+/**
+ * Appends a node to a barrier, returns the result proj of the node
+ */
+ir_node *be_Barrier_append_node(ir_node *barrier, ir_node *node);
+
+/**
+ * Appends a register out requirement to a RegParams node
+ *
+ * @returns the proj node for the new register
+ */
+ir_node *be_RegParams_append_out_reg(ir_node *regparams,
+ const arch_env_t *arch_env,
+ const arch_register_t *reg);
+
+/**
+ * Make a spill node.
+ *
+ * @param arch_env The architecture environment.
+ * @param irn The node to be spilled.
+ * @param spill_ctx The context in which the spill is introduced (This is mostly == irn up to the case of Phis).
+ * @return The new spill node.
+ */
+ir_node *be_spill(const arch_env_t *arch_env, ir_node *block, ir_node *irn);
+
+/**
+ * Make a reload and insert it into the schedule.
+ *
+ * @param arch_env The architecture environment.
+ * @param cls The register class of the reloaded value.
+ * @param insert The node in the schedule in front of which the reload is inserted.
+ * @param mode The mode of the original (spilled) value.
+ * @param spill The spill node corresponding to this reload.
+ * @return A freshly made reload.
+ */
+ir_node *be_reload(const arch_env_t *arch_env, const arch_register_class_t *cls, ir_node *insert, ir_mode *mode, ir_node *spill);
+
+enum {
+ be_pos_CopyKeep_op = 0
+};
+ir_node *be_new_CopyKeep(const arch_register_class_t *cls, ir_graph *irg, ir_node *bl, ir_node *src, int n, ir_node *in_keep[], ir_mode *mode);
+ir_node *be_new_CopyKeep_single(const arch_register_class_t *cls, ir_graph *irg, ir_node *bl, ir_node *src, ir_node *keep, ir_mode *mode);
+ir_node *be_get_CopyKeep_op(const ir_node *cpy);
+void be_set_CopyKeep_op(ir_node *cpy, ir_node *op);
+
+/**
+ * Position numbers for the be_Unwind inputs.
+ */
+enum {
+ be_pos_Unwind_mem = 0, /**< memory input of a be_Unwind node */
+ be_pos_Unwind_sp = 1, /**< stack pointer input of a be_Unwind node */
+};
+
+/**
+ * Construct a new be_Unwind.
+ *
+ * @param dbg debug info
+ * @param irg the graph where the new node will be placed
+ * @param bl the block where the new node will be placed
+ * @param mem the memory input
+ * @param sp the stack pointer input
+ */
+ir_node *be_new_Unwind(dbg_info *dbg, ir_graph *irg, ir_node *bl, ir_node *mem, ir_node *sp);
+
+ir_node *be_get_Unwind_mem(const ir_node *irn);
+ir_node *be_get_Unwind_sp(const ir_node *irn);
+
+/**
+ * Get the backend opcode of a backend node.
+ * @param irn The node.
+ * @return The backend opcode.
+ */
+#define be_get_irn_opcode(irn) get_irn_opcode(irn)
+
+/**
+ * Returns the frame entity of a be node.
+ * Try to avoid this function and better call arch_get_frame_entity!
+ *
+ * @return the frame entity used by the be node
+ */
+ir_entity *be_get_frame_entity(const ir_node *irn);
+
+/**
+ * Returns the frame offset of this node.
+ */
+int be_get_frame_offset(const ir_node *irn);
+
+ir_node* be_get_Reload_mem(const ir_node *irn);
+ir_node *be_get_Reload_frame(const ir_node *irn);
+ir_node* be_get_Spill_val(const ir_node *irn);
+ir_node *be_get_Spill_frame(const ir_node *irn);
+
+void be_set_MemPerm_in_entity(const ir_node *irn, int n, ir_entity* ent);
+ir_entity *be_get_MemPerm_in_entity(const ir_node *irn, int n);
+
+void be_set_MemPerm_out_entity(const ir_node *irn, int n, ir_entity* ent);
+ir_entity *be_get_MemPerm_out_entity(const ir_node *irn, int n);
+
+int be_get_MemPerm_entity_arity(const ir_node *irn);