static const color_t black = { 0, 0, 0 };
const draw_chordal_env_t *env = data;
- pset *live_in = be_lv_pset_put_in(env->chordal_env->birg->lv, bl, pset_new_ptr_default());
- be_lv_t *lv = env->chordal_env->birg->lv;
+ const be_lv_t *lv = be_get_birg_liveness(env->chordal_env->birg);
+ pset *live_in = be_lv_pset_put_in(lv, bl, pset_new_ptr_default());
ir_node *irn;
border_t *b;
struct list_head *head = get_block_border_head(env->chordal_env, bl);