#include "benode_t.h"
#include "bechordal_t.h"
+#undef REMAT
/* This enables re-computation of values. Current state: Unfinished and buggy. */
#undef BUGGY_REMAT
}
}
+#ifdef REMAT
#ifdef BUGGY_REMAT
return 1;
}
+#else /* BUGGY_REMAT */
+
+static int check_remat_conditions(spill_env_t *senv, ir_node *spill, ir_node *spilled, ir_node *reloader) {
+ const arch_env_t *aenv = senv->chordal_env->birg->main_env->arch_env;
+
+ return get_irn_arity(spilled) == 0 &&
+ be_is_Spill(spill) &&
+ arch_irn_is(aenv, spilled, rematerializable);
+}
+
+#endif /* BUGGY_REMAT */
+
static ir_node *do_remat(spill_env_t *senv, ir_node *spilled, ir_node *reloader) {
ir_node *res;
ir_node *bl = (is_Block(reloader)) ? reloader : get_nodes_block(reloader);
get_irn_mode(spilled),
get_irn_arity(spilled),
get_irn_in(spilled));
+ copy_node_attr(spilled, res);
DBG((senv->dbg, LEVEL_1, "Insert remat %+F before reloader %+F\n", res, reloader));
/* the spill for this reloader */
ir_node *spill = be_spill_node(senv, si->spilled_node);
-#ifdef BUGGY_REMAT
+#ifdef REMAT
if (check_remat_conditions(senv, spill, si->spilled_node, rld->reloader))
new_val = do_remat(senv, si->spilled_node, rld->reloader);
else
ssenv.cenv = cenv;
ssenv.slots = pmap_create();
ssenv.types = pmap_create();
- ssenv.dbg = firm_dbg_register("ir.be.spillslots");
+ FIRM_DBG_REGISTER(ssenv.dbg, "ir.be.spillslots");
/* Get initial spill slots */
irg_walk_graph(cenv->irg, NULL, compute_spill_slots_walker, &ssenv);