+/**
+ * Make a new AddSP node.
+ * An AddSP node expresses an increase of the stack pointer in the direction the stack
+ * grows. In contrast to IncSP, the amount of bytes the stack pointer is grown, is not
+ * given by a constant but an ordinary Firm node.
+ * @param sp The stack pointer register.
+ * @param irg The graph.
+ * @param bl The block.
+ * @param old_sp The node representing the old stack pointer value.
+ * @param sz The node expressing the size by which the stack pointer shall be grown.
+ * @return A new AddSP node.
+ */
+ir_node *be_new_AddSP(const arch_register_t *sp, ir_graph *irg, ir_node *bl, ir_node *old_sp, ir_node *sz);
+
+ir_node *be_new_SetSP(const arch_register_t *sp, ir_graph *irg, ir_node *bl, ir_node *old_sp, ir_node *operand, ir_node *mem);
+
+/**
+ * Make a stack pointer increase/decrease node.
+ * @param sp The stack pointer register.
+ * @param irg The graph to insert the node to.
+ * @param bl The block to insert the node into.
+ * @param old_sp The node defining the former stack pointer.
+ * @param amount The mount of bytes the stack pointer shall be increased/decreased.
+ * @param dir The direction in which the stack pointer shall be modified:
+ * Along the stack's growing direction or against.
+ * @return A new stack pointer increment/decrement node.
+ * @note This node sets a register constraint to the @p sp register on its output.
+ */
+ir_node *be_new_IncSP(const arch_register_t *sp, ir_graph *irg, ir_node *bl, ir_node *old_sp, ir_node *mem, unsigned amount, be_stack_dir_t dir);
+
+
+
+void be_set_IncSP_offset(ir_node *irn, unsigned offset);
+unsigned be_get_IncSP_offset(const ir_node *irn);
+
+void be_set_IncSP_direction(ir_node *irn, be_stack_dir_t dir);
+be_stack_dir_t be_get_IncSP_direction(const ir_node *irn);
+
+/** Gets the call entity or NULL if this is no static call. */
+entity *be_Call_get_entity(const ir_node *call);
+/** Sets the call entity. */
+void be_Call_set_entity(ir_node *call, entity *ent);
+/** Gets the call type. */
+ir_type *be_Call_get_type(ir_node *call);
+/** Sets the call type. */
+void be_Call_set_type(ir_node *call, ir_type *call_tp);
+
+enum {
+ be_pos_Call_mem = 0, /**< memory input of a be_Call node */
+ be_pos_Call_sp = 1, /**< stack pointer input of a be_Call node */
+ be_pos_Call_ptr = 2, /**< call pointer input of a be_Call node */
+ be_pos_Call_first_arg = 3 /**< first argument input of a be_Call node */
+};
+
+/**
+ * Projection numbers for result of be_Call node: use for Proj nodes!
+ */
+typedef enum {
+ pn_be_Call_M_regular = pn_Call_M_regular, /**< The memory result of a be_Call. */
+ pn_be_Call_first_res = pn_Call_max /**< The first result proj number of a be_Call. */
+} pn_be_Call;
+
+/**
+ * Construct a new be_Call
+ */
+ir_node *be_new_Call(dbg_info *dbg, ir_graph *irg, ir_node *bl, ir_node *mem, ir_node *sp, ir_node *ptr,
+ int n_outs, int n, ir_node *in[], ir_type *call_tp);
+
+/**
+ * Construct a new be_Return
+ */
+ir_node *be_new_Return(dbg_info *dbg, ir_graph *irg, ir_node *bl, int n, ir_node *in[]);
+ir_node *be_new_StackParam(const arch_register_class_t *cls, const arch_register_class_t *cls_frame, ir_graph *irg, ir_node *bl, ir_mode *mode, ir_node *frame_pointer, entity *ent);
+ir_node *be_new_RegParams(ir_graph *irg, ir_node *bl, int n_out);
+
+ir_node *be_new_Barrier(ir_graph *irg, ir_node *bl, int n, ir_node *in[]);
+
+ir_node *be_spill(const arch_env_t *arch_env, ir_node *irn,ir_node *spill_ctx);
+ir_node *be_reload(const arch_env_t *arch_env, const arch_register_class_t *cls, ir_node *reloader, ir_mode *mode, ir_node *spill);
+
+ir_node *be_new_CopyKeep(const arch_register_class_t *cls, ir_graph *irg, ir_node *bl, ir_node *src, int n, ir_node *in_keep[], ir_mode *mode);
+ir_node *be_new_CopyKeep_single(const arch_register_class_t *cls, ir_graph *irg, ir_node *bl, ir_node *src, ir_node *keep, ir_mode *mode);
+
+
+/**
+ * Get the backend opcode of a backend node.
+ * @param irn The node.
+ * @return The backend opcode.
+ */
+be_opcode_t be_get_irn_opcode(const ir_node *irn);
+
+int be_is_Spill(const ir_node *irn);
+int be_is_Reload(const ir_node *irn);
+int be_is_Copy(const ir_node *irn);
+int be_is_Perm(const ir_node *irn);
+int be_is_Keep(const ir_node *irn);
+int be_is_CopyKeep(const ir_node *irn);
+int be_is_Call(const ir_node *irn);
+int be_is_Return(const ir_node *irn);
+int be_is_IncSP(const ir_node *irn);
+int be_is_SetSP(const ir_node *irn);
+int be_is_AddSP(const ir_node *irn);
+int be_is_RegParams(const ir_node *irn);
+int be_is_StackParam(const ir_node *irn);
+int be_is_FrameAddr(const ir_node *irn);
+int be_is_FrameLoad(const ir_node *irn);
+int be_is_FrameStore(const ir_node *irn);
+int be_is_Barrier(const ir_node *irn);
+
+/**
+ * Get the entity on the stack frame the given node uses.
+ * @param irn The node.
+ * @return The entity on the stack frame used by the node or NULL,
+ * if the node does not access the stack frame or is no back-end node.
+ *
+ */
+entity *be_get_frame_entity(const ir_node *irn);
+
+void be_set_Spill_entity(ir_node *irn, entity *ent);
+entity *be_get_spill_entity(const ir_node *irn);
+
+ir_node *be_get_Spill_context(const ir_node *irn);