Emit bad instead of broken code for Add on amd64.
[libfirm] / ir / be / bespillutil.c
1 /*
2  * Copyright (C) 1995-2008 University of Karlsruhe.  All right reserved.
3  *
4  * This file is part of libFirm.
5  *
6  * This file may be distributed and/or modified under the terms of the
7  * GNU General Public License version 2 as published by the Free Software
8  * Foundation and appearing in the file LICENSE.GPL included in the
9  * packaging of this file.
10  *
11  * Licensees holding valid libFirm Professional Edition licenses may use
12  * this file in accordance with the libFirm Commercial License.
13  * Agreement provided with the Software.
14  *
15  * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
16  * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE.
18  */
19
20 /**
21  * @file
22  * @brief       implementation of the spill/reload placement abstraction layer
23  * @author      Daniel Grund, Sebastian Hack, Matthias Braun
24  * @date                29.09.2005
25  * @version     $Id$
26  */
27 #include "config.h"
28
29 #include <stdlib.h>
30 #include <stdbool.h>
31
32 #include "pset.h"
33 #include "irnode_t.h"
34 #include "ircons_t.h"
35 #include "iredges_t.h"
36 #include "irbackedge_t.h"
37 #include "irprintf.h"
38 #include "ident_t.h"
39 #include "type_t.h"
40 #include "entity_t.h"
41 #include "debug.h"
42 #include "irgwalk.h"
43 #include "array.h"
44 #include "pdeq.h"
45 #include "execfreq.h"
46 #include "irnodeset.h"
47 #include "error.h"
48
49 #include "bearch.h"
50 #include "belive_t.h"
51 #include "besched.h"
52 #include "bespill.h"
53 #include "bespillutil.h"
54 #include "belive_t.h"
55 #include "benode.h"
56 #include "bechordal_t.h"
57 #include "bestatevent.h"
58 #include "bessaconstr.h"
59 #include "beirg.h"
60 #include "beintlive_t.h"
61 #include "bemodule.h"
62 #include "be_t.h"
63
64 DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
65
66 #define REMAT_COST_INFINITE  1000
67
68 typedef struct reloader_t reloader_t;
69 struct reloader_t {
70         reloader_t *next;
71         ir_node    *can_spill_after;
72         ir_node    *reloader;
73         ir_node    *rematted_node;
74         int         remat_cost_delta; /** costs needed for rematerialization,
75                                            compared to placing a reload */
76 };
77
78 typedef struct spill_t spill_t;
79 struct spill_t {
80         spill_t *next;
81         ir_node *after;  /**< spill has to be placed after this node (or earlier) */
82         ir_node *spill;
83 };
84
85 typedef struct spill_info_t spill_info_t;
86 struct spill_info_t {
87         ir_node    *to_spill;  /**< the value that should get spilled */
88         reloader_t *reloaders; /**< list of places where the value should get
89                                     reloaded */
90         spill_t    *spills;    /**< list of latest places where spill must be
91                                     placed */
92         double      spill_costs; /**< costs needed for spilling the value */
93         const arch_register_class_t *reload_cls; /** the register class in which the
94                                                      reload should be placed */
95 };
96
97 struct spill_env_t {
98         const arch_env_t *arch_env;
99         ir_graph         *irg;
100         struct obstack    obst;
101         be_irg_t         *birg;
102         int               spill_cost;     /**< the cost of a single spill node */
103         int               reload_cost;    /**< the cost of a reload node */
104         set              *spills;         /**< all spill_info_t's, which must be
105                                                placed */
106         ir_nodeset_t      mem_phis;       /**< set of all spilled phis. */
107         ir_exec_freq     *exec_freq;
108
109 #ifdef FIRM_STATISTICS
110         unsigned          spill_count;
111         unsigned          reload_count;
112         unsigned          remat_count;
113         unsigned          spilled_phi_count;
114 #endif
115 };
116
117 /**
118  * Compare two spill infos.
119  */
120 static int cmp_spillinfo(const void *x, const void *y, size_t size)
121 {
122         const spill_info_t *xx = x;
123         const spill_info_t *yy = y;
124         (void) size;
125
126         return xx->to_spill != yy->to_spill;
127 }
128
129 /**
130  * Returns spill info for a specific value (the value that is to be spilled)
131  */
132 static spill_info_t *get_spillinfo(const spill_env_t *env, ir_node *value)
133 {
134         spill_info_t info, *res;
135         int hash = hash_irn(value);
136
137         info.to_spill = value;
138         res = set_find(env->spills, &info, sizeof(info), hash);
139
140         if (res == NULL) {
141                 info.reloaders   = NULL;
142                 info.spills      = NULL;
143                 info.spill_costs = -1;
144                 info.reload_cls  = NULL;
145                 res = set_insert(env->spills, &info, sizeof(info), hash);
146         }
147
148         return res;
149 }
150
151 spill_env_t *be_new_spill_env(be_irg_t *birg)
152 {
153         const arch_env_t *arch_env = birg->main_env->arch_env;
154
155         spill_env_t *env = XMALLOC(spill_env_t);
156         env->spills                     = new_set(cmp_spillinfo, 1024);
157         env->irg            = be_get_birg_irg(birg);
158         env->birg           = birg;
159         env->arch_env       = arch_env;
160         ir_nodeset_init(&env->mem_phis);
161         env->spill_cost     = arch_env->spill_cost;
162         env->reload_cost    = arch_env->reload_cost;
163         env->exec_freq      = be_get_birg_exec_freq(birg);
164         obstack_init(&env->obst);
165
166 #ifdef FIRM_STATISTICS
167         env->spill_count       = 0;
168         env->reload_count      = 0;
169         env->remat_count       = 0;
170         env->spilled_phi_count = 0;
171 #endif
172
173         return env;
174 }
175
176 void be_delete_spill_env(spill_env_t *env)
177 {
178         del_set(env->spills);
179         ir_nodeset_destroy(&env->mem_phis);
180         obstack_free(&env->obst, NULL);
181         free(env);
182 }
183
184 /*
185  *  ____  _                  ____      _                 _
186  * |  _ \| | __ _  ___ ___  |  _ \ ___| | ___   __ _  __| |___
187  * | |_) | |/ _` |/ __/ _ \ | |_) / _ \ |/ _ \ / _` |/ _` / __|
188  * |  __/| | (_| | (_|  __/ |  _ <  __/ | (_) | (_| | (_| \__ \
189  * |_|   |_|\__,_|\___\___| |_| \_\___|_|\___/ \__,_|\__,_|___/
190  *
191  */
192
193 void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *after)
194 {
195         spill_info_t  *spill_info = get_spillinfo(env, to_spill);
196         const ir_node *insn       = skip_Proj_const(to_spill);
197         spill_t       *spill;
198         spill_t       *s;
199         spill_t       *last;
200
201         assert(!arch_irn_is(insn, dont_spill));
202         DB((dbg, LEVEL_1, "Add spill of %+F after %+F\n", to_spill, after));
203
204         /* Just for safety make sure that we do not insert the spill in front of a phi */
205         assert(!is_Phi(sched_next(after)));
206
207         /* spills that are dominated by others are not needed */
208         last = NULL;
209         s    = spill_info->spills;
210         for ( ; s != NULL; s = s->next) {
211                 /* no need to add this spill if it is dominated by another */
212                 if (value_dominates(s->after, after)) {
213                         DB((dbg, LEVEL_1, "...dominated by %+F, not added\n", s->after));
214                         return;
215                 }
216                 /* remove spills that we dominate */
217                 if (value_dominates(after, s->after)) {
218                         DB((dbg, LEVEL_1, "...remove old spill at %+F\n", s->after));
219                         if (last != NULL) {
220                                 last->next         = s->next;
221                         } else {
222                                 spill_info->spills = s->next;
223                         }
224                 } else {
225                         last = s;
226                 }
227         }
228
229         spill         = OALLOC(&env->obst, spill_t);
230         spill->after  = after;
231         spill->next   = spill_info->spills;
232         spill->spill  = NULL;
233
234         spill_info->spills = spill;
235 }
236
237 void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
238                   ir_node *rematted_node)
239 {
240         spill_info_t *spill_info;
241         reloader_t *reloader;
242
243         spill_info = get_spillinfo(env, to_spill);
244
245         /* add the remat information */
246         reloader                   = OALLOC(&env->obst, reloader_t);
247         reloader->next             = spill_info->reloaders;
248         reloader->reloader         = before;
249         reloader->rematted_node    = rematted_node;
250         reloader->remat_cost_delta = 0; /* We will never have a cost win over a
251                                            reload since we're not even allowed to
252                                            create a reload */
253
254         spill_info->reloaders  = reloader;
255
256         DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be rematerialized before %+F\n",
257                 to_spill, before));
258 }
259
260 void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before,
261                 ir_node *can_spill_after, const arch_register_class_t *reload_cls,
262                 int allow_remat)
263 {
264         spill_info_t  *info;
265         reloader_t    *rel;
266         const ir_node *insn = skip_Proj_const(to_spill);
267
268         assert(!arch_irn_is(insn, dont_spill));
269
270         info = get_spillinfo(env, to_spill);
271
272         if (is_Phi(to_spill)) {
273                 int i, arity;
274
275                 /* create spillinfos for the phi arguments */
276                 for (i = 0, arity = get_irn_arity(to_spill); i < arity; ++i) {
277                         ir_node *arg = get_irn_n(to_spill, i);
278                         get_spillinfo(env, arg);
279                 }
280         }
281
282         assert(!is_Proj(before) && !be_is_Keep(before));
283
284         /* put reload into list */
285         rel                   = OALLOC(&env->obst, reloader_t);
286         rel->next             = info->reloaders;
287         rel->reloader         = before;
288         rel->rematted_node    = NULL;
289         rel->can_spill_after  = can_spill_after;
290         rel->remat_cost_delta = allow_remat ? 0 : REMAT_COST_INFINITE;
291
292         info->reloaders  = rel;
293         assert(info->reload_cls == NULL || info->reload_cls == reload_cls);
294         info->reload_cls = reload_cls;
295
296         DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be reloaded before %+F, may%s be rematerialized\n",
297                 to_spill, before, allow_remat ? "" : " not"));
298 }
299
300 void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
301                    const arch_register_class_t *reload_cls, int allow_remat)
302 {
303         be_add_reload2(senv, to_spill, before, to_spill, reload_cls, allow_remat);
304
305 }
306
307 ir_node *be_get_end_of_block_insertion_point(const ir_node *block)
308 {
309         ir_node *last = sched_last(block);
310
311         /* we might have keeps behind the jump... */
312         while (be_is_Keep(last)) {
313                 last = sched_prev(last);
314                 assert(!sched_is_end(last));
315         }
316
317         assert(is_cfop(last));
318
319         /* add the reload before the (cond-)jump */
320         return last;
321 }
322
323 static ir_node *skip_keeps_phis(ir_node *node)
324 {
325         while (true) {
326                 ir_node *next = sched_next(node);
327                 if (!is_Phi(next) && !be_is_Keep(next) && !be_is_CopyKeep(next))
328                         break;
329                 node = next;
330         }
331         return node;
332 }
333
334 /**
335  * Returns the point at which you can insert a node that should be executed
336  * before block @p block when coming from pred @p pos.
337  */
338 static ir_node *get_block_insertion_point(ir_node *block, int pos)
339 {
340         ir_node *predblock;
341
342         /* simply add the reload to the beginning of the block if we only have 1
343          * predecessor. We don't need to check for phis as there can't be any in a
344          * block with only 1 pred. */
345         if (get_Block_n_cfgpreds(block) == 1) {
346                 assert(!is_Phi(sched_first(block)));
347                 return sched_first(block);
348         }
349
350         /* We have to reload the value in pred-block */
351         predblock = get_Block_cfgpred_block(block, pos);
352         return be_get_end_of_block_insertion_point(predblock);
353 }
354
355 void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill,
356                           const ir_node *block,
357                           const arch_register_class_t *reload_cls,
358                           int allow_remat)
359 {
360         ir_node *before = be_get_end_of_block_insertion_point(block);
361         be_add_reload(env, to_spill, before, reload_cls, allow_remat);
362 }
363
364 void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block,
365                            int pos,     const arch_register_class_t *reload_cls,
366                            int allow_remat)
367 {
368         ir_node *before = get_block_insertion_point(block, pos);
369         be_add_reload(env, to_spill, before, reload_cls, allow_remat);
370 }
371
372 void be_spill_phi(spill_env_t *env, ir_node *node)
373 {
374         ir_node *block;
375         int i, arity;
376
377         assert(is_Phi(node));
378
379         ir_nodeset_insert(&env->mem_phis, node);
380
381         /* create spills for the phi arguments */
382         block = get_nodes_block(node);
383         for (i = 0, arity = get_irn_arity(node); i < arity; ++i) {
384                 ir_node *arg = get_irn_n(node, i);
385                 ir_node *insert;
386
387                 /* some backends have virtual noreg/unknown nodes that are not scheduled
388                  * and simply always available. */
389                 if (!sched_is_scheduled(arg)) {
390                         ir_node *pred_block = get_Block_cfgpred_block(block, i);
391                         insert = be_get_end_of_block_insertion_point(pred_block);
392                         insert = sched_prev(insert);
393                 } else {
394                         insert = skip_keeps_phis(arg);
395                 }
396
397                 be_add_spill(env, arg, insert);
398         }
399 }
400
401 /*
402  *   ____                _         ____        _ _ _
403  *  / ___|_ __ ___  __ _| |_ ___  / ___| _ __ (_) | |___
404  * | |   | '__/ _ \/ _` | __/ _ \ \___ \| '_ \| | | / __|
405  * | |___| | |  __/ (_| | ||  __/  ___) | |_) | | | \__ \
406  *  \____|_|  \___|\__,_|\__\___| |____/| .__/|_|_|_|___/
407  *                                      |_|
408  */
409
410 static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo);
411
412 /**
413  * Creates a spill.
414  *
415  * @param senv      the spill environment
416  * @param irn       the node that should be spilled
417  * @param ctx_irn   an user of the spilled node
418  *
419  * @return a be_Spill node
420  */
421 static void spill_irn(spill_env_t *env, spill_info_t *spillinfo)
422 {
423         ir_node       *to_spill = spillinfo->to_spill;
424         const ir_node *insn     = skip_Proj_const(to_spill);
425         spill_t *spill;
426
427         /* determine_spill_costs must have been run before */
428         assert(spillinfo->spill_costs >= 0);
429
430         /* some backends have virtual noreg/unknown nodes that are not scheduled
431          * and simply always available. */
432         if (!sched_is_scheduled(insn)) {
433                 /* override spillinfos or create a new one */
434                 spillinfo->spills->spill = new_NoMem();
435                 DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
436                 return;
437         }
438
439         DBG((dbg, LEVEL_1, "spilling %+F ... \n", to_spill));
440         spill = spillinfo->spills;
441         for ( ; spill != NULL; spill = spill->next) {
442                 ir_node *after = spill->after;
443                 ir_node *block = get_block(after);
444
445                 after = skip_keeps_phis(after);
446
447                 spill->spill = be_spill(block, to_spill);
448                 sched_add_after(skip_Proj(after), spill->spill);
449                 DB((dbg, LEVEL_1, "\t%+F after %+F\n", spill->spill, after));
450 #ifdef FIRM_STATISTICS
451                 env->spill_count++;
452 #endif
453         }
454         DBG((dbg, LEVEL_1, "\n"));
455 }
456
457 static void spill_node(spill_env_t *env, spill_info_t *spillinfo);
458
459 /**
460  * If the first usage of a Phi result would be out of memory
461  * there is no sense in allocating a register for it.
462  * Thus we spill it and all its operands to the same spill slot.
463  * Therefore the phi/dataB becomes a phi/Memory
464  *
465  * @param senv      the spill environment
466  * @param phi       the Phi node that should be spilled
467  * @param ctx_irn   an user of the spilled node
468  */
469 static void spill_phi(spill_env_t *env, spill_info_t *spillinfo)
470 {
471         ir_graph *irg   = env->irg;
472         ir_node  *phi   = spillinfo->to_spill;
473         ir_node  *block = get_nodes_block(phi);
474         ir_node  *unknown;
475         ir_node **ins;
476         spill_t  *spill;
477         int       i;
478         int       arity;
479
480         assert(is_Phi(phi));
481         assert(!get_opt_cse());
482         DBG((dbg, LEVEL_1, "spilling Phi %+F:\n", phi));
483
484         /* build a new PhiM */
485         arity   = get_irn_arity(phi);
486         ins     = ALLOCAN(ir_node*, arity);
487         unknown = new_r_Unknown(irg, mode_M);
488         for (i = 0; i < arity; ++i) {
489                 ins[i] = unknown;
490         }
491
492         /* override or replace spills list... */
493         spill         = OALLOC(&env->obst, spill_t);
494         spill->after  = skip_keeps_phis(phi);
495         spill->spill  = new_r_Phi(block, arity, ins, mode_M);
496         spill->next   = NULL;
497
498         spillinfo->spills = spill;
499 #ifdef FIRM_STATISTICS
500         env->spilled_phi_count++;
501 #endif
502
503         for (i = 0; i < arity; ++i) {
504                 ir_node      *arg      = get_irn_n(phi, i);
505                 spill_info_t *arg_info = get_spillinfo(env, arg);
506
507                 determine_spill_costs(env, arg_info);
508                 spill_node(env, arg_info);
509
510                 set_irn_n(spill->spill, i, arg_info->spills->spill);
511         }
512         DBG((dbg, LEVEL_1, "... done spilling Phi %+F, created PhiM %+F\n", phi,
513              spill->spill));
514 }
515
516 /**
517  * Spill a node.
518  *
519  * @param senv      the spill environment
520  * @param to_spill  the node that should be spilled
521  */
522 static void spill_node(spill_env_t *env, spill_info_t *spillinfo)
523 {
524         ir_node *to_spill;
525
526         /* node is already spilled */
527         if (spillinfo->spills != NULL && spillinfo->spills->spill != NULL)
528                 return;
529
530         to_spill = spillinfo->to_spill;
531
532         if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
533                 spill_phi(env, spillinfo);
534         } else {
535                 spill_irn(env, spillinfo);
536         }
537 }
538
539 /*
540  *
541  *  ____                      _            _       _ _
542  * |  _ \ ___ _ __ ___   __ _| |_ ___ _ __(_) __ _| (_)_______
543  * | |_) / _ \ '_ ` _ \ / _` | __/ _ \ '__| |/ _` | | |_  / _ \
544  * |  _ <  __/ | | | | | (_| | ||  __/ |  | | (_| | | |/ /  __/
545  * |_| \_\___|_| |_| |_|\__,_|\__\___|_|  |_|\__,_|_|_/___\___|
546  *
547  */
548
549 /**
550  * Tests whether value @p arg is available before node @p reloader
551  * @returns 1 if value is available, 0 otherwise
552  */
553 static int is_value_available(spill_env_t *env, const ir_node *arg,
554                               const ir_node *reloader)
555 {
556         if (is_Unknown(arg) || arg == new_NoMem())
557                 return 1;
558
559         if (be_is_Spill(skip_Proj_const(arg)))
560                 return 1;
561
562         if (arg == get_irg_frame(env->irg))
563                 return 1;
564
565         (void)reloader;
566
567         /*
568          * Ignore registers are always available
569          */
570         if (arch_irn_is_ignore(arg))
571                 return 1;
572
573         return 0;
574 }
575
576 /**
577  * Check if a node is rematerializable. This tests for the following conditions:
578  *
579  * - The node itself is rematerializable
580  * - All arguments of the node are available or also rematerialisable
581  * - The costs for the rematerialisation operation is less or equal a limit
582  *
583  * Returns the costs needed for rematerialisation or something
584  * >= REMAT_COST_INFINITE if remat is not possible.
585  */
586 static int check_remat_conditions_costs(spill_env_t *env,
587                 const ir_node *spilled, const ir_node *reloader, int parentcosts)
588 {
589         int i, arity;
590         int argremats;
591         int costs = 0;
592         const ir_node *insn = skip_Proj_const(spilled);
593
594         assert(!be_is_Spill(insn));
595         if (!arch_irn_is(insn, rematerializable))
596                 return REMAT_COST_INFINITE;
597
598         if (be_is_Reload(insn)) {
599                 costs += 2;
600         } else {
601                 costs += arch_get_op_estimated_cost(insn);
602         }
603         if (parentcosts + costs >= env->reload_cost + env->spill_cost) {
604                 return REMAT_COST_INFINITE;
605         }
606         /* never rematerialize a node which modifies the flags.
607          * (would be better to test wether the flags are actually live at point
608          * reloader...)
609          */
610         if (arch_irn_is(insn, modify_flags)) {
611                 return REMAT_COST_INFINITE;
612         }
613
614         argremats = 0;
615         for (i = 0, arity = get_irn_arity(insn); i < arity; ++i) {
616                 ir_node *arg = get_irn_n(insn, i);
617
618                 if (is_value_available(env, arg, reloader))
619                         continue;
620
621                 /* we have to rematerialize the argument as well */
622                 ++argremats;
623                 if (argremats > 1) {
624                         /* we only support rematerializing 1 argument at the moment,
625                          * as multiple arguments could increase register pressure */
626                         return REMAT_COST_INFINITE;
627                 }
628
629                 costs += check_remat_conditions_costs(env, arg, reloader,
630                                                       parentcosts + costs);
631                 if (parentcosts + costs >= env->reload_cost + env->spill_cost)
632                         return REMAT_COST_INFINITE;
633         }
634
635         return costs;
636 }
637
638 /**
639  * Re-materialize a node.
640  *
641  * @param senv      the spill environment
642  * @param spilled   the node that was spilled
643  * @param reloader  a irn that requires a reload
644  */
645 static ir_node *do_remat(spill_env_t *env, ir_node *spilled, ir_node *reloader)
646 {
647         int i, arity;
648         ir_node *res;
649         ir_node *bl;
650         ir_node **ins;
651
652         if (is_Block(reloader)) {
653                 bl = reloader;
654         } else {
655                 bl = get_nodes_block(reloader);
656         }
657
658         ins = ALLOCAN(ir_node*, get_irn_arity(spilled));
659         for (i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
660                 ir_node *arg = get_irn_n(spilled, i);
661
662                 if (is_value_available(env, arg, reloader)) {
663                         ins[i] = arg;
664                 } else {
665                         ins[i] = do_remat(env, arg, reloader);
666 #ifdef FIRM_STATISTICS
667                         /* don't count the recursive call as remat */
668                         env->remat_count--;
669 #endif
670                 }
671         }
672
673         /* create a copy of the node */
674         res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl,
675                           get_irn_op(spilled), get_irn_mode(spilled),
676                           get_irn_arity(spilled), ins);
677         copy_node_attr(env->irg, spilled, res);
678         arch_env_mark_remat(env->arch_env, res);
679
680         DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader));
681
682         if (! is_Proj(res)) {
683                 /* insert in schedule */
684                 sched_reset(res);
685                 sched_add_before(reloader, res);
686 #ifdef FIRM_STATISTICS
687                 env->remat_count++;
688 #endif
689         }
690
691         return res;
692 }
693
694 double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
695 {
696         ir_node *block = get_nodes_block(before);
697         double   freq  = get_block_execfreq(env->exec_freq, block);
698         (void) to_spill;
699
700         return env->spill_cost * freq;
701 }
702
703 unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
704                                        const ir_node *before)
705 {
706         if (be_do_remats) {
707                 /* is the node rematerializable? */
708                 unsigned costs = check_remat_conditions_costs(env, to_spill, before, 0);
709                 if (costs < (unsigned) env->reload_cost)
710                         return costs;
711         }
712
713         return env->reload_cost;
714 }
715
716 double be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
717 {
718         ir_node      *block = get_nodes_block(before);
719         double        freq  = get_block_execfreq(env->exec_freq, block);
720
721         if (be_do_remats) {
722                 /* is the node rematerializable? */
723                 int costs = check_remat_conditions_costs(env, to_spill, before, 0);
724                 if (costs < env->reload_cost)
725                         return costs * freq;
726         }
727
728         return env->reload_cost * freq;
729 }
730
731 int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat,
732                            const ir_node *before)
733 {
734         return check_remat_conditions_costs(env, to_remat, before, 0) < REMAT_COST_INFINITE;
735 }
736
737 double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
738                                    ir_node *block, int pos)
739 {
740         ir_node *before = get_block_insertion_point(block, pos);
741         return be_get_reload_costs(env, to_spill, before);
742 }
743
744 /*
745  *  ___                     _     ____      _                 _
746  * |_ _|_ __  ___  ___ _ __| |_  |  _ \ ___| | ___   __ _  __| |___
747  *  | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __|
748  *  | || | | \__ \  __/ |  | |_  |  _ <  __/ | (_) | (_| | (_| \__ \
749  * |___|_| |_|___/\___|_|   \__| |_| \_\___|_|\___/ \__,_|\__,_|___/
750  *
751  */
752
753 /**
754  * analyzes how to best spill a node and determine costs for that
755  */
756 static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo)
757 {
758         ir_node       *to_spill = spillinfo->to_spill;
759         const ir_node *insn     = skip_Proj_const(to_spill);
760         ir_node       *spill_block;
761         spill_t       *spill;
762         double         spill_execfreq;
763
764         /* already calculated? */
765         if (spillinfo->spill_costs >= 0)
766                 return;
767
768         assert(!arch_irn_is(insn, dont_spill));
769         assert(!be_is_Reload(insn));
770
771         /* some backends have virtual noreg/unknown nodes that are not scheduled
772          * and simply always available.
773          * TODO: this is kinda hairy, the NoMem is correct for an Unknown as Phi
774          * predecessor (of a PhiM) but this test might match other things too...
775          */
776         if (!sched_is_scheduled(insn)) {
777                 /* override spillinfos or create a new one */
778                 spill_t *spill = OALLOC(&env->obst, spill_t);
779                 spill->after = NULL;
780                 spill->next  = NULL;
781                 spill->spill = new_NoMem();
782
783                 spillinfo->spills      = spill;
784                 spillinfo->spill_costs = 0;
785
786                 DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
787                 return;
788         }
789
790         spill_block    = get_nodes_block(insn);
791         spill_execfreq = get_block_execfreq(env->exec_freq, spill_block);
792
793         if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
794                 /* TODO calculate correct costs...
795                  * (though we can't remat this node anyway so no big problem) */
796                 spillinfo->spill_costs = env->spill_cost * spill_execfreq;
797                 return;
798         }
799
800         if (spillinfo->spills != NULL) {
801                 spill_t *s;
802                 double   spills_execfreq;
803
804                 /* calculate sum of execution frequencies of individual spills */
805                 spills_execfreq = 0;
806                 s               = spillinfo->spills;
807                 for ( ; s != NULL; s = s->next) {
808                         ir_node *spill_block = get_block(s->after);
809                         double   freq = get_block_execfreq(env->exec_freq, spill_block);
810
811                         spills_execfreq += freq;
812                 }
813
814                 DB((dbg, LEVEL_1, "%+F: latespillcosts %f after def: %f\n", to_spill,
815                     spills_execfreq * env->spill_cost,
816                     spill_execfreq * env->spill_cost));
817
818                 /* multi-/latespill is advantageous -> return*/
819                 if (spills_execfreq < spill_execfreq) {
820                         DB((dbg, LEVEL_1, "use latespills for %+F\n", to_spill));
821                         spillinfo->spill_costs = spills_execfreq * env->spill_cost;
822                         return;
823                 }
824         }
825
826         /* override spillinfos or create a new one */
827         spill        = OALLOC(&env->obst, spill_t);
828         spill->after = skip_keeps_phis(to_spill);
829         spill->next  = NULL;
830         spill->spill = NULL;
831
832         spillinfo->spills      = spill;
833         spillinfo->spill_costs = spill_execfreq * env->spill_cost;
834         DB((dbg, LEVEL_1, "spill %+F after definition\n", to_spill));
835 }
836
837 void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn)
838 {
839         const spill_info_t *si = get_spillinfo(env, irn);
840         ir_node *start_block   = get_irg_start_block(get_irn_irg(irn));
841         int n_blocks           = get_Block_dom_max_subtree_pre_num(start_block);
842         bitset_t *reloads      = bitset_alloca(n_blocks);
843         reloader_t *r;
844         spill_t *s;
845
846         if (si == NULL)
847                 return;
848
849         /* Fill the bitset with the dominance pre-order numbers
850          * of the blocks the reloads are located in. */
851         for (r = si->reloaders; r != NULL; r = r->next) {
852                 ir_node *bl = get_nodes_block(r->reloader);
853                 bitset_set(reloads, get_Block_dom_tree_pre_num(bl));
854         }
855
856         /* Now, cancel out all the blocks that are dominated by each spill.
857          * If the bitset is not empty after that, we have reloads that are
858          * not dominated by any spill. */
859         for (s = si->spills; s != NULL; s = s->next) {
860                 ir_node *bl = get_nodes_block(s->after);
861                 int start   = get_Block_dom_tree_pre_num(bl);
862                 int end     = get_Block_dom_max_subtree_pre_num(bl);
863
864                 bitset_clear_range(reloads, start, end);
865         }
866
867         if (!bitset_is_empty(reloads))
868                 be_add_spill(env, si->to_spill, si->to_spill);
869 }
870
871 void be_insert_spills_reloads(spill_env_t *env)
872 {
873         const ir_exec_freq    *exec_freq = env->exec_freq;
874         spill_info_t          *si;
875         ir_nodeset_iterator_t  iter;
876         ir_node               *node;
877
878         be_timer_push(T_RA_SPILL_APPLY);
879
880         /* create all phi-ms first, this is needed so, that phis, hanging on
881            spilled phis work correctly */
882         foreach_ir_nodeset(&env->mem_phis, node, iter) {
883                 spill_info_t *info = get_spillinfo(env, node);
884                 spill_node(env, info);
885         }
886
887         /* process each spilled node */
888         for (si = set_first(env->spills); si; si = set_next(env->spills)) {
889                 reloader_t *rld;
890                 ir_node  *to_spill        = si->to_spill;
891                 ir_mode  *mode            = get_irn_mode(to_spill);
892                 ir_node **copies          = NEW_ARR_F(ir_node*, 0);
893                 double    all_remat_costs = 0; /** costs when we would remat all nodes */
894                 int       force_remat     = 0;
895
896                 DBG((dbg, LEVEL_1, "\nhandling all reloaders of %+F:\n", to_spill));
897
898                 determine_spill_costs(env, si);
899
900                 /* determine possibility of rematerialisations */
901                 if (be_do_remats) {
902                         /* calculate cost savings for each indivial value when it would
903                            be rematted instead of reloaded */
904                         for (rld = si->reloaders; rld != NULL; rld = rld->next) {
905                                 double   freq;
906                                 int      remat_cost;
907                                 int      remat_cost_delta;
908                                 ir_node *block;
909                                 ir_node *reloader = rld->reloader;
910
911                                 if (rld->rematted_node != NULL) {
912                                         DBG((dbg, LEVEL_2, "\tforced remat %+F before %+F\n",
913                                              rld->rematted_node, reloader));
914                                         continue;
915                                 }
916                                 if (rld->remat_cost_delta >= REMAT_COST_INFINITE) {
917                                         DBG((dbg, LEVEL_2, "\treload before %+F is forbidden\n",
918                                              reloader));
919                                         all_remat_costs = REMAT_COST_INFINITE;
920                                         continue;
921                                 }
922
923                                 remat_cost  = check_remat_conditions_costs(env, to_spill,
924                                                                            reloader, 0);
925                                 if (remat_cost >= REMAT_COST_INFINITE) {
926                                         DBG((dbg, LEVEL_2, "\tremat before %+F not possible\n",
927                                              reloader));
928                                         rld->remat_cost_delta = REMAT_COST_INFINITE;
929                                         all_remat_costs       = REMAT_COST_INFINITE;
930                                         continue;
931                                 }
932
933                                 remat_cost_delta      = remat_cost - env->reload_cost;
934                                 rld->remat_cost_delta = remat_cost_delta;
935                                 block                 = is_Block(reloader) ? reloader : get_nodes_block(reloader);
936                                 freq                  = get_block_execfreq(exec_freq, block);
937                                 all_remat_costs      += remat_cost_delta * freq;
938                                 DBG((dbg, LEVEL_2, "\tremat costs delta before %+F: "
939                                      "%d (rel %f)\n", reloader, remat_cost_delta,
940                                      remat_cost_delta * freq));
941                         }
942                         if (all_remat_costs < REMAT_COST_INFINITE) {
943                                 /* we don't need the costs for the spill if we can remat
944                                    all reloaders */
945                                 all_remat_costs -= si->spill_costs;
946
947                                 DBG((dbg, LEVEL_2, "\tspill costs %d (rel %f)\n",
948                                      env->spill_cost, si->spill_costs));
949                         }
950
951                         if (all_remat_costs < 0) {
952                                 DBG((dbg, LEVEL_1, "\nforcing remats of all reloaders (%f)\n",
953                                      all_remat_costs));
954                                 force_remat = 1;
955                         }
956                 }
957
958                 /* go through all reloads for this spill */
959                 for (rld = si->reloaders; rld != NULL; rld = rld->next) {
960                         ir_node *copy; /* a reload is a "copy" of the original value */
961
962                         if (rld->rematted_node != NULL) {
963                                 copy = rld->rematted_node;
964                                 sched_add_before(rld->reloader, copy);
965                         } else if (be_do_remats &&
966                                         (force_remat || rld->remat_cost_delta < 0)) {
967                                 copy = do_remat(env, to_spill, rld->reloader);
968                         } else {
969                                 /* make sure we have a spill */
970                                 spill_node(env, si);
971
972                                 /* create a reload, use the first spill for now SSA
973                                  * reconstruction for memory comes below */
974                                 assert(si->spills != NULL);
975                                 copy = be_reload(si->reload_cls, rld->reloader, mode,
976                                                  si->spills->spill);
977 #ifdef FIRM_STATISTICS
978                                 env->reload_count++;
979 #endif
980                         }
981
982                         DBG((dbg, LEVEL_1, " %+F of %+F before %+F\n",
983                              copy, to_spill, rld->reloader));
984                         ARR_APP1(ir_node*, copies, copy);
985                 }
986
987                 /* if we had any reloads or remats, then we need to reconstruct the
988                  * SSA form for the spilled value */
989                 if (ARR_LEN(copies) > 0) {
990                         be_ssa_construction_env_t senv;
991                         /* be_lv_t *lv = be_get_birg_liveness(env->birg); */
992
993                         be_ssa_construction_init(&senv, env->birg);
994                         be_ssa_construction_add_copy(&senv, to_spill);
995                         be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
996                         be_ssa_construction_fix_users(&senv, to_spill);
997
998 #if 0
999                         /* no need to enable this as long as we invalidate liveness
1000                            after this function... */
1001                         be_ssa_construction_update_liveness_phis(&senv);
1002                         be_liveness_update(to_spill);
1003                         len = ARR_LEN(copies);
1004                         for (i = 0; i < len; ++i) {
1005                                 be_liveness_update(lv, copies[i]);
1006                         }
1007 #endif
1008                         be_ssa_construction_destroy(&senv);
1009                 }
1010                 /* need to reconstruct SSA form if we had multiple spills */
1011                 if (si->spills != NULL && si->spills->next != NULL) {
1012                         spill_t *spill;
1013                         int      spill_count = 0;
1014
1015                         be_ssa_construction_env_t senv;
1016
1017                         be_ssa_construction_init(&senv, env->birg);
1018                         spill = si->spills;
1019                         for ( ; spill != NULL; spill = spill->next) {
1020                                 /* maybe we rematerialized the value and need no spill */
1021                                 if (spill->spill == NULL)
1022                                         continue;
1023                                 be_ssa_construction_add_copy(&senv, spill->spill);
1024                                 spill_count++;
1025                         }
1026                         if (spill_count > 1) {
1027                                 /* all reloads are attached to the first spill, fix them now */
1028                                 be_ssa_construction_fix_users(&senv, si->spills->spill);
1029                         }
1030
1031                         be_ssa_construction_destroy(&senv);
1032                 }
1033
1034                 DEL_ARR_F(copies);
1035                 si->reloaders = NULL;
1036         }
1037
1038         stat_ev_dbl("spill_spills", env->spill_count);
1039         stat_ev_dbl("spill_reloads", env->reload_count);
1040         stat_ev_dbl("spill_remats", env->remat_count);
1041         stat_ev_dbl("spill_spilled_phis", env->spilled_phi_count);
1042
1043         /* Matze: In theory be_ssa_construction should take care of the liveness...
1044          * try to disable this again in the future */
1045         be_liveness_invalidate(env->birg->lv);
1046
1047         be_remove_dead_nodes_from_schedule(env->birg);
1048
1049         be_timer_pop(T_RA_SPILL_APPLY);
1050 }
1051
1052 BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill);
1053 void be_init_spill(void)
1054 {
1055         FIRM_DBG_REGISTER(dbg, "firm.be.spill");
1056 }