{
static const color_t black = { 0, 0, 0 };
const draw_chordal_env_t *env = data;
- const be_lv_t *lv = be_get_birg_liveness(env->chordal_env->birg);
+ const be_lv_t *lv = be_get_irg_liveness(env->chordal_env->irg);
struct list_head *head = get_block_border_head(env->chordal_env, bl);
ir_node *dom = get_Block_idom(bl);
const draw_chordal_opts_t *opts = env->opts;
bbox.w = start_box->w + 2 * env->opts->x_margin;
bbox.h = start_box->h + 2 * env->opts->y_margin;
- lv = be_assure_liveness(env->chordal_env->birg);
+ lv = be_assure_liveness(env->chordal_env->irg);
be_liveness_assure_sets(lv);
be_liveness_assure_chk(lv);