2 * Copyright (C) 1995-2008 University of Karlsruhe. All right reserved.
4 * This file is part of libFirm.
6 * This file may be distributed and/or modified under the terms of the
7 * GNU General Public License version 2 as published by the Free Software
8 * Foundation and appearing in the file LICENSE.GPL included in the
9 * packaging of this file.
11 * Licensees holding valid libFirm Professional Edition licenses may use
12 * this file in accordance with the libFirm Commercial License.
13 * Agreement provided with the Software.
15 * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
16 * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 * @brief implementation of the spill/reload placement abstraction layer
23 * @author Daniel Grund, Sebastian Hack, Matthias Braun
34 #include "iredges_t.h"
35 #include "irbackedge_t.h"
45 #include "irnodeset.h"
52 #include "bespillutil.h"
55 #include "bechordal_t.h"
57 #include "bessaconstr.h"
60 #include "beintlive_t.h"
64 DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
66 #define REMAT_COST_INFINITE 1000
68 typedef struct reloader_t reloader_t;
72 ir_node *rematted_node;
73 int remat_cost_delta; /** costs needed for rematerialization,
74 compared to placing a reload */
77 typedef struct spill_t spill_t;
80 ir_node *after; /**< spill has to be placed after this node (or earlier) */
84 typedef struct spill_info_t spill_info_t;
86 ir_node *to_spill; /**< the value that should get spilled */
87 reloader_t *reloaders; /**< list of places where the value should get
89 spill_t *spills; /**< list of latest places where spill must be
91 double spill_costs; /**< costs needed for spilling the value */
92 const arch_register_class_t *reload_cls; /** the register class in which the
93 reload should be placed */
94 bool spilled_phi; /* true when the whole Phi has been spilled and
95 will be replaced with a PhiM. false if only the
96 value of the Phi gets spilled */
100 const arch_env_t *arch_env;
103 int spill_cost; /**< the cost of a single spill node */
104 int reload_cost; /**< the cost of a reload node */
105 set *spills; /**< all spill_info_t's, which must be
107 spill_info_t **mem_phis; /**< set of all spilled phis. */
109 unsigned spill_count;
110 unsigned reload_count;
111 unsigned remat_count;
112 unsigned spilled_phi_count;
116 * Compare two spill infos.
118 static int cmp_spillinfo(const void *x, const void *y, size_t size)
120 const spill_info_t *xx = (const spill_info_t*)x;
121 const spill_info_t *yy = (const spill_info_t*)y;
124 return xx->to_spill != yy->to_spill;
128 * Returns spill info for a specific value (the value that is to be spilled)
130 static spill_info_t *get_spillinfo(const spill_env_t *env, ir_node *value)
132 spill_info_t info, *res;
133 int hash = hash_irn(value);
135 info.to_spill = value;
136 res = set_find(spill_info_t, env->spills, &info, sizeof(info), hash);
139 info.reloaders = NULL;
141 info.spill_costs = -1;
142 info.reload_cls = NULL;
143 info.spilled_phi = false;
144 res = set_insert(spill_info_t, env->spills, &info, sizeof(info), hash);
150 spill_env_t *be_new_spill_env(ir_graph *irg)
152 const arch_env_t *arch_env = be_get_irg_arch_env(irg);
154 spill_env_t *env = XMALLOC(spill_env_t);
155 env->spills = new_set(cmp_spillinfo, 1024);
157 env->arch_env = arch_env;
158 env->mem_phis = NEW_ARR_F(spill_info_t*, 0);
159 env->spill_cost = arch_env->spill_cost;
160 env->reload_cost = arch_env->reload_cost;
161 obstack_init(&env->obst);
163 env->spill_count = 0;
164 env->reload_count = 0;
165 env->remat_count = 0;
166 env->spilled_phi_count = 0;
171 void be_delete_spill_env(spill_env_t *env)
173 del_set(env->spills);
174 DEL_ARR_F(env->mem_phis);
175 obstack_free(&env->obst, NULL);
181 * | _ \| | __ _ ___ ___ | _ \ ___| | ___ __ _ __| |___
182 * | |_) | |/ _` |/ __/ _ \ | |_) / _ \ |/ _ \ / _` |/ _` / __|
183 * | __/| | (_| | (_| __/ | _ < __/ | (_) | (_| | (_| \__ \
184 * |_| |_|\__,_|\___\___| |_| \_\___|_|\___/ \__,_|\__,_|___/
188 void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *after)
190 spill_info_t *spill_info = get_spillinfo(env, to_spill);
195 assert(!arch_irn_is(skip_Proj_const(to_spill), dont_spill));
196 DB((dbg, LEVEL_1, "Add spill of %+F after %+F\n", to_spill, after));
198 /* Just for safety make sure that we do not insert the spill in front of a phi */
199 assert(!is_Phi(sched_next(after)));
201 /* spills that are dominated by others are not needed */
203 s = spill_info->spills;
204 for ( ; s != NULL; s = s->next) {
205 /* no need to add this spill if it is dominated by another */
206 if (value_dominates(s->after, after)) {
207 DB((dbg, LEVEL_1, "...dominated by %+F, not added\n", s->after));
210 /* remove spills that we dominate */
211 if (value_dominates(after, s->after)) {
212 DB((dbg, LEVEL_1, "...remove old spill at %+F\n", s->after));
214 last->next = s->next;
216 spill_info->spills = s->next;
223 spill = OALLOC(&env->obst, spill_t);
224 spill->after = after;
225 spill->next = spill_info->spills;
228 spill_info->spills = spill;
231 void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before,
232 const arch_register_class_t *reload_cls, int allow_remat)
237 assert(!arch_irn_is(skip_Proj_const(to_spill), dont_spill));
239 info = get_spillinfo(env, to_spill);
241 if (is_Phi(to_spill)) {
244 /* create spillinfos for the phi arguments */
245 for (i = 0, arity = get_irn_arity(to_spill); i < arity; ++i) {
246 ir_node *arg = get_irn_n(to_spill, i);
247 get_spillinfo(env, arg);
251 assert(!be_is_Keep(before));
253 /* put reload into list */
254 rel = OALLOC(&env->obst, reloader_t);
255 rel->next = info->reloaders;
256 rel->reloader = before;
257 rel->rematted_node = NULL;
258 rel->remat_cost_delta = allow_remat ? 0 : REMAT_COST_INFINITE;
260 info->reloaders = rel;
261 assert(info->reload_cls == NULL || info->reload_cls == reload_cls);
262 info->reload_cls = reload_cls;
264 DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be reloaded before %+F, may%s be rematerialized\n",
265 to_spill, before, allow_remat ? "" : " not"));
268 void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
269 const arch_register_class_t *reload_cls, int allow_remat)
271 be_add_reload2(senv, to_spill, before, reload_cls, allow_remat);
275 ir_node *be_get_end_of_block_insertion_point(const ir_node *block)
277 ir_node *last = sched_last(block);
279 /* we might have keeps behind the jump... */
280 while (be_is_Keep(last)) {
281 last = sched_prev(last);
282 assert(!sched_is_end(last));
285 assert(is_cfop(last));
287 /* add the reload before the (cond-)jump */
292 * determine final spill position: it should be after all phis, keep nodes
293 * and behind nodes marked as prolog
295 static ir_node *determine_spill_point(ir_node *node)
297 node = skip_Proj(node);
299 ir_node *next = sched_next(node);
300 if (!is_Phi(next) && !be_is_Keep(next) && !be_is_CopyKeep(next))
308 * Returns the point at which you can insert a node that should be executed
309 * before block @p block when coming from pred @p pos.
311 static ir_node *get_block_insertion_point(ir_node *block, int pos)
315 /* simply add the reload to the beginning of the block if we only have 1
316 * predecessor. We don't need to check for phis as there can't be any in a
317 * block with only 1 pred. */
318 if (get_Block_n_cfgpreds(block) == 1) {
319 assert(!is_Phi(sched_first(block)));
320 return sched_first(block);
323 /* We have to reload the value in pred-block */
324 predblock = get_Block_cfgpred_block(block, pos);
325 return be_get_end_of_block_insertion_point(predblock);
328 void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block,
329 int pos, const arch_register_class_t *reload_cls,
332 ir_node *before = get_block_insertion_point(block, pos);
333 be_add_reload(env, to_spill, before, reload_cls, allow_remat);
336 void be_spill_phi(spill_env_t *env, ir_node *node)
342 assert(is_Phi(node));
344 info = get_spillinfo(env, node);
345 info->spilled_phi = true;
346 ARR_APP1(spill_info_t*, env->mem_phis, info);
348 /* create spills for the phi arguments */
349 block = get_nodes_block(node);
350 for (i = 0, arity = get_irn_arity(node); i < arity; ++i) {
351 ir_node *arg = get_irn_n(node, i);
354 /* some backends have virtual noreg/unknown nodes that are not scheduled
355 * and simply always available. */
356 if (!sched_is_scheduled(arg)) {
357 ir_node *pred_block = get_Block_cfgpred_block(block, i);
358 insert = be_get_end_of_block_insertion_point(pred_block);
359 insert = sched_prev(insert);
361 insert = determine_spill_point(arg);
364 be_add_spill(env, arg, insert);
370 * / ___|_ __ ___ __ _| |_ ___ / ___| _ __ (_) | |___
371 * | | | '__/ _ \/ _` | __/ _ \ \___ \| '_ \| | | / __|
372 * | |___| | | __/ (_| | || __/ ___) | |_) | | | \__ \
373 * \____|_| \___|\__,_|\__\___| |____/| .__/|_|_|_|___/
377 static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo);
382 * @param senv the spill environment
383 * @param irn the node that should be spilled
384 * @param ctx_irn an user of the spilled node
386 * @return a be_Spill node
388 static void spill_irn(spill_env_t *env, spill_info_t *spillinfo)
390 ir_node *to_spill = spillinfo->to_spill;
391 const ir_node *insn = skip_Proj_const(to_spill);
394 /* determine_spill_costs must have been run before */
395 assert(spillinfo->spill_costs >= 0);
397 /* some backends have virtual noreg/unknown nodes that are not scheduled
398 * and simply always available. */
399 if (!sched_is_scheduled(insn)) {
400 /* override spillinfos or create a new one */
401 ir_graph *irg = get_irn_irg(to_spill);
402 spillinfo->spills->spill = get_irg_no_mem(irg);
403 DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
407 DBG((dbg, LEVEL_1, "spilling %+F ... \n", to_spill));
408 spill = spillinfo->spills;
409 for ( ; spill != NULL; spill = spill->next) {
410 ir_node *after = spill->after;
411 after = determine_spill_point(after);
413 spill->spill = arch_env_new_spill(env->arch_env, to_spill, after);
414 DB((dbg, LEVEL_1, "\t%+F after %+F\n", spill->spill, after));
417 DBG((dbg, LEVEL_1, "\n"));
420 static void spill_node(spill_env_t *env, spill_info_t *spillinfo);
423 * If the first usage of a Phi result would be out of memory
424 * there is no sense in allocating a register for it.
425 * Thus we spill it and all its operands to the same spill slot.
426 * Therefore the phi/dataB becomes a phi/Memory
428 * @param senv the spill environment
429 * @param phi the Phi node that should be spilled
430 * @param ctx_irn an user of the spilled node
432 static void spill_phi(spill_env_t *env, spill_info_t *spillinfo)
434 ir_graph *irg = env->irg;
435 ir_node *phi = spillinfo->to_spill;
436 ir_node *block = get_nodes_block(phi);
444 assert(!get_opt_cse());
445 DBG((dbg, LEVEL_1, "spilling Phi %+F:\n", phi));
447 /* build a new PhiM */
448 arity = get_irn_arity(phi);
449 ins = ALLOCAN(ir_node*, arity);
450 unknown = new_r_Unknown(irg, mode_M);
451 for (i = 0; i < arity; ++i) {
455 /* override or replace spills list... */
456 spill = OALLOC(&env->obst, spill_t);
457 spill->after = determine_spill_point(phi);
458 spill->spill = be_new_Phi(block, arity, ins, mode_M, arch_no_register_req);
460 sched_add_after(block, spill->spill);
462 spillinfo->spills = spill;
463 env->spilled_phi_count++;
465 for (i = 0; i < arity; ++i) {
466 ir_node *arg = get_irn_n(phi, i);
467 spill_info_t *arg_info = get_spillinfo(env, arg);
469 determine_spill_costs(env, arg_info);
470 spill_node(env, arg_info);
472 set_irn_n(spill->spill, i, arg_info->spills->spill);
474 DBG((dbg, LEVEL_1, "... done spilling Phi %+F, created PhiM %+F\n", phi,
481 * @param senv the spill environment
482 * @param to_spill the node that should be spilled
484 static void spill_node(spill_env_t *env, spill_info_t *spillinfo)
486 /* node is already spilled */
487 if (spillinfo->spills != NULL && spillinfo->spills->spill != NULL)
490 if (spillinfo->spilled_phi) {
491 spill_phi(env, spillinfo);
493 spill_irn(env, spillinfo);
500 * | _ \ ___ _ __ ___ __ _| |_ ___ _ __(_) __ _| (_)_______
501 * | |_) / _ \ '_ ` _ \ / _` | __/ _ \ '__| |/ _` | | |_ / _ \
502 * | _ < __/ | | | | | (_| | || __/ | | | (_| | | |/ / __/
503 * |_| \_\___|_| |_| |_|\__,_|\__\___|_| |_|\__,_|_|_/___\___|
508 * Tests whether value @p arg is available before node @p reloader
509 * @returns 1 if value is available, 0 otherwise
511 static int is_value_available(spill_env_t *env, const ir_node *arg,
512 const ir_node *reloader)
514 if (is_Unknown(arg) || is_NoMem(arg))
517 if (be_is_Spill(skip_Proj_const(arg)))
520 if (arg == get_irg_frame(env->irg))
525 if (get_irn_mode(arg) == mode_T)
529 * Ignore registers are always available
531 if (arch_irn_is_ignore(arg))
538 * Check if a node is rematerializable. This tests for the following conditions:
540 * - The node itself is rematerializable
541 * - All arguments of the node are available or also rematerialisable
542 * - The costs for the rematerialisation operation is less or equal a limit
544 * Returns the costs needed for rematerialisation or something
545 * >= REMAT_COST_INFINITE if remat is not possible.
547 static int check_remat_conditions_costs(spill_env_t *env,
548 const ir_node *spilled, const ir_node *reloader, int parentcosts)
553 const ir_node *insn = skip_Proj_const(spilled);
555 assert(!be_is_Spill(insn));
556 if (!arch_irn_is(insn, rematerializable))
557 return REMAT_COST_INFINITE;
559 if (be_is_Reload(insn)) {
562 costs += arch_get_op_estimated_cost(insn);
564 if (parentcosts + costs >= env->reload_cost + env->spill_cost) {
565 return REMAT_COST_INFINITE;
567 /* never rematerialize a node which modifies the flags.
568 * (would be better to test whether the flags are actually live at point
571 if (arch_irn_is(insn, modify_flags)) {
572 return REMAT_COST_INFINITE;
576 for (i = 0, arity = get_irn_arity(insn); i < arity; ++i) {
577 ir_node *arg = get_irn_n(insn, i);
579 if (is_value_available(env, arg, reloader))
582 /* we have to rematerialize the argument as well */
585 /* we only support rematerializing 1 argument at the moment,
586 * as multiple arguments could increase register pressure */
587 return REMAT_COST_INFINITE;
590 costs += check_remat_conditions_costs(env, arg, reloader,
591 parentcosts + costs);
592 if (parentcosts + costs >= env->reload_cost + env->spill_cost)
593 return REMAT_COST_INFINITE;
600 * Re-materialize a node.
602 * @param env the spill environment
603 * @param spilled the node that was spilled
604 * @param reloader a irn that requires a reload
606 static ir_node *do_remat(spill_env_t *env, ir_node *spilled, ir_node *reloader)
613 if (is_Block(reloader)) {
616 bl = get_nodes_block(reloader);
619 ins = ALLOCAN(ir_node*, get_irn_arity(spilled));
620 for (i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
621 ir_node *arg = get_irn_n(spilled, i);
623 if (is_value_available(env, arg, reloader)) {
626 ins[i] = do_remat(env, arg, reloader);
627 /* don't count the argument rematerialization as an extra remat */
632 /* create a copy of the node */
633 res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl,
634 get_irn_op(spilled), get_irn_mode(spilled),
635 get_irn_arity(spilled), ins);
636 copy_node_attr(env->irg, spilled, res);
637 arch_env_mark_remat(env->arch_env, res);
639 DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader));
641 if (! is_Proj(res)) {
642 /* insert in schedule */
644 sched_add_before(reloader, res);
651 double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
653 ir_node *block = get_nodes_block(before);
654 double freq = get_block_execfreq(block);
657 return env->spill_cost * freq;
660 unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
661 const ir_node *before)
664 /* is the node rematerializable? */
665 unsigned costs = check_remat_conditions_costs(env, to_spill, before, 0);
666 if (costs < (unsigned) env->reload_cost)
670 return env->reload_cost;
673 double be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
675 ir_node *block = get_nodes_block(before);
676 double freq = get_block_execfreq(block);
679 /* is the node rematerializable? */
680 int costs = check_remat_conditions_costs(env, to_spill, before, 0);
681 if (costs < env->reload_cost)
685 return env->reload_cost * freq;
688 int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat,
689 const ir_node *before)
691 return check_remat_conditions_costs(env, to_remat, before, 0) < REMAT_COST_INFINITE;
694 double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
695 ir_node *block, int pos)
697 ir_node *before = get_block_insertion_point(block, pos);
698 return be_get_reload_costs(env, to_spill, before);
701 ir_node *be_new_spill(ir_node *value, ir_node *after)
703 ir_graph *irg = get_irn_irg(value);
704 ir_node *frame = get_irg_frame(irg);
705 const arch_register_class_t *cls = arch_get_irn_reg_class(value);
706 const arch_register_class_t *cls_frame = arch_get_irn_reg_class(frame);
707 ir_node *block = get_block(after);
709 = be_new_Spill(cls, cls_frame, block, frame, value);
711 sched_add_after(after, spill);
715 ir_node *be_new_reload(ir_node *value, ir_node *spill, ir_node *before)
717 ir_graph *irg = get_irn_irg(value);
718 ir_node *frame = get_irg_frame(irg);
719 ir_node *block = get_block(before);
720 const arch_register_class_t *cls = arch_get_irn_reg_class(value);
721 const arch_register_class_t *cls_frame = arch_get_irn_reg_class(frame);
722 ir_mode *mode = get_irn_mode(value);
725 assert(be_is_Spill(spill) || is_Phi(spill));
726 assert(get_irn_mode(spill) == mode_M);
728 reload = be_new_Reload(cls, cls_frame, block, frame, spill, mode);
729 sched_add_before(before, reload);
736 * |_ _|_ __ ___ ___ _ __| |_ | _ \ ___| | ___ __ _ __| |___
737 * | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __|
738 * | || | | \__ \ __/ | | |_ | _ < __/ | (_) | (_| | (_| \__ \
739 * |___|_| |_|___/\___|_| \__| |_| \_\___|_|\___/ \__,_|\__,_|___/
744 * analyzes how to best spill a node and determine costs for that
746 static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo)
748 ir_node *to_spill = spillinfo->to_spill;
749 const ir_node *insn = skip_Proj_const(to_spill);
750 ir_node *spill_block;
752 double spill_execfreq;
754 /* already calculated? */
755 if (spillinfo->spill_costs >= 0)
758 assert(!arch_irn_is(insn, dont_spill));
759 assert(!be_is_Reload(insn));
761 /* some backends have virtual noreg/unknown nodes that are not scheduled
762 * and simply always available.
763 * TODO: this is kinda hairy, the NoMem is correct for an Unknown as Phi
764 * predecessor (of a PhiM) but this test might match other things too...
766 if (!sched_is_scheduled(insn)) {
767 ir_graph *irg = get_irn_irg(to_spill);
768 /* override spillinfos or create a new one */
769 spill_t *spill = OALLOC(&env->obst, spill_t);
772 spill->spill = get_irg_no_mem(irg);
774 spillinfo->spills = spill;
775 spillinfo->spill_costs = 0;
777 DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
781 spill_block = get_nodes_block(insn);
782 spill_execfreq = get_block_execfreq(spill_block);
784 if (spillinfo->spilled_phi) {
785 /* TODO calculate correct costs...
786 * (though we can't remat this node anyway so no big problem) */
787 spillinfo->spill_costs = env->spill_cost * spill_execfreq;
791 if (spillinfo->spills != NULL) {
793 double spills_execfreq;
795 /* calculate sum of execution frequencies of individual spills */
797 s = spillinfo->spills;
798 for ( ; s != NULL; s = s->next) {
799 ir_node *spill_block = get_block(s->after);
800 double freq = get_block_execfreq(spill_block);
802 spills_execfreq += freq;
805 DB((dbg, LEVEL_1, "%+F: latespillcosts %f after def: %f\n", to_spill,
806 spills_execfreq * env->spill_cost,
807 spill_execfreq * env->spill_cost));
809 /* multi-/latespill is advantageous -> return*/
810 if (spills_execfreq < spill_execfreq) {
811 DB((dbg, LEVEL_1, "use latespills for %+F\n", to_spill));
812 spillinfo->spill_costs = spills_execfreq * env->spill_cost;
817 /* override spillinfos or create a new one */
818 spill = OALLOC(&env->obst, spill_t);
819 spill->after = determine_spill_point(to_spill);
823 spillinfo->spills = spill;
824 spillinfo->spill_costs = spill_execfreq * env->spill_cost;
825 DB((dbg, LEVEL_1, "spill %+F after definition\n", to_spill));
828 void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn)
830 const spill_info_t *si = get_spillinfo(env, irn);
831 ir_node *start_block = get_irg_start_block(get_irn_irg(irn));
832 int n_blocks = get_Block_dom_max_subtree_pre_num(start_block);
833 bitset_t *reloads = bitset_alloca(n_blocks);
840 /* Fill the bitset with the dominance pre-order numbers
841 * of the blocks the reloads are located in. */
842 for (r = si->reloaders; r != NULL; r = r->next) {
843 ir_node *bl = get_nodes_block(r->reloader);
844 bitset_set(reloads, get_Block_dom_tree_pre_num(bl));
847 /* Now, cancel out all the blocks that are dominated by each spill.
848 * If the bitset is not empty after that, we have reloads that are
849 * not dominated by any spill. */
850 for (s = si->spills; s != NULL; s = s->next) {
851 ir_node *bl = get_nodes_block(s->after);
852 int start = get_Block_dom_tree_pre_num(bl);
853 int end = get_Block_dom_max_subtree_pre_num(bl);
855 bitset_clear_range(reloads, start, end);
858 if (!bitset_is_empty(reloads))
859 be_add_spill(env, si->to_spill, si->to_spill);
862 void be_insert_spills_reloads(spill_env_t *env)
864 size_t n_mem_phis = ARR_LEN(env->mem_phis);
867 be_timer_push(T_RA_SPILL_APPLY);
869 /* create all phi-ms first, this is needed so, that phis, hanging on
870 spilled phis work correctly */
871 for (i = 0; i < n_mem_phis; ++i) {
872 spill_info_t *info = env->mem_phis[i];
873 spill_node(env, info);
876 /* process each spilled node */
877 foreach_set(env->spills, spill_info_t, si) {
878 ir_node *to_spill = si->to_spill;
879 ir_node **copies = NEW_ARR_F(ir_node*, 0);
880 double all_remat_costs = 0; /** costs when we would remat all nodes */
881 bool force_remat = false;
884 DBG((dbg, LEVEL_1, "\nhandling all reloaders of %+F:\n", to_spill));
886 determine_spill_costs(env, si);
888 /* determine possibility of rematerialisations */
890 /* calculate cost savings for each indivial value when it would
891 be rematted instead of reloaded */
892 for (rld = si->reloaders; rld != NULL; rld = rld->next) {
895 int remat_cost_delta;
897 ir_node *reloader = rld->reloader;
899 if (rld->rematted_node != NULL) {
900 DBG((dbg, LEVEL_2, "\tforced remat %+F before %+F\n",
901 rld->rematted_node, reloader));
904 if (rld->remat_cost_delta >= REMAT_COST_INFINITE) {
905 DBG((dbg, LEVEL_2, "\treload before %+F is forbidden\n",
907 all_remat_costs = REMAT_COST_INFINITE;
911 remat_cost = check_remat_conditions_costs(env, to_spill,
913 if (remat_cost >= REMAT_COST_INFINITE) {
914 DBG((dbg, LEVEL_2, "\tremat before %+F not possible\n",
916 rld->remat_cost_delta = REMAT_COST_INFINITE;
917 all_remat_costs = REMAT_COST_INFINITE;
921 remat_cost_delta = remat_cost - env->reload_cost;
922 rld->remat_cost_delta = remat_cost_delta;
923 block = is_Block(reloader) ? reloader : get_nodes_block(reloader);
924 freq = get_block_execfreq(block);
925 all_remat_costs += remat_cost_delta * freq;
926 DBG((dbg, LEVEL_2, "\tremat costs delta before %+F: "
927 "%d (rel %f)\n", reloader, remat_cost_delta,
928 remat_cost_delta * freq));
930 if (all_remat_costs < REMAT_COST_INFINITE) {
931 /* we don't need the costs for the spill if we can remat
933 all_remat_costs -= si->spill_costs;
935 DBG((dbg, LEVEL_2, "\tspill costs %d (rel %f)\n",
936 env->spill_cost, si->spill_costs));
939 if (all_remat_costs < 0) {
940 DBG((dbg, LEVEL_1, "\nforcing remats of all reloaders (%f)\n",
946 /* go through all reloads for this spill */
947 for (rld = si->reloaders; rld != NULL; rld = rld->next) {
948 ir_node *copy; /* a reload is a "copy" of the original value */
950 if (rld->rematted_node != NULL) {
951 copy = rld->rematted_node;
952 sched_add_before(rld->reloader, copy);
953 } else if (be_do_remats &&
954 (force_remat || rld->remat_cost_delta < 0)) {
955 copy = do_remat(env, to_spill, rld->reloader);
957 /* make sure we have a spill */
960 /* create a reload, use the first spill for now SSA
961 * reconstruction for memory comes below */
962 assert(si->spills != NULL);
963 copy = arch_env_new_reload(env->arch_env, si->to_spill,
964 si->spills->spill, rld->reloader);
968 DBG((dbg, LEVEL_1, " %+F of %+F before %+F\n",
969 copy, to_spill, rld->reloader));
970 ARR_APP1(ir_node*, copies, copy);
973 /* if we had any reloads or remats, then we need to reconstruct the
974 * SSA form for the spilled value */
975 if (ARR_LEN(copies) > 0) {
976 be_ssa_construction_env_t senv;
977 /* be_lv_t *lv = be_get_irg_liveness(env->irg); */
979 be_ssa_construction_init(&senv, env->irg);
980 be_ssa_construction_add_copy(&senv, to_spill);
981 be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
982 be_ssa_construction_fix_users(&senv, to_spill);
985 /* no need to enable this as long as we invalidate liveness
986 after this function... */
987 be_ssa_construction_update_liveness_phis(&senv);
988 be_liveness_update(to_spill);
989 len = ARR_LEN(copies);
990 for (i = 0; i < len; ++i) {
991 be_liveness_update(lv, copies[i]);
994 be_ssa_construction_destroy(&senv);
996 /* need to reconstruct SSA form if we had multiple spills */
997 if (si->spills != NULL && si->spills->next != NULL) {
1001 be_ssa_construction_env_t senv;
1003 be_ssa_construction_init(&senv, env->irg);
1005 for ( ; spill != NULL; spill = spill->next) {
1006 /* maybe we rematerialized the value and need no spill */
1007 if (spill->spill == NULL)
1009 be_ssa_construction_add_copy(&senv, spill->spill);
1012 if (spill_count > 1) {
1013 /* all reloads are attached to the first spill, fix them now */
1014 be_ssa_construction_fix_users(&senv, si->spills->spill);
1017 be_ssa_construction_destroy(&senv);
1021 si->reloaders = NULL;
1024 stat_ev_dbl("spill_spills", env->spill_count);
1025 stat_ev_dbl("spill_reloads", env->reload_count);
1026 stat_ev_dbl("spill_remats", env->remat_count);
1027 stat_ev_dbl("spill_spilled_phis", env->spilled_phi_count);
1029 /* Matze: In theory be_ssa_construction should take care of the liveness...
1030 * try to disable this again in the future */
1031 be_invalidate_live_sets(env->irg);
1033 be_remove_dead_nodes_from_schedule(env->irg);
1035 be_timer_pop(T_RA_SPILL_APPLY);
1038 BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill)
1039 void be_init_spill(void)
1041 FIRM_DBG_REGISTER(dbg, "firm.be.spill");