* used as spillslots). MemPerm nodes perform this operation without modifying
* any register values.
*/
-ir_node *be_new_MemPerm(const arch_env_t *arch_env, ir_node *block, int n,
- ir_node *in[]);
+ir_node *be_new_MemPerm(ir_node *block, int n, ir_node *in[]);
ir_node *be_new_Keep(ir_node *block, int arity, ir_node *in[]);
void be_Keep_add_node(ir_node *keep, const arch_register_class_t *cls,
*/
ir_entity *be_get_frame_entity(const ir_node *irn);
+void be_node_set_frame_entity(ir_node *node, ir_entity *entity);
+
/**
* Returns the frame offset of this node.
*/