that should be spilled
- */
-static void spill_node(spill_env_t *env, spill_info_t *spillinfo)
-{
-       ir_node *to_spill;
-
-       /* node is already spilled */
-       if(spillinfo->spills != NULL && spillinfo->spills->spill != NULL)
+       /* no output constraints => we're good */
+       if (def_constr == NULL) {
                return;
-
-       to_spill = spillinfo->to_spill;
-
-       if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
-               spill_phi(env, spillinfo);
-       } else {
-               spill_irn(env, spillinfo);
-       }
-}
-
-/*
- *
- *  ____                      _            _       _ _
- * |  _ \ ___ _ __ ___   __ _| |_ ___ _ __(_) __ _| (_)_______
- * | |_) / _ \ '_ ` _ \ / _` | __/ _ \ '__| |/ _` | | |_  / _ \
- * |  _ <  __/ | | | | | (_| | ||  __/ |  | | (_| | | |/ /  __/
- * |_| \_\___|_| |_| |_|\__,_|\__\___|_|  |_|\__,_|_|_/___\___|
- *
- */
-
-/**
- * Tests whether value @p arg is available before node @p reloader
- * @returns 1 if value is available, 0 otherwise
- */
-static int is_value_available(spill_env_t *env, const ir_node *arg,
-                              const ir_node *reloader)
-{
-       if(is_Unknown(arg) || arg == new_NoMem())
-               return 1;
-
-       if(be_is_Spill(arg))
-               return 1;
-
-       if(arg == get_irg_frame(env->irg))
-               return 1;
-
-       /* hack for now (happens when command should be inserted at end of block) */
-       if(is_Block(reloader)) {
-               return 0;
        }
 
        /*
-        * Ignore registers are always available
-        */
-       if(arch_irn_is(env->arch_env, arg, ignore)) {
-               return 1;
-       }
-
-       /* the following test does not work while spilling,
-        * because the liveness info is not adapted yet to the effects of the
-        * additional spills/reloads.
-        */
-#if 0
-       /* we want to remat before the insn reloader
-        * thus an arguments is alive if
-        *   - it interferes with the reloaders result
-        *   - or it is (last-) used by reloader itself
+        * insert copies for all constrained arguments living through the node
+        * and being constrained to a register which also occurs in out constraints.
         */
-       if (values_interfere(env->birg->lv, reloader, arg)) {
-               return 1;
-       }
-
-       arity = get_irn_arity(reloader);
+       rbitset_alloca(tmp, cls->n_regs);
        for (i = 0; i < arity; ++i) {
-               ir_node *rel_arg = get_irn_n(reloader, i);
-               if (rel_arg == arg)
-                       return 1;
-       }
-#endif
-
-       return 0;
-}
-
-/**
- * Checks whether the node can principally be rematerialized
- */
-static int is_remat_node(spill_env_t *env, const ir_node *node)
-{
-       const arch_env_t *arch_env = env->arch_env;
-
-       assert(!be_is_Spill(node));
-
-       if(arch_irn_is(arch_env, node, rematerializable))
-               return 1;
-
-       return 0;
-}
-
-/**
- * Check if a node is rematerializable. This tests for the following conditions:
- *
- * - The node itself is rematerializable
- * - All arguments of the node are available or also rematerialisable
- * - The costs for the rematerialisation operation is less or equal a limit
- *
- * Returns the costs needed for rematerialisation or something
- * >= REMAT_COST_INFINITE if remat is not possible.
- */
-static int check_remat_conditions_costs(spill_env_t *env,
-               const ir_node *spilled, const ir_node *reloader, int parentcosts)
-{
-       int i, arity;
-       int argremats;
-       int costs = 0;
-
-       if(!is_remat_node(env, spilled))
-               return REMAT_COST_INFINITE;
+               const arch_register_req_t *req;
+               ir_node                   *in;
+               ir_node                   *copy;
+
+               /*
+                * Check, if
+                * 1) the operand is constrained.
+                * 2) lives through the node.
+                * 3) is constrained to a register occurring in out constraints.
+                */
+               req = arch_get_irn_register_req_in(node, i);
+               if (req->cls != cls)
+                       continue;
+               if (!(req->type & arch_register_req_type_limited))
+                       continue;
 
-       if(be_is_Reload(spilled)) {
-               costs += 2;
-       } else {
-               costs += arch_get_op_estimated_cost(env->arch_env, spilled);
-       }
-       if(parentcosts + costs >= env->reload_cost + env->spill_cost) {
-               return REMAT_COST_INFINITE;
-       }
-       if(arch_irn_is(env->arch_env, spilled, modify_flags)) {
-               return REMAT_COST_INFINITE;
-       }
+               in = get_irn_n(node, i);
+               if (!arch_irn_consider_in_reg_alloc(cls, in))
+                       continue;
+               if (!be_values_interfere(lv, node, in))
+                       continue;
 
-       argremats = 0;
-       for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
-               ir_node *arg = get_irn_n(spilled, i);
+               rbitset_copy(tmp, req->limited, cls->n_regs);
+               rbitset_and(tmp, def_constr, cls->n_regs);
 
-               if(is_value_available(env, arg, reloader))
+               if (rbitset_is_empty(tmp, cls->n_regs))
                        continue;
 
-               /* we have to rematerialize the argument as well */
-               if(argremats >= 1) {
-                       /* we only support rematerializing 1 argument at the moment,
-                        * so that we don't have to care about register pressure
-                        */
-                       return REMAT_COST_INFINITE;
-               }
-               argremats++;
+               /*
+                * only create the copy if the operand is no copy.
+                * this is necessary since the assure constraints phase inserts
+                * Copies and Keeps for operands which must be different from the
+                * results. Additional copies here would destroy this.
+                */
+               if (be_is_Copy(in))
+                       continue;
 
-               costs += check_remat_conditions_costs(env, arg, reloader,
-                                                     parentcosts + costs);
-               if(parentcosts + costs >= env->reload_cost + env->spill_cost)
-                       return REMAT_COST_INFINITE;
+               copy = be_new_Copy(cls, block, in);
+               sched_add_before(node, copy);
+               set_irn_n(node, i, copy);
+               DBG((dbg, LEVEL_3, "inserting constr copy %+F for %+F pos %d\n",
+                    copy, node, i));
+               be_liveness_update(lv, in);
        }
-
-       return costs;
 }
 
-/**
- * Re-materialize a node.
- *
- * @param senv      the spill environment
- * @param spilled   the node that was spilled
- * @param reloader  a irn that requires a reload
- */
-static ir_node *do_remat(spill_env_t *env, ir_node *spilled, ir_node *reloader)
+static void pre_spill_prepare_constr_walker(ir_node *block, void *data)
 {
-       int i, arity;
-       ir_node *res;
-       ir_node *bl;
-       ir_node **ins;
-
-       if(is_Block(reloader)) {
-               bl = reloader;
-       } else {
-               bl = get_nodes_block(reloader);
-       }
-
-       ins = alloca(get_irn_arity(spilled) * sizeof(ins[0]));
-       for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
-               ir_node *arg = get_irn_n(spilled, i);
-
-               if(is_value_available(env, arg, reloader)) {
-                       ins[i] = arg;
-               } else {
-                       ins[i] = do_remat(env, arg, reloader);
-#ifdef FIRM_STATISTICS
-                       /* don't count the recursive call as remat */
-                       env->remat_count--;
-#endif
-               }
+       be_pre_spill_env_t *env = (be_pre_spill_env_t*)data;
+       ir_node *node;
+       sched_foreach(block, node) {
+               prepare_constr_insn(env, node);
        }
-
-       /* create a copy of the node */
-       res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl,
-                         get_irn_op(spilled), get_irn_mode(spilled),
-                         get_irn_arity(spilled), ins);
-       copy_node_attr(spilled, res);
-       new_backedge_info(res);
-
-       DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader));
-
-       if (! is_Proj(res)) {
-               /* insert in schedule */
-               sched_reset(res);
-               sched_add_before(reloader, res);
-#ifdef FIRM_STATISTICS
-               env->remat_count++;
-#endif
-       }
-
-       return res;
 }
 
-double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
+void be_pre_spill_prepare_constr(ir_graph *irg,
+                                 const arch_register_class_t *cls)
 {
-       ir_node *block = get_nodes_block(before);
-       double   freq  = get_block_execfreq(env->exec_freq, block);
-       (void) to_spill;
+       be_pre_spill_env_t env;
+       memset(&env, 0, sizeof(env));
+       env.irg = irg;
+       env.cls = cls;
 
-       return env->spill_cost * freq;
-}
+       be_assure_liveness(irg);
 
-unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
-                                       const ir_node *before)
-{
-       if(be_do_remats) {
-               /* is the node rematerializable? */
-               unsigned costs = check_remat_conditions_costs(env, to_spill, before, 0);
-               if(costs < (unsigned) env->reload_cost)
-                       return costs;
-       }
-
-       return env->reload_cost;
+       irg_block_walk_graph(irg, pre_spill_prepare_constr_walker, NULL, &env);
 }
 
-double be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
-{
-       ir_node      *block = get_nodes_block(before);
-       double        freq  = get_block_execfreq(env->exec_freq, block);
 
-       if(be_do_remats) {
-               /* is the node rematerializable? */
-               int costs = check_remat_conditions_costs(env, to_spill, before, 0);
-               if(costs < env->reload_cost)
-                       return costs * freq;
-       }
 
-       return env->reload_cost * freq;
-}
+int be_coalesce_spill_slots = 1;
+int be_do_remats = 1;
 
-int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat,
-                           const ir_node *before)
-{
-       return check_remat_conditions_costs(env, to_remat, before, 0) < REMAT_COST_INFINITE;
-}
+static const lc_opt_table_entry_t be_spill_options[] = {
+       LC_OPT_ENT_BOOL ("coalesce_slots", "coalesce the spill slots", &be_coalesce_spill_slots),
+       LC_OPT_ENT_BOOL ("remat", "try to rematerialize values instead of reloading", &be_do_remats),
+       LC_OPT_LAST
+};
+
+static be_module_list_entry_t *spillers = NULL;
+static const be_spiller_t *selected_spiller = NULL;
 
-double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
-                                   ir_node *block, int pos)
+void be_register_spiller(const char *name, be_spiller_t *spiller)
 {
-       ir_node *before = get_block_insertion_point(block, pos);
-       return be_get_reload_costs(env, to_spill, before);
+       if (selected_spiller == NULL)
+               selected_spiller = spiller;
+       be_add_module_to_list(&spillers, name, spiller);
 }
 
-/*
- *  ___                     _     ____      _                 _
- * |_ _|_ __  ___  ___ _ __| |_  |  _ \ ___| | ___   __ _  __| |___
- *  | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __|
- *  | || | | \__ \  __/ |  | |_  |  _ <  __/ | (_) | (_| | (_| \__ \
- * |___|_| |_|___/\___|_|   \__| |_| \_\___|_|\___/ \__,_|\__,_|___/
- *
- */
-
-/**
- * analyzes how to best spill a node and determine costs for that
- */
-static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo)
+void be_do_spill(ir_graph *irg, const arch_register_class_t *cls)
 {
-       ir_node *to_spill = spillinfo->to_spill;
-       ir_node *spill_block;
-       spill_t *spill;
-       double   spill_execfreq;
-
-       /* already calculated? */
-       if(spillinfo->spill_costs >= 0)
-               return;
-
-       assert(! arch_irn_is(env->arch_env, to_spill, dont_spill));
-       assert(!be_is_Reload(to_spill));
+       assert(selected_spiller != NULL);
 
-       /* some backends have virtual noreg/unknown nodes that are not scheduled
-        * and simply always available.
-        * TODO: this is kinda hairy, the NoMem is correct for an Unknown as Phi
-        * predecessor (of a PhiM) but this test might match other things too...
-        */
-       if(!sched_is_scheduled(to_spill)) {
-               /* override spillinfos or create a new one */
-               spill_t *spill = obstack_alloc(&env->obst, sizeof(spill[0]));
-               spill->before  = NULL;
-               spill->next    = NULL;
-               spill->spill   = new_NoMem();
-
-               spillinfo->spills      = spill;
-               spillinfo->spill_costs = 0;
-
-               DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
-               return;
-       }
-
-       spill_block    = get_nodes_block(to_spill);
-       spill_execfreq = get_block_execfreq(env->exec_freq, spill_block);
-
-       if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
-               /* TODO calculate correct costs...
-                * (though we can't remat this node anyway so no big problem) */
-               spillinfo->spill_costs = env->spill_cost * spill_execfreq;
-               return;
-       }
-
-       if(spillinfo->spills != NULL) {
-               spill_t *s;
-               double   spills_execfreq;
-
-               /* calculate sum of executaion frequencies of individual spills */
-               spills_execfreq = 0;
-               s               = spillinfo->spills;
-               for( ; s != NULL; s = s->next) {
-                       ir_node *spill_block = s->before;
-                       double   freq;
-
-                       if(!is_Block(spill_block)) {
-                               spill_block = get_nodes_block(spill_block);
-                       }
-                       freq = get_block_execfreq(env->exec_freq, spill_block);
-
-                       spills_execfreq += freq;
-               }
-
-               DB((dbg, LEVEL_1, "%+F: latespillcosts %f after def: %f\n", to_spill,
-                   spills_execfreq * env->spill_cost,
-                   spill_execfreq * env->spill_cost));
-
-               /* multi-/latespill is advantageous -> return*/
-               if(spills_execfreq < spill_execfreq) {
-                       DB((dbg, LEVEL_1, "use latespills for %+F\n", to_spill));
-                       spillinfo->spill_costs = spills_execfreq * env->spill_cost;
-                       return;
-               }
-       }
-
-       /* override spillinfos or create a new one */
-       spill         = obstack_alloc(&env->obst, sizeof(spill[0]));
-       spill->before = skip_keeps_phis(to_spill);
-       spill->next   = NULL;
-       spill->spill  = NULL;
-
-       spillinfo->spills      = spill;
-       spillinfo->spill_costs = spill_execfreq * env->spill_cost;
-       DB((dbg, LEVEL_1, "spill %+F after definition\n", to_spill));
+       selected_spiller->spill(irg, cls);
 }
 
-void be_insert_spills_reloads(spill_env_t *env)
+BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spilloptions)
+void be_init_spilloptions(void)
 {
-       ir_graph              *irg       = env->irg;
-       const arch_env_t      *arch_env  = env->arch_env;
-       const ir_exec_freq    *exec_freq = env->exec_freq;
-       spill_info_t          *si;
-       ir_nodeset_iterator_t  iter;
-       ir_node               *node;
-
-       env->new_nodes_idx = get_irg_last_idx(irg);
-
-       /* create all phi-ms first, this is needed so, that phis, hanging on
-          spilled phis work correctly */
-       foreach_ir_nodeset(&env->mem_phis, node, iter) {
-               spill_info_t *info = get_spillinfo(env, node);
-               spill_node(env, info);
-       }
-
-       /* process each spilled node */
-       for (si = set_first(env->spills); si; si = set_next(env->spills)) {
-               reloader_t *rld;
-               ir_node  *to_spill        = si->to_spill;
-               ir_mode  *mode            = get_irn_mode(to_spill);
-               ir_node **copies          = NEW_ARR_F(ir_node*, 0);
-               double    all_remat_costs = 0; /** costs when we would remat all nodes */
-               int       force_remat     = 0;
-
-               DBG((dbg, LEVEL_1, "\nhandling all reloaders of %+F:\n", to_spill));
-
-               determine_spill_costs(env, si);
-
-               /* determine possibility of rematerialisations */
-               if(be_do_remats) {
-                       /* calculate cost savings for each indivial value when it would
-                          be rematted instead of reloaded */
-                       for (rld = si->reloaders; rld != NULL; rld = rld->next) {
-                               double   freq;
-                               int      remat_cost;
-                               int      remat_cost_delta;
-                               ir_node *block;
-                               ir_node *reloader = rld->reloader;
+       lc_opt_entry_t *be_grp = lc_opt_get_grp(firm_opt_get_root(), "be");
+       lc_opt_entry_t *spill_grp = lc_opt_get_grp(be_grp, "spill");
 
-                               if(rld->rematted_node != NULL) {
-                                       DBG((dbg, LEVEL_2, "\tforced remat %+F before %+F\n",
-                                            rld->rematted_node, reloader));
-                                       continue;
-                               }
-                               if(rld->remat_cost_delta >= REMAT_COST_INFINITE) {
-                                       DBG((dbg, LEVEL_2, "\treload before %+F is forbidden\n",
-                                            reloader));
-                                       all_remat_costs = REMAT_COST_INFINITE;
-                                       continue;
-                               }
+       lc_opt_add_table(spill_grp, be_spill_options);
+       be_add_module_list_opt(be_grp, "spiller", "spill algorithm",
+                              &spillers, (void**) &selected_spiller);
 
-                               remat_cost  = check_remat_conditions_costs(env, to_spill,
-                                                                          reloader, 0);
-                               if(remat_cost >= REMAT_COST_INFINITE) {
-                                       DBG((dbg, LEVEL_2, "\tremat before %+F not possible\n",
-                                            reloader));
-                                       rld->remat_cost_delta = REMAT_COST_INFINITE;
-                                       all_remat_costs       = REMAT_COST_INFINITE;
-                                       continue;
-                               }
-
-                               remat_cost_delta      = remat_cost - env->reload_cost;
-                               rld->remat_cost_delta = remat_cost_delta;
-                               block                 = is_Block(reloader) ? reloader : get_nodes_block(reloader);
-                               freq                  = get_block_execfreq(exec_freq, block);
-                               all_remat_costs      += remat_cost_delta * freq;
-                               DBG((dbg, LEVEL_2, "\tremat costs delta before %+F: "
-                                    "%d (rel %f)\n", reloader, remat_cost_delta,
-                                    remat_cost_delta * freq));
-                       }
-                       if(all_remat_costs < REMAT_COST_INFINITE) {
-                               /* we don't need the costs for the spill if we can remat
-                                  all reloaders */
-                               all_remat_costs -= si->spill_costs;
-
-                               DBG((dbg, LEVEL_2, "\tspill costs %d (rel %f)\n",
-                                    env->spill_cost, si->spill_costs));
-                       }
-
-                       if(all_remat_costs < 0) {
-                               DBG((dbg, LEVEL_1, "\nforcing remats of all reloaders (%f)\n",
-                                    all_remat_costs));
-                               force_remat = 1;
-                       }
-               }
-
-               /* go through all reloads for this spill */
-               for (rld = si->reloaders; rld != NULL; rld = rld->next) {
-                       ir_node *copy; /* a reload is a "copy" of the original value */
-
-                       if (rld->rematted_node != NULL) {
-                               copy = rld->rematted_node;
-                               sched_add_before(rld->reloader, copy);
-                       } else if (be_do_remats &&
-                                       (force_remat || rld->remat_cost_delta < 0)) {
-                               copy = do_remat(env, to_spill, rld->reloader);
-                       } else {
-                               /* make sure we have a spill */
-                               spill_node(env, si);
-
-                               /* create a reload, use the first spill for now SSA
-                                * reconstruction for memory comes below */
-                               assert(si->spills != NULL);
-                               copy = be_reload(arch_env, si->reload_cls, rld->reloader, mode,
-                                                si->spills->spill);
-#ifdef FIRM_STATISTICS
-                               env->reload_count++;
-#endif
-                       }
-
-                       DBG((dbg, LEVEL_1, " %+F of %+F before %+F\n",
-                            copy, to_spill, rld->reloader));
-                       ARR_APP1(ir_node*, copies, copy);
-               }
-
-               /* if we had any reloads or remats, then we need to reconstruct the
-                * SSA form for the spilled value */
-               if (ARR_LEN(copies) > 0) {
-                       be_ssa_construction_env_t senv;
-                       /* be_lv_t *lv = be_get_birg_liveness(env->birg); */
-
-                       be_ssa_construction_init(&senv, env->birg);
-                       be_ssa_construction_add_copy(&senv, to_spill);
-                       be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
-                       be_ssa_construction_fix_users(&senv, to_spill);
-
-#if 0
-                       /* no need to enable this as long as we invalidate liveness
-                          after this function... */
-                       be_ssa_construction_update_liveness_phis(&senv);
-                       be_liveness_update(to_spill);
-                       len = ARR_LEN(copies);
-                       for(i = 0; i < len; ++i) {
-                               be_liveness_update(lv, copies[i]);
-                       }
-#endif
-                       be_ssa_construction_destroy(&senv);
-               }
-               /* need to reconstruct SSA form if we had multiple spills */
-               if (si->spills != NULL && si->spills->next != NULL) {
-                       spill_t *spill;
-                       int      spill_count = 0;
-
-                       be_ssa_construction_env_t senv;
-
-                       be_ssa_construction_init(&senv, env->birg);
-                       spill = si->spills;
-                       for( ; spill != NULL; spill = spill->next) {
-                               /* maybe we rematerialized the value and need no spill */
-                               if(spill->spill == NULL)
-                                       continue;
-                               be_ssa_construction_add_copy(&senv, spill->spill);
-                               spill_count++;
-                       }
-                       if(spill_count > 1) {
-                               /* all reloads are attached to the first spill, fix them now */
-                               be_ssa_construction_fix_users(&senv, si->spills->spill);
-                       }
-
-                       be_ssa_construction_destroy(&senv);
-               }
-
-               DEL_ARR_F(copies);
-               si->reloaders = NULL;
-       }
-
-       stat_ev_dbl("spill_spills", env->spill_count);
-       stat_ev_dbl("spill_reloads", env->reload_count);
-       stat_ev_dbl("spill_remats", env->remat_count);
-       stat_ev_dbl("spill_spilled_phis", env->spilled_phi_count);
-
-       /* Matze: In theory be_ssa_construction should take care of the liveness...
-        * try to disable this again in the future */
-       be_liveness_invalidate(env->birg->lv);
-
-       be_remove_dead_nodes_from_schedule(env->birg);
+       FIRM_DBG_REGISTER(dbg, "firm.be.spillprepare");
 }
-
-void be_init_spill(void)
-{
-       FIRM_DBG_REGISTER(dbg, "firm.be.spill");
-}
-
-BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill);