*/
#define BE_STACK_FRAME_SIZE ((unsigned) -1)
+/**
+ * Determines if irn is a be_node.
+ */
+int is_be_node(const ir_node *irn);
+
/**
* Create all BE specific opcodes.
*/
ir_node *be_new_Copy(const arch_register_class_t *cls, ir_graph *irg, ir_node *block, ir_node *in);
/** Returns the Copy Argument. */
ir_node *be_get_Copy_op(const ir_node *cpy);
+/** Sets the Copy Argument. */
+void be_set_Copy_op(ir_node *cpy, ir_node *op);
/**
* Make a new Perm node.
ir_node *be_new_Barrier(ir_graph *irg, ir_node *bl, int n, ir_node *in[]);
+/**
+ * Make a spill node.
+ *
+ * @param arch_env The architecture environment.
+ * @param irn The node to be spilled.
+ * @param spill_ctx The context in which the spill is introduced (This is mostly == irn up to the case of Phis).
+ * @return The new spill node.
+ */
ir_node *be_spill(const arch_env_t *arch_env, ir_node *irn, ir_node *spill_ctx);
-ir_node *be_reload(const arch_env_t *arch_env, const arch_register_class_t *cls, ir_node *reloader, ir_mode *mode, ir_node *spill);
+/**
+ * Make a reload and insert it into the schedule.
+ *
+ * @param arch_env The architecture environment.
+ * @param cls The register class of the reloaded value.
+ * @param insert The node in the schedule in front of which the reload is inserted.
+ * @param mode The mode of the original (spilled) value.
+ * @param spill The spill node corresponding to this reload.
+ * @return A freshly made reload.
+ */
+ir_node *be_reload(const arch_env_t *arch_env, const arch_register_class_t *cls, ir_node *insert, ir_mode *mode, ir_node *spill);
+
+enum {
+ be_pos_CopyKeep_op = 0
+};
ir_node *be_new_CopyKeep(const arch_register_class_t *cls, ir_graph *irg, ir_node *bl, ir_node *src, int n, ir_node *in_keep[], ir_mode *mode);
ir_node *be_new_CopyKeep_single(const arch_register_class_t *cls, ir_graph *irg, ir_node *bl, ir_node *src, ir_node *keep, ir_mode *mode);
-
+ir_node *be_get_CopyKeep_op(const ir_node *cpy);
+void be_set_CopyKeep_op(ir_node *cpy, ir_node *op);
/**
* Get the backend opcode of a backend node.
ir_node *be_get_Spill_context(const ir_node *irn);
+
+ir_node* be_get_Reload_mem(const ir_node *irn);
+ir_node* be_get_Reload_frame(const ir_node* irn);
+
/**
* Set the entities of a Reload to the ones of the Spill it is pointing to.
* @param irg The graph.