-/*
- * ___ _ ____ _ _
- * |_ _|_ __ ___ ___ _ __| |_ | _ \ ___| | ___ __ _ __| |___
- * | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __|
- * | || | | \__ \ __/ | | |_ | _ < __/ | (_) | (_| | (_| \__ \
- * |___|_| |_|___/\___|_| \__| |_| \_\___|_|\___/ \__,_|\__,_|___/
- *
- */
-
-void be_insert_spills_reloads(spill_env_t *env) {
- const arch_env_t *arch_env = env->arch_env;
- spill_info_t *si;
-
- /* process each spilled node */
- DBG((env->dbg, LEVEL_1, "Insert spills and reloads:\n"));
- for(si = set_first(env->spills); si; si = set_next(env->spills)) {
- reloader_t *rld;
- ir_mode *mode = get_irn_mode(si->spilled_node);
- pset *values = pset_new_ptr(16);
-
- /* go through all reloads for this spill */
- for(rld = si->reloaders; rld; rld = rld->next) {
- ir_node *new_val;
-
- if (check_remat_conditions(env, si->spilled_node, rld->reloader)) {
- new_val = do_remat(env, si->spilled_node, rld->reloader);
- } else {
- /* make sure we have a spill */
- spill_node(env, si);
-
- /* do a reload */
- new_val = be_reload(arch_env, env->cls, rld->reloader, mode, si->spill);
- }
-
- DBG((env->dbg, LEVEL_1, " %+F of %+F before %+F\n", new_val, si->spilled_node, rld->reloader));
- pset_insert_ptr(values, new_val);
- }
-
- if(pset_count(values) > 0) {
- /* introduce copies, rewire the uses */
- pset_insert_ptr(values, si->spilled_node);
- be_ssa_constr_set_ignore(env->chordal_env->dom_front, env->chordal_env->lv, values, env->mem_phis);
- }
-
- del_pset(values);
- }
-
- // reloads are placed now, but we might reuse the spill environment for further spilling decisions
- del_set(env->spills);
- env->spills = new_set(cmp_spillinfo, 1024);
-}