{
const spill_info_t *xx = x;
const spill_info_t *yy = y;
+ (void) size;
+
return xx->to_spill != yy->to_spill;
}
{
ir_node *block = get_nodes_block(after);
double freq = get_block_execfreq(env->exec_freq, block);
+ (void) to_spill;
return env->spill_cost * freq;
}
be_remove_dead_nodes_from_schedule(env->irg);
/* Matze: In theory be_ssa_construction should take care of the liveness...
* try to disable this again in the future */
- be_invalidate_liveness(env->birg);
+ be_liveness_invalidate(env->birg->lv);
}
void be_init_spill(void)