ir_node *new_Spill(const be_node_factory_t *factory,
const arch_register_class_t *cls,
- ir_graph *irg, ir_node *bl, ir_node *node_to_spill);
+ ir_graph *irg, ir_node *bl, ir_node *node_to_spill, ir_node *ctx);
ir_node *new_Reload(const be_node_factory_t *factory,
const arch_register_class_t *cls, ir_graph *irg,
ir_node *be_spill(
const be_node_factory_t *factory,
const arch_env_t *arch_env,
- ir_node *irn);
+ ir_node *irn,
+ ir_node *spill_ctx);
ir_node *be_reload(
const be_node_factory_t *factory,
const arch_register_class_t *cls,
ir_node *irn, int pos, ir_mode *mode, ir_node *spill);
-int is_Spill(const be_node_factory_t *f, const ir_node *irn);
+int be_is_Spill(const ir_node *irn);
+int be_is_Reload(const ir_node *irn);
+int be_is_Copy(const ir_node *irn);
+int be_is_Perm(const ir_node *irn);
+void set_Spill_offset(ir_node *irn, unsigned offset);
+unsigned get_Spill_offset(ir_node *irn);
+
+ir_node *get_Spill_context(const ir_node *irn);
+
+
+/**
+ * Modify the output register requirements of a Perm.
+ * This function incur register constraints to an output value of a Perm.
+ * This is used when handling register constraints in general,
+ * see beconstrperm.c
+ */
+void be_set_Perm_out_req(ir_node *irn, int pos, const arch_register_req_t *req);
+
+/**
+ * Insert a Perm node after a specific node in the schedule.
+ * The Perm permutes over all values live at the given node.
+ * This means that all liveness intervals are cut apart at this
+ * location in the program.
+ */
ir_node *insert_Perm_after(const be_main_env_t *env,
const arch_register_class_t *cls,
dom_front_info_t *dom_front,