extern ir_op *op_be_Spill;
extern ir_op *op_be_Reload;
extern ir_op *op_be_Perm;
+extern ir_op *op_be_MemPerm;
extern ir_op *op_be_Copy;
extern ir_op *op_be_Keep;
extern ir_op *op_be_CopyKeep;
beo_Spill,
beo_Reload,
beo_Perm,
+ beo_MemPerm,
beo_Copy,
beo_Keep,
beo_CopyKeep,
/**
* Make a new Spill node.
*/
-ir_node *be_new_Spill(const arch_register_class_t *cls, const arch_register_class_t *cls_frame, ir_graph *irg, ir_node *bl, ir_node *frame, ir_node *node_to_spill, ir_node *ctx);
+ir_node *be_new_Spill(const arch_register_class_t *cls, const arch_register_class_t *cls_frame, ir_graph *irg, ir_node *bl, ir_node *frame, ir_node *node_to_spill);
/**
* Position numbers for the be_Reload inputs.
* Make a new Perm node.
*/
ir_node *be_new_Perm(const arch_register_class_t *cls, ir_graph *irg, ir_node *bl, int arity, ir_node *in[]);
+/**
+ * Create a new MemPerm node.
+ */
+ir_node *be_new_MemPerm(const arch_env_t *arch_env, ir_graph *irg, ir_node *bl, int n, ir_node *in[]);
ir_node *be_new_Keep(const arch_register_class_t *cls, ir_graph *irg, ir_node *bl, int arity, ir_node *in[]);
ir_node *be_new_FrameLoad(const arch_register_class_t *cls_frame, const arch_register_class_t *cls_data,
be_pos_AddSP_last = 2
};
+enum {
+ pn_be_AddSP_res = 0,
+ pn_be_AddSP_M = 1,
+ pn_be_AddSP_last = 2
+};
+
/**
* Make a new AddSP node.
* An AddSP node expresses an increase of the stack pointer in the direction the stack
* @param spill_ctx The context in which the spill is introduced (This is mostly == irn up to the case of Phis).
* @return The new spill node.
*/
-ir_node *be_spill(const arch_env_t *arch_env, ir_node *irn, ir_node *spill_ctx);
+ir_node *be_spill(const arch_env_t *arch_env, ir_node *irn);
/**
* Make a reload and insert it into the schedule.
int be_is_Reload(const ir_node *irn);
int be_is_Copy(const ir_node *irn);
int be_is_Perm(const ir_node *irn);
+int be_is_MemPerm(const ir_node *irn);
int be_is_Keep(const ir_node *irn);
int be_is_CopyKeep(const ir_node *irn);
int be_is_Call(const ir_node *irn);
int be_is_Barrier(const ir_node *irn);
/**
- * Get the entity on the stack frame the given node uses.
- * @param irn The node.
- * @return The entity on the stack frame used by the node or NULL,
- * if the node does not access the stack frame or is no back-end node.
+ * Try to avoid this function and better call arch_get_frame_entity!
*
+ * Returns the frame entity used by the be node
*/
-entity *be_get_frame_entity(const ir_node *irn);
-
-void be_set_Spill_entity(ir_node *irn, entity *ent);
-entity *be_get_spill_entity(const ir_node *irn);
-
-ir_node *be_get_Spill_context(const ir_node *irn);
-
+entity* be_get_frame_entity(const ir_node *irn);
ir_node* be_get_Reload_mem(const ir_node *irn);
ir_node* be_get_Reload_frame(const ir_node* irn);
-/**
- * Set the entities of a Reload to the ones of the Spill it is pointing to.
- * @param irg The graph.
- */
-void be_copy_entities_to_reloads(ir_graph *irg);
+void be_set_MemPerm_in_entity(const ir_node *irn, int n, entity* ent);
+entity *be_get_MemPerm_in_entity(const ir_node *irn, int n);
+
+void be_set_MemPerm_out_entity(const ir_node *irn, int n, entity* ent);
+entity *be_get_MemPerm_out_entity(const ir_node *irn, int n);
+
+int be_get_MemPerm_entity_arity(const ir_node *irn);
/**
* Impose a register constraint on a backend node.