+
+void be_finish_op(void)
+{
+ free_ir_op(op_be_Spill); op_be_Spill = NULL;
+ free_ir_op(op_be_Reload); op_be_Reload = NULL;
+ free_ir_op(op_be_Perm); op_be_Perm = NULL;
+ free_ir_op(op_be_MemPerm); op_be_MemPerm = NULL;
+ free_ir_op(op_be_Copy); op_be_Copy = NULL;
+ free_ir_op(op_be_Keep); op_be_Keep = NULL;
+ free_ir_op(op_be_CopyKeep); op_be_CopyKeep = NULL;
+ free_ir_op(op_be_Call); op_be_Call = NULL;
+ free_ir_op(op_be_Return); op_be_Return = NULL;
+ free_ir_op(op_be_IncSP); op_be_IncSP = NULL;
+ free_ir_op(op_be_AddSP); op_be_AddSP = NULL;
+ free_ir_op(op_be_SubSP); op_be_SubSP = NULL;
+ free_ir_op(op_be_Start); op_be_Start = NULL;
+ free_ir_op(op_be_FrameAddr); op_be_FrameAddr = NULL;
+}