+typedef enum {
+ dynamic_allocated, /* The entity is allocated during runtime, either explicitly
+ by an Alloc node or implicitly as component of a compound
+ type. This is the default. */
+ static_allocated /* The entity is allocated statically. We can use a
+ SymConst as address of the entity. */
+} ent_allocation;
+
+ent_allocation get_entity_allocation (entity *ent);
+void set_entity_allocation (entity *ent, ent_allocation al);
+
+/* This enumeration flags the visibility of entities. This is necessary
+ for partial compilation. */
+typedef enum {
+ local, /* The entity is only visible locally. This is the default. */
+ external_visible, /* The entity is visible to other external program parts, but
+ it is defined here. It may not be optimized away. The entity must
+ be static_allocated. */
+ external_allocated /* The entity is defined and allocated externaly. This compilation
+ must not allocate memory for this entity. The entity must
+ be static_allocated. */
+} ent_visibility;
+
+ent_visibility get_entity_visibility (entity *ent);
+void set_entity_visibility (entity *ent, ent_visibility vis);
+