/**
* Generate all entities.
*/
-void be_gas_emit_decls(be_emit_env_t *env, const be_main_env_t *main_env);
+void be_gas_emit_decls(be_emit_env_t *env, const be_main_env_t *main_env,
+ int only_emit_marked_entities);
void be_gas_emit_switch_section(be_emit_env_t *env, be_gas_section_t section);