+void be_insert_spills_reloads(spill_env_t *senv);
+
+/**
+ * Marks a phi-node for spilling. So when reloading from this phi-node, not
+ * only its value but the whole phi will be spilled.
+ * This might place be_Copy nodes in predecessor blocks.
+ */
+void be_spill_phi(spill_env_t *env, ir_node *node);