-void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
- ir_node *rematted_node)
-{
- spill_info_t *spill_info;
- reloader_t *reloader;
-
- spill_info = get_spillinfo(env, to_spill);
-
- /* add the remat information */
- reloader = obstack_alloc(&env->obst, sizeof(reloader[0]));
- reloader->next = spill_info->reloaders;
- reloader->reloader = before;
- reloader->rematted_node = rematted_node;
- reloader->remat_cost_delta = 0; /* We will never have a cost win over a
- reload since we're not even allowed to
- create a reload */
-
- spill_info->reloaders = reloader;
-
- DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be rematerialized before %+F\n",
- to_spill, before));
-}
-