extern ir_op *op_be_IncSP;
extern ir_op *op_be_AddSP;
extern ir_op *op_be_SubSP;
-extern ir_op *op_be_SetSP;
extern ir_op *op_be_RegParams;
extern ir_op *op_be_FrameAddr;
extern ir_op *op_be_Barrier;
beo_AddSP,
beo_SubSP,
beo_IncSP,
- beo_SetSP,
beo_RegParams,
beo_FrameAddr,
beo_Barrier,
ir_node *be_new_FrameAddr(const arch_register_class_t *cls_frame, ir_graph *irg, ir_node *bl, ir_node *frame, ir_entity *ent);
/** Return the frame input of a FrameAddr node. */
-ir_node *be_get_FrameAddr_frame(ir_node *node);
+ir_node *be_get_FrameAddr_frame(const ir_node *node);
+
+ir_entity *be_get_FrameAddr_entity(const ir_node *node);
/**
* Position numbers for the be_AddSP inputs
*/
ir_node *be_new_SubSP(const arch_register_t *sp, ir_graph *irg, ir_node *bl, ir_node *old_sp, ir_node *sz);
-ir_node *be_new_SetSP(const arch_register_t *sp, ir_graph *irg, ir_node *bl, ir_node *old_sp, ir_node *operand, ir_node *mem);
-
/**
* Make a stack pointer increase/decrease node.
* @param sp The stack pointer register.
/** Sets the call type. */
void be_Call_set_type(ir_node *call, ir_type *call_tp);
+void be_Call_set_pop(ir_node *call, unsigned pop);
+
+unsigned be_Call_get_pop(const ir_node *call);
+
/**
* Position numbers for the be_Call inputs.
*/
*/
typedef enum {
pn_be_Call_M_regular = pn_Call_M_regular, /**< The memory result of a be_Call. */
- pn_be_Call_first_res = pn_Call_max /**< The first result proj number of a be_Call. */
+ pn_be_Call_sp = pn_Call_max,
+ pn_be_Call_first_res /**< The first result proj number of a be_Call. */
} pn_be_Call;
/**
* @param bl the block where the new node will be placed
* @param n_res number of "real" results
* @param n number of inputs
+ * @param pop pop number of bytes on return
* @param in input array
*/
-ir_node *be_new_Return(dbg_info *dbg, ir_graph *irg, ir_node *bl, int n_res, int n, ir_node *in[]);
+ir_node *be_new_Return(dbg_info *dbg, ir_graph *irg, ir_node *bl, int n_res, unsigned pop, int n, ir_node *in[]);
/** Returns the number of real returns values */
-int be_Return_get_n_rets(ir_node *ret);
+int be_Return_get_n_rets(const ir_node *ret);
+
+unsigned be_Return_get_pop(const ir_node *ret);
/** appends a node to the return node, returns the position of the node */
int be_Return_append_node(ir_node *ret, ir_node *node);
* @param spill_ctx The context in which the spill is introduced (This is mostly == irn up to the case of Phis).
* @return The new spill node.
*/
-ir_node *be_spill(const arch_env_t *arch_env, ir_node *irn);
+ir_node *be_spill(const arch_env_t *arch_env, ir_node *block, ir_node *irn);
/**
* Make a reload and insert it into the schedule.
int be_is_Call(const ir_node *irn);
int be_is_Return(const ir_node *irn);
int be_is_IncSP(const ir_node *irn);
-int be_is_SetSP(const ir_node *irn);
int be_is_AddSP(const ir_node *irn);
int be_is_SubSP(const ir_node *irn);
int be_is_RegParams(const ir_node *irn);
*/
void be_node_set_flags(ir_node *irn, int pos, arch_irn_flags_t flags);
+void be_node_add_flags(ir_node *irn, int pos, arch_irn_flags_t flags);
+
/**
* Set the register class of a node.
* @param irn The node itself.