#include "bechordal_t.h"
#include "bejavacoal.h"
#include "benodesets.h"
+#include "bespilloptions.h"
+#include "bestatevent.h"
// only rematerialise when costs are less than REMAT_COST_LIMIT
// TODO determine a good value here...
last = sched_prev(last);
assert(!sched_is_end(last));
}
- assert(is_cfop(last));
+
+ if(!is_cfop(last)) {
+ ir_graph *irg = get_irn_irg(block);
+ ir_node *startblock = get_irg_start_block(irg);
+
+ // last node must be a cfop, only exception is the start block
+ assert(last == startblock);
+ }
// add the reload before the (cond-)jump
return last;
int be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before) {
spill_info_t *spill_info;
- // is the node rematerializable?
- int costs = check_remat_conditions_costs(env, to_spill, before, 0);
- if(costs < REMAT_COST_LIMIT)
- return costs;
+ if(be_do_remats) {
+ // is the node rematerializable?
+ int costs = check_remat_conditions_costs(env, to_spill, before, 0);
+ if(costs < REMAT_COST_LIMIT)
+ return costs;
+ }
// do we already have a spill?
spill_info = find_spillinfo(env, to_spill);
void be_insert_spills_reloads(spill_env_t *env) {
const arch_env_t *arch_env = env->arch_env;
spill_info_t *si;
+ int remats = 0;
+ int reloads = 0;
+ int spills = 0;
/* process each spilled node */
for(si = set_first(env->spills); si; si = set_next(env->spills)) {
for(rld = si->reloaders; rld; rld = rld->next) {
ir_node *new_val;
- if (check_remat_conditions(env, si->spilled_node, rld->reloader)) {
+ if (be_do_remats && check_remat_conditions(env, si->spilled_node, rld->reloader)) {
new_val = do_remat(env, si->spilled_node, rld->reloader);
+ remats++;
} else {
/* make sure we have a spill */
- spill_node(env, si);
+ if(si->spill == NULL) {
+ spill_node(env, si);
+ spills++;
+ }
- /* do a reload */
+ /* create a reload */
new_val = be_reload(arch_env, env->cls, rld->reloader, mode, si->spill);
+ reloads++;
}
DBG((env->dbg, LEVEL_1, " %+F of %+F before %+F\n", new_val, si->spilled_node, rld->reloader));
si->reloaders = NULL;
}
+ if(be_stat_ev_is_active()) {
+ be_stat_ev("spill_spills", spills);
+ be_stat_ev("spill_reloads", reloads);
+ be_stat_ev("spill_remats", remats);
+ }
+
be_remove_dead_nodes_from_schedule(env->chordal_env->irg);
be_liveness_recompute(env->chordal_env->lv);
}