#include "irloop_t.h"
#include "irtools.h"
+#include "bearch.h"
+#include "firm/bearch_firm.h"
+#include "ia32/bearch_ia32.h"
+
#include "be_t.h"
-#include "bechordal_t.h"
-#include "bera.h"
-#include "beifg.h"
-#include "beifg_impl.h"
#include "benumb_t.h"
+#include "beutil.h"
+#include "benode_t.h"
+#include "beirgmod.h"
#include "besched_t.h"
#include "belistsched.h"
#include "belive_t.h"
-#include "beutil.h"
-#include "bechordal.h"
-#include "bearch.h"
+#include "bespillilp.h"
+#include "bespillbelady.h"
+#include "bera.h"
+#include "beraextern.h"
+#include "bechordal_t.h"
+#include "beifg.h"
+#include "beifg_impl.h"
#include "becopyoptmain.h"
#include "becopystat.h"
#include "bessadestr.h"
-#include "benode_t.h"
-#include "beirgmod.h"
-#include "bespillilp.h"
-#include "bespillbelady.h"
-#include "firm/bearch_firm.h"
-#include "ia32/bearch_ia32.h"
#define DUMP_INITIAL (1 << 0)
#define DUMP_SCHED (1 << 1)
static const be_ra_t *ra = &be_ra_chordal_allocator;
/* back end instruction set architecture to use */
-static const arch_isa_if_t *isa_if = &firm_isa;
+static const arch_isa_if_t *isa_if = &ia32_isa_if;
#ifdef WITH_LIBCORE
* This irn handler takes care of the platform independent
* spill, reload and perm nodes.
*/
- env->node_factory = obstack_alloc(&env->obst, sizeof(*env->node_factory));
- be_node_factory_init(env->node_factory, env->arch_env->isa);
- arch_env_add_irn_handler(env->arch_env, be_node_get_irn_handler(env->node_factory));
+ arch_env_add_irn_handler(env->arch_env, &be_node_irn_handler);
return env;
}
void be_main(FILE *file_handle)
{
- be_main_loop(file_handle);
+ be_node_init();
+ be_main_loop(file_handle);
}