#include "benodesets.h"
#include "bespilloptions.h"
#include "bestatevent.h"
-#include "beirgmod.h"
+#include "bessaconstr.h"
// only rematerialise when costs are less than REMAT_COST_LIMIT
// TODO determine a good value here...
/* if we had any reloads or remats, then we need to reconstruct the
* SSA form for the spilled value */
if (ARR_LEN(copies) > 0) {
- /* Matze: used mem_phis as ignore uses in the past, I don't see how
- one of the mem_phis can be a use of the spilled value...
- so I changed this to NULL now */
- be_ssa_construction(
- be_get_birg_dom_front(env->birg),
- be_get_birg_liveness(env->birg),
- spilled_node, ARR_LEN(copies), copies,
- NULL, 0);
+ be_ssa_construction_env_t senv;
+ /* be_lv_t *lv = be_get_birg_liveness(env->birg); */
+
+ be_ssa_construction_init(&senv, env->birg);
+ be_ssa_construction_add_copy(&senv, spilled_node);
+ be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
+ be_ssa_construction_fix_users(&senv, spilled_node);
+
+#if 0
+ /* no need to enable this as long as we invalidate liveness
+ after this function... */
+ be_ssa_construction_update_liveness_phis(&senv);
+ be_liveness_update(spilled_node);
+ len = ARR_LEN(copies);
+ for(i = 0; i < len; ++i) {
+ be_liveness_update(lv, copies[i]);
+ }
+#endif
+ be_ssa_construction_destroy(&senv);
}
DEL_ARR_F(copies);