arch_irn_flags_dont_spill = 1U << 0, /**< This must not be spilled. */
arch_irn_flags_rematerializable = 1U << 1, /**< This can be replicated instead of spilled/reloaded. */
arch_irn_flags_modify_flags = 1U << 2, /**< I modify flags. */
+ arch_irn_flags_simple_jump = 1U << 3, /**< a simple jump instruction */
} arch_irn_flags_t;
typedef struct _be_lv_t be_lv_t;