6 * Projection numbers of compare: use for Proj nodes!
7 * @remark there are numbers with normalized names below!
10 False = 0, /**< false */
13 Le, /**< less or equal */
15 Ge, /**< greater or equal */
16 Lg, /**< less or greater */
17 Leg = 7, /**< less, equal or greater = ordered */
19 Ue, /**< unordered or equal */
20 Ul, /**< unordered or less */
21 Ule, /**< unordered, less or equal */
22 Ug, /**< unordered or greater */
23 Uge, /**< unordered, greater or equal */
24 Ne, /**< unordered, less or greater = not equal */
25 True = 15 /**< true */
26 /* not_mask = Leg*/ /* bits to flip to negate comparison * @@ hack for jni interface */
27 } pnc_number; /* pnc: Projection Number Cmp */