+void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos);
+
+void be_insert_spills_reloads(spill_env_t *senv, pset *reload_set);
+
+/**
+ * Computes the spill offsets for all spill nodes in the irg
+ */
+void be_compute_spill_offsets(be_chordal_env_t *cenv);