-static void collect_spill(be_verify_spillslots_env_t *env, ir_node *node, ir_node *reload, entity* ent) {
- entity *spillent = arch_get_frame_entity(env->arch_env, node);
+static void collect_spill(be_verify_spillslots_env_t *env, ir_node *node, ir_node *reload, ir_entity* ent) {
+ ir_entity *spillent = arch_get_frame_entity(env->arch_env, node);