+#else /* BUGGY_REMAT */
+
+static int check_remat_conditions(spill_env_t *senv, ir_node *spill, ir_node *spilled, ir_node *reloader) {
+ const arch_env_t *aenv = senv->chordal_env->birg->main_env->arch_env;
+
+ return get_irn_arity(spilled) == 0 &&
+ be_is_Spill(spill) &&
+ arch_irn_is(aenv, spilled, rematerializable);
+}
+
+#endif /* BUGGY_REMAT */
+