/* Make segments */
for (i = 0; i < nslots; ++i) {
- table->dir[i] = (Segment *)obstack_alloc (&table->obst,
- sizeof (Segment) * SEGMENT_SIZE);
-
- memset(table->dir[i], 0, sizeof (Segment) * SEGMENT_SIZE);
+ table->dir[i] = OALLOCNZ(&table->obst, Segment, SEGMENT_SIZE);
table->nseg++;
}
NewSegmentDir = NewAddress >> SEGMENT_SIZE_SHIFT;
NewSegmentIndex = NewAddress & (SEGMENT_SIZE-1);
if (NewSegmentIndex == 0) {
- table->dir[NewSegmentDir] =
- (Segment *)obstack_alloc (&table->obst,
- sizeof(Segment) * SEGMENT_SIZE);
- memset(table->dir[NewSegmentDir], 0, sizeof(Segment) * SEGMENT_SIZE);
+ table->dir[NewSegmentDir] = OALLOCNZ(&table->obst, Segment, SEGMENT_SIZE);
table->nseg++;
}
NewSegment = table->dir[NewSegmentDir];
q = table->free_list;
table->free_list = table->free_list->chain;
} else {
- q = obstack_alloc (&table->obst, sizeof (Element));
+ q = OALLOC(&table->obst, Element);
}
q->entry.dptr = (void *)key;
#else