+ be_frame_flag_spill = 1,
+ be_frame_flag_local = 2,
+ be_frame_flag_arg = 4
+} be_frame_flag_t;
+
+/**
+ * A "symbolic constant" for the size of the stack frame to use with IncSP nodes.
+ * It gets back-patched to the real size as soon it is known.
+ */
+#define BE_STACK_FRAME_SIZE_EXPAND INT_MAX
+#define BE_STACK_FRAME_SIZE_SHRINK INT_MIN
+
+/**
+ * Determines if irn is a be_node.
+ */
+int is_be_node(const ir_node *irn);
+
+/**
+ * Create all BE specific opcodes.
+ */
+void be_init_op(void);
+
+/**
+ * Position numbers for the be_Spill inputs.
+ */
+enum {
+ be_pos_Spill_frame = 0,
+ be_pos_Spill_val = 1
+};
+
+/**
+ * Make a new Spill node.
+ */
+ir_node *be_new_Spill(const arch_register_class_t *cls, const arch_register_class_t *cls_frame,
+ ir_node *bl, ir_node *frame, ir_node *to_spill);
+
+/**
+ * Position numbers for the be_Reload inputs.
+ */
+enum {
+ be_pos_Reload_frame = 0,
+ be_pos_Reload_mem = 1
+};
+
+/**
+ * Make a new Reload node.
+ */
+ir_node *be_new_Reload(const arch_register_class_t *cls, const arch_register_class_t *cls_frame,
+ ir_node *bl, ir_node *frame, ir_node *mem, ir_mode *mode);
+
+/**
+ * Position numbers for the be_Copy inputs.
+ */
+enum {
+ be_pos_Copy_op = 0
+};
+
+/**
+ * Make a new Copy node.
+ */
+ir_node *be_new_Copy(const arch_register_class_t *cls, ir_node *block, ir_node *in);
+/** Returns the Copy Argument. */
+ir_node *be_get_Copy_op(const ir_node *cpy);
+/** Sets the Copy Argument. */
+void be_set_Copy_op(ir_node *cpy, ir_node *op);
+
+/**
+ * Make a new Perm node.
+ */
+ir_node *be_new_Perm(const arch_register_class_t *cls, ir_node *bl, int arity, ir_node *in[]);
+
+/**
+ * Reduce a Perm.
+ * Basically, we provide a map to remap the Perm's arguments. If an entry in the
+ * map is -1, the argument gets deleted.
+ * This function takes care, that the register data and the input array reflects
+ * the changes described by the map.
+ * This is needed by the Perm optimization/movement in belower.c, see push_through_perm().
+ * @param perm The perm node.
+ * @param new_size The new number of arguments (must be smaller or equal to the current one).
+ * @param map A map assigning each operand a new index (or -1 to indicate deletion).
+ */
+void be_Perm_reduce(ir_node *perm, int new_size, int *map);
+
+/**
+ * Create a new MemPerm node.
+ */
+ir_node *be_new_MemPerm(const arch_env_t *arch_env, ir_node *bl, int n, ir_node *in[]);
+ir_node *be_new_Keep(const arch_register_class_t *cls, ir_node *bl, int arity, ir_node *in[]);
+
+void be_Keep_add_node(ir_node *keep, const arch_register_class_t *cls, ir_node *node);
+
+/**
+ * Position numbers for the be_FrameAddr inputs
+ */
+enum {
+ be_pos_FrameAddr_ptr = 0
+};
+
+/** Create a new FrameAddr node. */
+ir_node *be_new_FrameAddr(const arch_register_class_t *cls_frame, ir_node *bl, ir_node *frame, ir_entity *ent);
+
+/** Return the frame input of a FrameAddr node. */
+ir_node *be_get_FrameAddr_frame(const ir_node *node);
+
+ir_entity *be_get_FrameAddr_entity(const ir_node *node);
+
+/**
+ * Position numbers for the be_AddSP inputs
+ */
+enum {
+ be_pos_AddSP_old_sp = 0,
+ be_pos_AddSP_size = 1,
+ be_pos_AddSP_last = 2
+};
+
+enum {
+ pn_be_AddSP_sp = 0,
+ pn_be_AddSP_res = 1,
+ pn_be_AddSP_M = 2,
+ pn_be_AddSP_last = 3
+};
+
+/**
+ * Make a new AddSP node.
+ * An AddSP node expresses an increase of the stack pointer in the direction the stack
+ * grows. In contrast to IncSP, the amount of bytes the stack pointer is grown, is not
+ * given by a constant but an ordinary Firm node.
+ * @param sp The stack pointer register.
+ * @param bl The block.
+ * @param old_sp The node representing the old stack pointer value.
+ * @param sz The node expressing the size by which the stack pointer shall be grown.
+ * @return A new AddSP node.
+ */
+ir_node *be_new_AddSP(const arch_register_t *sp, ir_node *bl, ir_node *old_sp, ir_node *sz);
+
+/**
+ * Position numbers for the be_SubSP inputs
+ */
+enum {
+ be_pos_SubSP_old_sp = 0,
+ be_pos_SubSP_size = 1,
+ be_pos_SubSP_last = 2
+};
+
+enum {
+ pn_be_SubSP_sp = 0,
+ pn_be_SubSP_M = 1,
+ pn_be_SubSP_last = 2
+};
+
+/**
+ * Make a new SubSP node.
+ * A SubSP node expresses a decrease of the stack pointer in the direction the stack
+ * grows. In contrast to IncSP, the amount of bytes the stack pointer is grown, is not
+ * given by a constant but an ordinary Firm node.
+ * @param sp The stack pointer register.
+ * @param bl The block.
+ * @param old_sp The node representing the old stack pointer value.
+ * @param sz The node expressing the size by which the stack pointer shall be grown.
+ * @return A new DecSP node.
+ */
+ir_node *be_new_SubSP(const arch_register_t *sp, ir_node *bl, ir_node *old_sp, ir_node *sz);
+
+/**
+ * Make a stack pointer increase/decrease node.
+ * @param sp The stack pointer register. * @param irg The graph to insert the node to.
+ * @param bl The block to insert the node into.
+ * @param old_sp The node defining the former stack pointer.
+ * @param amount The mount of bytes the stack shall be expanded/shrinked (see set_IncSP_offset)
+ * @param dir The direction in which the stack pointer shall be modified:
+ * Along the stack's growing direction or against.
+ * @return A new stack pointer increment/decrement node.
+ * @note This node sets a register constraint to the @p sp register on its output.
+ */
+ir_node *be_new_IncSP(const arch_register_t *sp, ir_node *bl,
+ ir_node *old_sp, int offset, int align);
+
+/** Returns the previous node that computes the stack pointer. */
+ir_node *be_get_IncSP_pred(ir_node *incsp);
+
+/** Sets the previous node that computes the stack pointer. */
+void be_set_IncSP_pred(ir_node *incsp, ir_node *pred);
+
+/**
+ * Sets a new offset to a IncSP node.
+ * A positive offset means expanding the stack, a negative offset shrinking
+ * an offset is == BE_STACK_FRAME_SIZE will be replaced by the real size of the
+ * stackframe in the fix_stack_offsets phase.
+ */
+void be_set_IncSP_offset(ir_node *irn, int offset);
+
+/** Gets the offset from a IncSP node. */
+int be_get_IncSP_offset(const ir_node *irn);
+int be_get_IncSP_align(const ir_node *irn);
+
+/** Gets the call entity or NULL if this is no static call. */
+ir_entity *be_Call_get_entity(const ir_node *call);
+/** Sets the call entity. */
+void be_Call_set_entity(ir_node *call, ir_entity *ent);
+/** Gets the call type. */
+ir_type *be_Call_get_type(ir_node *call);
+/** Sets the call type. */
+void be_Call_set_type(ir_node *call, ir_type *call_tp);
+
+void be_Call_set_pop(ir_node *call, unsigned pop);
+
+unsigned be_Call_get_pop(const ir_node *call);
+
+/**
+ * Position numbers for the be_Call inputs.
+ */
+enum {
+ be_pos_Call_mem = 0, /**< memory input of a be_Call node */
+ be_pos_Call_sp = 1, /**< stack pointer input of a be_Call node */
+ be_pos_Call_ptr = 2, /**< call pointer input of a be_Call node */
+ be_pos_Call_first_arg = 3 /**< first argument input of a be_Call node */
+};
+
+/**
+ * Projection numbers for result of be_Call node: use for Proj nodes!
+ */
+typedef enum {
+ pn_be_Call_M_regular = pn_Call_M_regular, /**< The memory result of a be_Call. */
+ pn_be_Call_sp = pn_Call_max,
+ pn_be_Call_first_res /**< The first result proj number of a be_Call. */
+} pn_be_Call;
+
+/**
+ * Construct a new be_Call.
+ *
+ * @param dbg debug info
+ * @param irg the graph where the call is placed
+ * @param bl the block where the call is placed
+ * @param mem the memory input of the call
+ * @param sp the stack pointer input of the call
+ * @param ptr the address of the called function, if immediate call set to sp
+ * @param n_outs the number of outcoming values from this call
+ * @param n the number of (register) inputs of this call
+ * @param in the (register) inputs of this call
+ * @param call_tp the call type of this call
+ */
+ir_node *be_new_Call(dbg_info *dbg, ir_graph *irg, ir_node *bl, ir_node *mem, ir_node *sp, ir_node *ptr,
+ int n_outs, int n, ir_node *in[], ir_type *call_tp);
+
+/**
+ * Position numbers for the be_Return inputs.
+ */
+enum {
+ be_pos_Return_mem = 0, /**< memory input of a be_Return node */
+ be_pos_Return_sp = 1, /**< stack pointer input of a be_Return node */
+ be_pos_Return_val = 2, /**< first "real" return value if any */
+};
+
+/**
+ * Construct a new be_Return.
+ *
+ * @param dbg debug info
+ * @param irg the graph where the new node will be placed
+ * @param bl the block where the new node will be placed
+ * @param n_res number of "real" results
+ * @param n number of inputs
+ * @param pop pop number of bytes on return
+ * @param in input array
+ */
+ir_node *be_new_Return(dbg_info *dbg, ir_graph *irg, ir_node *bl, int n_res, unsigned pop, int n, ir_node *in[]);
+
+/** Returns the number of real returns values */
+int be_Return_get_n_rets(const ir_node *ret);
+
+/**
+ * Return the number of bytes that should be popped from stack when executing the Return.
+ *
+ * @param ret the be_Return node
+ */
+unsigned be_Return_get_pop(const ir_node *ret);
+
+/**
+ * Return non-zero, if number of popped bytes must be always emitted.
+ *
+ * @param ret the be_Return node
+ */
+int be_Return_get_emit_pop(const ir_node *ret);
+
+/**
+ * Set the emit_pop flag.
+ *
+ * @param ret the be_Return node
+ */
+void be_Return_set_emit_pop(ir_node *ret, int emit_pop);
+
+/** appends a node to the return node, returns the position of the node */
+int be_Return_append_node(ir_node *ret, ir_node *node);
+
+ir_node *be_new_RegParams(ir_node *bl, int n_out);
+
+ir_node *be_new_Barrier(ir_node *bl, int n, ir_node *in[]);
+
+/**
+ * Appends a node to a barrier, returns the result proj of the node
+ */
+ir_node *be_Barrier_append_node(ir_node *barrier, ir_node *node);
+
+/**
+ * Make a spill node.
+ *
+ * @param irn The node to be spilled.
+ * @param spill_ctx The context in which the spill is introduced (This is mostly == irn up to the case of Phis).
+ * @return The new spill node.
+ */
+ir_node *be_spill(ir_node *block, ir_node *irn);
+
+/**
+ * Make a reload and insert it into the schedule.
+ *
+ * @param cls The register class of the reloaded value.
+ * @param insert The node in the schedule in front of which the reload is inserted.
+ * @param mode The mode of the original (spilled) value.
+ * @param spill The spill node corresponding to this reload.
+ * @return A freshly made reload.
+ */
+ir_node *be_reload(const arch_register_class_t *cls, ir_node *insert, ir_mode *mode, ir_node *spill);
+
+enum {
+ be_pos_CopyKeep_op = 0
+};
+ir_node *be_new_CopyKeep(const arch_register_class_t *cls, ir_node *bl, ir_node *src, int n, ir_node *in_keep[], ir_mode *mode);
+ir_node *be_new_CopyKeep_single(const arch_register_class_t *cls, ir_node *bl, ir_node *src, ir_node *keep, ir_mode *mode);
+ir_node *be_get_CopyKeep_op(const ir_node *cpy);
+void be_set_CopyKeep_op(ir_node *cpy, ir_node *op);
+
+/**
+ * Position numbers for the be_Unwind inputs.
+ */
+enum {
+ be_pos_Unwind_mem = 0, /**< memory input of a be_Unwind node */
+ be_pos_Unwind_sp = 1, /**< stack pointer input of a be_Unwind node */
+};
+
+/**
+ * Construct a new be_Unwind.
+ *
+ * @param dbg debug info
+ * @param bl the block where the new node will be placed
+ * @param mem the memory input
+ * @param sp the stack pointer input
+ */
+ir_node *be_new_Unwind(dbg_info *dbg, ir_node *bl, ir_node *mem, ir_node *sp);
+
+ir_node *be_get_Unwind_mem(const ir_node *irn);
+ir_node *be_get_Unwind_sp(const ir_node *irn);
+
+/**
+ * Get the backend opcode of a backend node.
+ * @param irn The node.
+ * @return The backend opcode.
+ */
+#define be_get_irn_opcode(irn) get_irn_opcode(irn)
+
+/**
+ * Returns the frame entity of a be node.
+ * Try to avoid this function and better call arch_get_frame_entity!
+ *
+ * @return the frame entity used by the be node
+ */
+ir_entity *be_get_frame_entity(const ir_node *irn);
+
+/**
+ * Returns the frame offset of this node.
+ */
+int be_get_frame_offset(const ir_node *irn);
+
+ir_node* be_get_Reload_mem(const ir_node *irn);
+ir_node *be_get_Reload_frame(const ir_node *irn);
+ir_node* be_get_Spill_val(const ir_node *irn);
+ir_node *be_get_Spill_frame(const ir_node *irn);
+
+void be_set_MemPerm_in_entity(const ir_node *irn, int n, ir_entity* ent);
+ir_entity *be_get_MemPerm_in_entity(const ir_node *irn, int n);
+
+void be_set_MemPerm_out_entity(const ir_node *irn, int n, ir_entity* ent);
+ir_entity *be_get_MemPerm_out_entity(const ir_node *irn, int n);
+
+int be_get_MemPerm_entity_arity(const ir_node *irn);