#include "irmode.h"
#include "irnode.h"
+#include "entity_t.h"
#include "be_t.h"
#include "bearch.h"
int be_is_Perm(const ir_node *irn);
int be_is_Keep(const ir_node *irn);
-void be_set_Spill_offset(ir_node *irn, unsigned offset);
-unsigned be_get_spill_offset(ir_node *irn);
+void be_set_Spill_entity(ir_node *irn, entity *ent);
+entity *be_get_spill_entity(ir_node *irn);
ir_node *be_get_Spill_context(const ir_node *irn);