-/**
- * This walker function searches for reloads and collects all the spills
- * and memphis attached to them.
- */
-static void collect_spills_walker(ir_node *node, void *data)
-{
- be_fec_env_t *env = (be_fec_env_t*)data;
- const ir_mode *mode;
- const arch_register_class_t *cls;
- int align;
- ir_graph *irg;
- const arch_env_t *arch_env;
-
- if (! (arch_irn_classify(node) & arch_irn_class_reload))
- return;
-
- mode = get_irn_mode(node);
- cls = arch_get_irn_reg_class_out(node);
- irg = get_irn_irg(node);
- arch_env = be_get_irg_arch_env(irg);
- align = arch_env_get_reg_class_alignment(arch_env, cls);
-
- be_node_needs_frame_entity(env, node, mode, align);
-}
-
-void be_coalesce_spillslots(ir_graph *irg)
-{
- be_fec_env_t *env = be_new_frame_entity_coalescer(irg);
-
- /* collect reloads */
- irg_walk_graph(irg, NULL, collect_spills_walker, env);
-
- be_assign_entities(env, be_node_set_frame_entity);
-
- be_free_frame_entity_coalescer(env);
-}
-
-BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spillslots);