ir_node *be_get_Spill_context(const ir_node *irn);
+
+ir_node* be_get_Reload_mem(const ir_node *irn);
+ir_node* be_get_Reload_frame(const ir_node* irn);
+
/**
* Set the entities of a Reload to the ones of the Spill it is pointing to.
* @param irg The graph.