1 typedef signed short INT16;
2 typedef signed int INT32;
13 static void GenerateExplosionFromExplosionPointer(EXPLOSIONTYPE* pExplosion)
15 INT16 sX = pExplosion->sX;
16 INT16 sY = pExplosion->sY;
18 if (pExplosion->iLightID = LightSpriteCreate())
20 LightSpritePosition(pExplosion->iLightID, sX / 10, sY / 10);
27 GenerateExplosionFromExplosionPointer(0);