-void sc_shl(const void *val1, const void *val2, int radius, int sign, void *buffer);
-void sc_shr(const void *val1, const void *val2, int radius, int sign, void *buffer);
-void sc_shrs(const void *val1, const void *val2, int radius, int sign, void *buffer);
-void sc_rot(const void *val1, const void *val2, int radius, int sign, void *buffer);
+
+/**
+ * div_buffer = value1 / value2
+ * mod_buffer = value1 % value2
+ */
+void sc_divmod(const void *value1, const void *value2, void *div_buffer, void *mod_buffer);
+
+/**
+ * buffer = value1 << offset
+ */
+void sc_shlI(const void *val1, long shift_cnt, int bitsize, int sign, void *buffer);
+
+/**
+ * buffer = value1 << value2
+ */
+void sc_shl(const void *value1, const void *value2, int bitsize, int sign, void *buffer);
+
+/**
+ * buffer = value1 >>u offset
+ */
+void sc_shrI(const void *val1, long shift_cnt, int bitsize, int sign, void *buffer);
+
+/**
+ * buffer = value1 >>u value2
+ */
+void sc_shr(const void *value1, const void *value2, int bitsize, int sign, void *buffer);
+
+/**
+ * buffer = value1 >>s value2
+ */
+void sc_shrs(const void *value1, const void *value2, int bitsize, int sign, void *buffer);
+
+/**
+ * buffer = value1 <<left>> value2
+ */
+void sc_rotl(const void *value1, const void *value2, int bitsize, int sign, void *buffer);
+
+/**
+ * buffer = 0
+ */
+void sc_zero(void *buffer);