+void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
+ const arch_register_class_t *reload_cls, int allow_remat)
+{
+ be_add_reload2(senv, to_spill, before, to_spill, reload_cls, allow_remat);
+
+}
+
+ir_node *be_get_end_of_block_insertion_point(const ir_node *block)