- node_t *pred_bl = get_irn_node(get_nodes_block(skip_Proj(pred)));
-
- if (pred_bl->flagged == 0) {
- pred_bl->flagged = 3;
-
- if (pred_bl->type.tv == tarval_reachable) {
- /*
- * We will remove an edge from block to its pred.
- * This might leave the pred block as an endless loop
- */
- if (! is_backedge(block, i))
- keep_alive(pred_bl->node);
+ ir_node *pred_block = get_nodes_block(skip_Proj(pred));
+ if (!is_Bad(pred_block)) {
+ node_t *pred_bl = get_irn_node(pred_block);
+
+ if (!is_Bad(pred_bl->node) && pred_bl->flagged == 0) {
+ pred_bl->flagged = 3;
+
+ if (pred_bl->type.tv == tarval_reachable) {
+ /*
+ * We will remove an edge from block to its pred.
+ * This might leave the pred block as an endless loop
+ */
+ if (! is_backedge(block, i))
+ keep_alive(pred_bl->node);
+ }