for(i = 0; i < affinity_edge_count; ++i) {
const affinity_edge_t *edge = env->affinity_edges[i];
int s1 = uf_find(spillslot_unionfind, edge->slot1);
int s2 = uf_find(spillslot_unionfind, edge->slot2);
/* test if values interfere */
for(i = 0; i < affinity_edge_count; ++i) {
const affinity_edge_t *edge = env->affinity_edges[i];
int s1 = uf_find(spillslot_unionfind, edge->slot1);
int s2 = uf_find(spillslot_unionfind, edge->slot2);
/* test if values interfere */