bearch: Add and use be_foreach_value().
[libfirm] / ir / be / bespillutil.c
1 /*
2  * Copyright (C) 1995-2008 University of Karlsruhe.  All right reserved.
3  *
4  * This file is part of libFirm.
5  *
6  * This file may be distributed and/or modified under the terms of the
7  * GNU General Public License version 2 as published by the Free Software
8  * Foundation and appearing in the file LICENSE.GPL included in the
9  * packaging of this file.
10  *
11  * Licensees holding valid libFirm Professional Edition licenses may use
12  * this file in accordance with the libFirm Commercial License.
13  * Agreement provided with the Software.
14  *
15  * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
16  * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE.
18  */
19
20 /**
21  * @file
22  * @brief       implementation of the spill/reload placement abstraction layer
23  * @author      Daniel Grund, Sebastian Hack, Matthias Braun
24  * @date        29.09.2005
25  */
26 #include "config.h"
27
28 #include <stdlib.h>
29 #include <stdbool.h>
30
31 #include "pset.h"
32 #include "irnode_t.h"
33 #include "ircons_t.h"
34 #include "iredges_t.h"
35 #include "irbackedge_t.h"
36 #include "irprintf.h"
37 #include "ident_t.h"
38 #include "type_t.h"
39 #include "entity_t.h"
40 #include "debug.h"
41 #include "irgwalk.h"
42 #include "array.h"
43 #include "pdeq.h"
44 #include "execfreq.h"
45 #include "irnodeset.h"
46 #include "error.h"
47
48 #include "bearch.h"
49 #include "belive_t.h"
50 #include "besched.h"
51 #include "bespill.h"
52 #include "bespillutil.h"
53 #include "belive_t.h"
54 #include "benode.h"
55 #include "bechordal_t.h"
56 #include "statev_t.h"
57 #include "bessaconstr.h"
58 #include "beirg.h"
59 #include "beirgmod.h"
60 #include "beintlive_t.h"
61 #include "bemodule.h"
62 #include "be_t.h"
63
64 DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
65
66 #define REMAT_COST_INFINITE  1000
67
68 typedef struct reloader_t reloader_t;
69 struct reloader_t {
70         reloader_t *next;
71         ir_node    *can_spill_after;
72         ir_node    *reloader;
73         ir_node    *rematted_node;
74         int         remat_cost_delta; /** costs needed for rematerialization,
75                                            compared to placing a reload */
76 };
77
78 typedef struct spill_t spill_t;
79 struct spill_t {
80         spill_t *next;
81         ir_node *after;  /**< spill has to be placed after this node (or earlier) */
82         ir_node *spill;
83 };
84
85 typedef struct spill_info_t spill_info_t;
86 struct spill_info_t {
87         ir_node    *to_spill;  /**< the value that should get spilled */
88         reloader_t *reloaders; /**< list of places where the value should get
89                                     reloaded */
90         spill_t    *spills;    /**< list of latest places where spill must be
91                                     placed */
92         double      spill_costs; /**< costs needed for spilling the value */
93         const arch_register_class_t *reload_cls; /** the register class in which the
94                                                      reload should be placed */
95         bool        spilled_phi; /* true when the whole Phi has been spilled and
96                                     will be replaced with a PhiM. false if only the
97                                     value of the Phi gets spilled */
98 };
99
100 struct spill_env_t {
101         const arch_env_t *arch_env;
102         ir_graph         *irg;
103         struct obstack    obst;
104         int               spill_cost;     /**< the cost of a single spill node */
105         int               reload_cost;    /**< the cost of a reload node */
106         set              *spills;         /**< all spill_info_t's, which must be
107                                                placed */
108         spill_info_t    **mem_phis;       /**< set of all spilled phis. */
109
110         unsigned          spill_count;
111         unsigned          reload_count;
112         unsigned          remat_count;
113         unsigned          spilled_phi_count;
114 };
115
116 /**
117  * Compare two spill infos.
118  */
119 static int cmp_spillinfo(const void *x, const void *y, size_t size)
120 {
121         const spill_info_t *xx = (const spill_info_t*)x;
122         const spill_info_t *yy = (const spill_info_t*)y;
123         (void) size;
124
125         return xx->to_spill != yy->to_spill;
126 }
127
128 /**
129  * Returns spill info for a specific value (the value that is to be spilled)
130  */
131 static spill_info_t *get_spillinfo(const spill_env_t *env, ir_node *value)
132 {
133         spill_info_t info, *res;
134         int hash = hash_irn(value);
135
136         info.to_spill = value;
137         res = set_find(spill_info_t, env->spills, &info, sizeof(info), hash);
138
139         if (res == NULL) {
140                 info.reloaders   = NULL;
141                 info.spills      = NULL;
142                 info.spill_costs = -1;
143                 info.reload_cls  = NULL;
144                 info.spilled_phi = false;
145                 res = set_insert(spill_info_t, env->spills, &info, sizeof(info), hash);
146         }
147
148         return res;
149 }
150
151 spill_env_t *be_new_spill_env(ir_graph *irg)
152 {
153         const arch_env_t *arch_env = be_get_irg_arch_env(irg);
154
155         spill_env_t *env = XMALLOC(spill_env_t);
156         env->spills         = new_set(cmp_spillinfo, 1024);
157         env->irg            = irg;
158         env->arch_env       = arch_env;
159         env->mem_phis       = NEW_ARR_F(spill_info_t*, 0);
160         env->spill_cost     = arch_env->spill_cost;
161         env->reload_cost    = arch_env->reload_cost;
162         obstack_init(&env->obst);
163
164         env->spill_count       = 0;
165         env->reload_count      = 0;
166         env->remat_count       = 0;
167         env->spilled_phi_count = 0;
168
169         return env;
170 }
171
172 void be_delete_spill_env(spill_env_t *env)
173 {
174         del_set(env->spills);
175         DEL_ARR_F(env->mem_phis);
176         obstack_free(&env->obst, NULL);
177         free(env);
178 }
179
180 /*
181  *  ____  _                  ____      _                 _
182  * |  _ \| | __ _  ___ ___  |  _ \ ___| | ___   __ _  __| |___
183  * | |_) | |/ _` |/ __/ _ \ | |_) / _ \ |/ _ \ / _` |/ _` / __|
184  * |  __/| | (_| | (_|  __/ |  _ <  __/ | (_) | (_| | (_| \__ \
185  * |_|   |_|\__,_|\___\___| |_| \_\___|_|\___/ \__,_|\__,_|___/
186  *
187  */
188
189 void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *after)
190 {
191         spill_info_t  *spill_info = get_spillinfo(env, to_spill);
192         spill_t       *spill;
193         spill_t       *s;
194         spill_t       *last;
195
196         assert(!arch_irn_is(skip_Proj_const(to_spill), dont_spill));
197         DB((dbg, LEVEL_1, "Add spill of %+F after %+F\n", to_spill, after));
198
199         /* Just for safety make sure that we do not insert the spill in front of a phi */
200         assert(!is_Phi(sched_next(after)));
201
202         /* spills that are dominated by others are not needed */
203         last = NULL;
204         s    = spill_info->spills;
205         for ( ; s != NULL; s = s->next) {
206                 /* no need to add this spill if it is dominated by another */
207                 if (value_dominates(s->after, after)) {
208                         DB((dbg, LEVEL_1, "...dominated by %+F, not added\n", s->after));
209                         return;
210                 }
211                 /* remove spills that we dominate */
212                 if (value_dominates(after, s->after)) {
213                         DB((dbg, LEVEL_1, "...remove old spill at %+F\n", s->after));
214                         if (last != NULL) {
215                                 last->next         = s->next;
216                         } else {
217                                 spill_info->spills = s->next;
218                         }
219                 } else {
220                         last = s;
221                 }
222         }
223
224         spill         = OALLOC(&env->obst, spill_t);
225         spill->after  = after;
226         spill->next   = spill_info->spills;
227         spill->spill  = NULL;
228
229         spill_info->spills = spill;
230 }
231
232 void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before,
233                 ir_node *can_spill_after, const arch_register_class_t *reload_cls,
234                 int allow_remat)
235 {
236         spill_info_t  *info;
237         reloader_t    *rel;
238
239         assert(!arch_irn_is(skip_Proj_const(to_spill), dont_spill));
240
241         info = get_spillinfo(env, to_spill);
242
243         if (is_Phi(to_spill)) {
244                 int i, arity;
245
246                 /* create spillinfos for the phi arguments */
247                 for (i = 0, arity = get_irn_arity(to_spill); i < arity; ++i) {
248                         ir_node *arg = get_irn_n(to_spill, i);
249                         get_spillinfo(env, arg);
250                 }
251         }
252
253         assert(!is_Proj(before) && !be_is_Keep(before));
254
255         /* put reload into list */
256         rel                   = OALLOC(&env->obst, reloader_t);
257         rel->next             = info->reloaders;
258         rel->reloader         = before;
259         rel->rematted_node    = NULL;
260         rel->can_spill_after  = can_spill_after;
261         rel->remat_cost_delta = allow_remat ? 0 : REMAT_COST_INFINITE;
262
263         info->reloaders  = rel;
264         assert(info->reload_cls == NULL || info->reload_cls == reload_cls);
265         info->reload_cls = reload_cls;
266
267         DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be reloaded before %+F, may%s be rematerialized\n",
268                 to_spill, before, allow_remat ? "" : " not"));
269 }
270
271 void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
272                    const arch_register_class_t *reload_cls, int allow_remat)
273 {
274         be_add_reload2(senv, to_spill, before, to_spill, reload_cls, allow_remat);
275
276 }
277
278 ir_node *be_get_end_of_block_insertion_point(const ir_node *block)
279 {
280         ir_node *last = sched_last(block);
281
282         /* we might have keeps behind the jump... */
283         while (be_is_Keep(last)) {
284                 last = sched_prev(last);
285                 assert(!sched_is_end(last));
286         }
287
288         assert(is_cfop(last));
289
290         /* add the reload before the (cond-)jump */
291         return last;
292 }
293
294 /**
295  * determine final spill position: it should be after all phis, keep nodes
296  * and behind nodes marked as prolog
297  */
298 static ir_node *determine_spill_point(ir_node *node)
299 {
300         node = skip_Proj(node);
301         while (true) {
302                 ir_node *next = sched_next(node);
303                 if (!is_Phi(next) && !be_is_Keep(next) && !be_is_CopyKeep(next))
304                         break;
305                 node = next;
306         }
307         return node;
308 }
309
310 /**
311  * Returns the point at which you can insert a node that should be executed
312  * before block @p block when coming from pred @p pos.
313  */
314 static ir_node *get_block_insertion_point(ir_node *block, int pos)
315 {
316         ir_node *predblock;
317
318         /* simply add the reload to the beginning of the block if we only have 1
319          * predecessor. We don't need to check for phis as there can't be any in a
320          * block with only 1 pred. */
321         if (get_Block_n_cfgpreds(block) == 1) {
322                 assert(!is_Phi(sched_first(block)));
323                 return sched_first(block);
324         }
325
326         /* We have to reload the value in pred-block */
327         predblock = get_Block_cfgpred_block(block, pos);
328         return be_get_end_of_block_insertion_point(predblock);
329 }
330
331 void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill,
332                           const ir_node *block,
333                           const arch_register_class_t *reload_cls,
334                           int allow_remat)
335 {
336         ir_node *before = be_get_end_of_block_insertion_point(block);
337         be_add_reload(env, to_spill, before, reload_cls, allow_remat);
338 }
339
340 void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block,
341                            int pos, const arch_register_class_t *reload_cls,
342                            int allow_remat)
343 {
344         ir_node *before = get_block_insertion_point(block, pos);
345         be_add_reload(env, to_spill, before, reload_cls, allow_remat);
346 }
347
348 void be_spill_phi(spill_env_t *env, ir_node *node)
349 {
350         ir_node *block;
351         int i, arity;
352         spill_info_t *info;
353
354         assert(is_Phi(node));
355
356         info              = get_spillinfo(env, node);
357         info->spilled_phi = true;
358         ARR_APP1(spill_info_t*, env->mem_phis, info);
359
360         /* create spills for the phi arguments */
361         block = get_nodes_block(node);
362         for (i = 0, arity = get_irn_arity(node); i < arity; ++i) {
363                 ir_node *arg = get_irn_n(node, i);
364                 ir_node *insert;
365
366                 /* some backends have virtual noreg/unknown nodes that are not scheduled
367                  * and simply always available. */
368                 if (!sched_is_scheduled(arg)) {
369                         ir_node *pred_block = get_Block_cfgpred_block(block, i);
370                         insert = be_get_end_of_block_insertion_point(pred_block);
371                         insert = sched_prev(insert);
372                 } else {
373                         insert = determine_spill_point(arg);
374                 }
375
376                 be_add_spill(env, arg, insert);
377         }
378 }
379
380 /*
381  *   ____                _         ____        _ _ _
382  *  / ___|_ __ ___  __ _| |_ ___  / ___| _ __ (_) | |___
383  * | |   | '__/ _ \/ _` | __/ _ \ \___ \| '_ \| | | / __|
384  * | |___| | |  __/ (_| | ||  __/  ___) | |_) | | | \__ \
385  *  \____|_|  \___|\__,_|\__\___| |____/| .__/|_|_|_|___/
386  *                                      |_|
387  */
388
389 static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo);
390
391 /**
392  * Creates a spill.
393  *
394  * @param senv      the spill environment
395  * @param irn       the node that should be spilled
396  * @param ctx_irn   an user of the spilled node
397  *
398  * @return a be_Spill node
399  */
400 static void spill_irn(spill_env_t *env, spill_info_t *spillinfo)
401 {
402         ir_node       *to_spill = spillinfo->to_spill;
403         const ir_node *insn     = skip_Proj_const(to_spill);
404         spill_t *spill;
405
406         /* determine_spill_costs must have been run before */
407         assert(spillinfo->spill_costs >= 0);
408
409         /* some backends have virtual noreg/unknown nodes that are not scheduled
410          * and simply always available. */
411         if (!sched_is_scheduled(insn)) {
412                 /* override spillinfos or create a new one */
413                 ir_graph *irg = get_irn_irg(to_spill);
414                 spillinfo->spills->spill = get_irg_no_mem(irg);
415                 DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
416                 return;
417         }
418
419         DBG((dbg, LEVEL_1, "spilling %+F ... \n", to_spill));
420         spill = spillinfo->spills;
421         for ( ; spill != NULL; spill = spill->next) {
422                 ir_node *after = spill->after;
423                 after = determine_spill_point(after);
424
425                 spill->spill = arch_env_new_spill(env->arch_env, to_spill, after);
426                 DB((dbg, LEVEL_1, "\t%+F after %+F\n", spill->spill, after));
427                 env->spill_count++;
428         }
429         DBG((dbg, LEVEL_1, "\n"));
430 }
431
432 static void spill_node(spill_env_t *env, spill_info_t *spillinfo);
433
434 /**
435  * If the first usage of a Phi result would be out of memory
436  * there is no sense in allocating a register for it.
437  * Thus we spill it and all its operands to the same spill slot.
438  * Therefore the phi/dataB becomes a phi/Memory
439  *
440  * @param senv      the spill environment
441  * @param phi       the Phi node that should be spilled
442  * @param ctx_irn   an user of the spilled node
443  */
444 static void spill_phi(spill_env_t *env, spill_info_t *spillinfo)
445 {
446         ir_graph *irg   = env->irg;
447         ir_node  *phi   = spillinfo->to_spill;
448         ir_node  *block = get_nodes_block(phi);
449         ir_node  *unknown;
450         ir_node **ins;
451         spill_t  *spill;
452         int       i;
453         int       arity;
454
455         assert(is_Phi(phi));
456         assert(!get_opt_cse());
457         DBG((dbg, LEVEL_1, "spilling Phi %+F:\n", phi));
458
459         /* build a new PhiM */
460         arity   = get_irn_arity(phi);
461         ins     = ALLOCAN(ir_node*, arity);
462         unknown = new_r_Unknown(irg, mode_M);
463         for (i = 0; i < arity; ++i) {
464                 ins[i] = unknown;
465         }
466
467         /* override or replace spills list... */
468         spill         = OALLOC(&env->obst, spill_t);
469         spill->after  = determine_spill_point(phi);
470         spill->spill  = be_new_Phi(block, arity, ins, mode_M, arch_no_register_req);
471         spill->next   = NULL;
472         sched_add_after(block, spill->spill);
473
474         spillinfo->spills = spill;
475         env->spilled_phi_count++;
476
477         for (i = 0; i < arity; ++i) {
478                 ir_node      *arg      = get_irn_n(phi, i);
479                 spill_info_t *arg_info = get_spillinfo(env, arg);
480
481                 determine_spill_costs(env, arg_info);
482                 spill_node(env, arg_info);
483
484                 set_irn_n(spill->spill, i, arg_info->spills->spill);
485         }
486         DBG((dbg, LEVEL_1, "... done spilling Phi %+F, created PhiM %+F\n", phi,
487              spill->spill));
488 }
489
490 /**
491  * Spill a node.
492  *
493  * @param senv      the spill environment
494  * @param to_spill  the node that should be spilled
495  */
496 static void spill_node(spill_env_t *env, spill_info_t *spillinfo)
497 {
498         /* node is already spilled */
499         if (spillinfo->spills != NULL && spillinfo->spills->spill != NULL)
500                 return;
501
502         if (spillinfo->spilled_phi) {
503                 spill_phi(env, spillinfo);
504         } else {
505                 spill_irn(env, spillinfo);
506         }
507 }
508
509 /*
510  *
511  *  ____                      _            _       _ _
512  * |  _ \ ___ _ __ ___   __ _| |_ ___ _ __(_) __ _| (_)_______
513  * | |_) / _ \ '_ ` _ \ / _` | __/ _ \ '__| |/ _` | | |_  / _ \
514  * |  _ <  __/ | | | | | (_| | ||  __/ |  | | (_| | | |/ /  __/
515  * |_| \_\___|_| |_| |_|\__,_|\__\___|_|  |_|\__,_|_|_/___\___|
516  *
517  */
518
519 /**
520  * Tests whether value @p arg is available before node @p reloader
521  * @returns 1 if value is available, 0 otherwise
522  */
523 static int is_value_available(spill_env_t *env, const ir_node *arg,
524                               const ir_node *reloader)
525 {
526         if (is_Unknown(arg) || is_NoMem(arg))
527                 return 1;
528
529         if (be_is_Spill(skip_Proj_const(arg)))
530                 return 1;
531
532         if (arg == get_irg_frame(env->irg))
533                 return 1;
534
535         (void)reloader;
536
537         if (get_irn_mode(arg) == mode_T)
538                 return 0;
539
540         /*
541          * Ignore registers are always available
542          */
543         if (arch_irn_is_ignore(arg))
544                 return 1;
545
546         return 0;
547 }
548
549 /**
550  * Check if a node is rematerializable. This tests for the following conditions:
551  *
552  * - The node itself is rematerializable
553  * - All arguments of the node are available or also rematerialisable
554  * - The costs for the rematerialisation operation is less or equal a limit
555  *
556  * Returns the costs needed for rematerialisation or something
557  * >= REMAT_COST_INFINITE if remat is not possible.
558  */
559 static int check_remat_conditions_costs(spill_env_t *env,
560                 const ir_node *spilled, const ir_node *reloader, int parentcosts)
561 {
562         int i, arity;
563         int argremats;
564         int costs = 0;
565         const ir_node *insn = skip_Proj_const(spilled);
566
567         assert(!be_is_Spill(insn));
568         if (!arch_irn_is(insn, rematerializable))
569                 return REMAT_COST_INFINITE;
570
571         if (be_is_Reload(insn)) {
572                 costs += 2;
573         } else {
574                 costs += arch_get_op_estimated_cost(insn);
575         }
576         if (parentcosts + costs >= env->reload_cost + env->spill_cost) {
577                 return REMAT_COST_INFINITE;
578         }
579         /* never rematerialize a node which modifies the flags.
580          * (would be better to test whether the flags are actually live at point
581          * reloader...)
582          */
583         if (arch_irn_is(insn, modify_flags)) {
584                 return REMAT_COST_INFINITE;
585         }
586
587         argremats = 0;
588         for (i = 0, arity = get_irn_arity(insn); i < arity; ++i) {
589                 ir_node *arg = get_irn_n(insn, i);
590
591                 if (is_value_available(env, arg, reloader))
592                         continue;
593
594                 /* we have to rematerialize the argument as well */
595                 ++argremats;
596                 if (argremats > 1) {
597                         /* we only support rematerializing 1 argument at the moment,
598                          * as multiple arguments could increase register pressure */
599                         return REMAT_COST_INFINITE;
600                 }
601
602                 costs += check_remat_conditions_costs(env, arg, reloader,
603                                                       parentcosts + costs);
604                 if (parentcosts + costs >= env->reload_cost + env->spill_cost)
605                         return REMAT_COST_INFINITE;
606         }
607
608         return costs;
609 }
610
611 /**
612  * Re-materialize a node.
613  *
614  * @param env       the spill environment
615  * @param spilled   the node that was spilled
616  * @param reloader  a irn that requires a reload
617  */
618 static ir_node *do_remat(spill_env_t *env, ir_node *spilled, ir_node *reloader)
619 {
620         int i, arity;
621         ir_node *res;
622         ir_node *bl;
623         ir_node **ins;
624
625         if (is_Block(reloader)) {
626                 bl = reloader;
627         } else {
628                 bl = get_nodes_block(reloader);
629         }
630
631         ins = ALLOCAN(ir_node*, get_irn_arity(spilled));
632         for (i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
633                 ir_node *arg = get_irn_n(spilled, i);
634
635                 if (is_value_available(env, arg, reloader)) {
636                         ins[i] = arg;
637                 } else {
638                         ins[i] = do_remat(env, arg, reloader);
639                         /* don't count the argument rematerialization as an extra remat */
640                         --env->remat_count;
641                 }
642         }
643
644         /* create a copy of the node */
645         res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl,
646                           get_irn_op(spilled), get_irn_mode(spilled),
647                           get_irn_arity(spilled), ins);
648         copy_node_attr(env->irg, spilled, res);
649         arch_env_mark_remat(env->arch_env, res);
650
651         DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader));
652
653         if (! is_Proj(res)) {
654                 /* insert in schedule */
655                 sched_reset(res);
656                 sched_add_before(reloader, res);
657                 ++env->remat_count;
658         }
659
660         return res;
661 }
662
663 double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
664 {
665         ir_node *block = get_nodes_block(before);
666         double   freq  = get_block_execfreq(block);
667         (void) to_spill;
668
669         return env->spill_cost * freq;
670 }
671
672 unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
673                                        const ir_node *before)
674 {
675         if (be_do_remats) {
676                 /* is the node rematerializable? */
677                 unsigned costs = check_remat_conditions_costs(env, to_spill, before, 0);
678                 if (costs < (unsigned) env->reload_cost)
679                         return costs;
680         }
681
682         return env->reload_cost;
683 }
684
685 double be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
686 {
687         ir_node *block = get_nodes_block(before);
688         double   freq  = get_block_execfreq(block);
689
690         if (be_do_remats) {
691                 /* is the node rematerializable? */
692                 int costs = check_remat_conditions_costs(env, to_spill, before, 0);
693                 if (costs < env->reload_cost)
694                         return costs * freq;
695         }
696
697         return env->reload_cost * freq;
698 }
699
700 int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat,
701                            const ir_node *before)
702 {
703         return check_remat_conditions_costs(env, to_remat, before, 0) < REMAT_COST_INFINITE;
704 }
705
706 double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
707                                    ir_node *block, int pos)
708 {
709         ir_node *before = get_block_insertion_point(block, pos);
710         return be_get_reload_costs(env, to_spill, before);
711 }
712
713 ir_node *be_new_spill(ir_node *value, ir_node *after)
714 {
715         ir_graph                    *irg       = get_irn_irg(value);
716         ir_node                     *frame     = get_irg_frame(irg);
717         const arch_register_class_t *cls       = arch_get_irn_reg_class(value);
718         const arch_register_class_t *cls_frame = arch_get_irn_reg_class(frame);
719         ir_node                     *block     = get_block(after);
720         ir_node                     *spill
721                 = be_new_Spill(cls, cls_frame, block, frame, value);
722
723         sched_add_after(after, spill);
724         return spill;
725 }
726
727 ir_node *be_new_reload(ir_node *value, ir_node *spill, ir_node *before)
728 {
729         ir_graph *irg   = get_irn_irg(value);
730         ir_node  *frame = get_irg_frame(irg);
731         ir_node  *block = get_block(before);
732         const arch_register_class_t *cls       = arch_get_irn_reg_class(value);
733         const arch_register_class_t *cls_frame = arch_get_irn_reg_class(frame);
734         ir_mode                     *mode      = get_irn_mode(value);
735         ir_node  *reload;
736
737         assert(be_is_Spill(spill) || is_Phi(spill));
738         assert(get_irn_mode(spill) == mode_M);
739
740         reload = be_new_Reload(cls, cls_frame, block, frame, spill, mode);
741         sched_add_before(before, reload);
742
743         return reload;
744 }
745
746 /*
747  *  ___                     _     ____      _                 _
748  * |_ _|_ __  ___  ___ _ __| |_  |  _ \ ___| | ___   __ _  __| |___
749  *  | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __|
750  *  | || | | \__ \  __/ |  | |_  |  _ <  __/ | (_) | (_| | (_| \__ \
751  * |___|_| |_|___/\___|_|   \__| |_| \_\___|_|\___/ \__,_|\__,_|___/
752  *
753  */
754
755 /**
756  * analyzes how to best spill a node and determine costs for that
757  */
758 static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo)
759 {
760         ir_node       *to_spill = spillinfo->to_spill;
761         const ir_node *insn     = skip_Proj_const(to_spill);
762         ir_node       *spill_block;
763         spill_t       *spill;
764         double         spill_execfreq;
765
766         /* already calculated? */
767         if (spillinfo->spill_costs >= 0)
768                 return;
769
770         assert(!arch_irn_is(insn, dont_spill));
771         assert(!be_is_Reload(insn));
772
773         /* some backends have virtual noreg/unknown nodes that are not scheduled
774          * and simply always available.
775          * TODO: this is kinda hairy, the NoMem is correct for an Unknown as Phi
776          * predecessor (of a PhiM) but this test might match other things too...
777          */
778         if (!sched_is_scheduled(insn)) {
779                 ir_graph *irg = get_irn_irg(to_spill);
780                 /* override spillinfos or create a new one */
781                 spill_t *spill = OALLOC(&env->obst, spill_t);
782                 spill->after = NULL;
783                 spill->next  = NULL;
784                 spill->spill = get_irg_no_mem(irg);
785
786                 spillinfo->spills      = spill;
787                 spillinfo->spill_costs = 0;
788
789                 DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
790                 return;
791         }
792
793         spill_block    = get_nodes_block(insn);
794         spill_execfreq = get_block_execfreq(spill_block);
795
796         if (spillinfo->spilled_phi) {
797                 /* TODO calculate correct costs...
798                  * (though we can't remat this node anyway so no big problem) */
799                 spillinfo->spill_costs = env->spill_cost * spill_execfreq;
800                 return;
801         }
802
803         if (spillinfo->spills != NULL) {
804                 spill_t *s;
805                 double   spills_execfreq;
806
807                 /* calculate sum of execution frequencies of individual spills */
808                 spills_execfreq = 0;
809                 s               = spillinfo->spills;
810                 for ( ; s != NULL; s = s->next) {
811                         ir_node *spill_block = get_block(s->after);
812                         double   freq = get_block_execfreq(spill_block);
813
814                         spills_execfreq += freq;
815                 }
816
817                 DB((dbg, LEVEL_1, "%+F: latespillcosts %f after def: %f\n", to_spill,
818                     spills_execfreq * env->spill_cost,
819                     spill_execfreq * env->spill_cost));
820
821                 /* multi-/latespill is advantageous -> return*/
822                 if (spills_execfreq < spill_execfreq) {
823                         DB((dbg, LEVEL_1, "use latespills for %+F\n", to_spill));
824                         spillinfo->spill_costs = spills_execfreq * env->spill_cost;
825                         return;
826                 }
827         }
828
829         /* override spillinfos or create a new one */
830         spill        = OALLOC(&env->obst, spill_t);
831         spill->after = determine_spill_point(to_spill);
832         spill->next  = NULL;
833         spill->spill = NULL;
834
835         spillinfo->spills      = spill;
836         spillinfo->spill_costs = spill_execfreq * env->spill_cost;
837         DB((dbg, LEVEL_1, "spill %+F after definition\n", to_spill));
838 }
839
840 void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn)
841 {
842         const spill_info_t *si = get_spillinfo(env, irn);
843         ir_node *start_block   = get_irg_start_block(get_irn_irg(irn));
844         int n_blocks           = get_Block_dom_max_subtree_pre_num(start_block);
845         bitset_t *reloads      = bitset_alloca(n_blocks);
846         reloader_t *r;
847         spill_t *s;
848
849         if (si == NULL)
850                 return;
851
852         /* Fill the bitset with the dominance pre-order numbers
853          * of the blocks the reloads are located in. */
854         for (r = si->reloaders; r != NULL; r = r->next) {
855                 ir_node *bl = get_nodes_block(r->reloader);
856                 bitset_set(reloads, get_Block_dom_tree_pre_num(bl));
857         }
858
859         /* Now, cancel out all the blocks that are dominated by each spill.
860          * If the bitset is not empty after that, we have reloads that are
861          * not dominated by any spill. */
862         for (s = si->spills; s != NULL; s = s->next) {
863                 ir_node *bl = get_nodes_block(s->after);
864                 int start   = get_Block_dom_tree_pre_num(bl);
865                 int end     = get_Block_dom_max_subtree_pre_num(bl);
866
867                 bitset_clear_range(reloads, start, end);
868         }
869
870         if (!bitset_is_empty(reloads))
871                 be_add_spill(env, si->to_spill, si->to_spill);
872 }
873
874 void be_insert_spills_reloads(spill_env_t *env)
875 {
876         size_t n_mem_phis = ARR_LEN(env->mem_phis);
877         size_t i;
878
879         be_timer_push(T_RA_SPILL_APPLY);
880
881         /* create all phi-ms first, this is needed so, that phis, hanging on
882            spilled phis work correctly */
883         for (i = 0; i < n_mem_phis; ++i) {
884                 spill_info_t *info = env->mem_phis[i];
885                 spill_node(env, info);
886         }
887
888         /* process each spilled node */
889         foreach_set(env->spills, spill_info_t, si) {
890                 ir_node  *to_spill        = si->to_spill;
891                 ir_node **copies          = NEW_ARR_F(ir_node*, 0);
892                 double    all_remat_costs = 0; /** costs when we would remat all nodes */
893                 bool      force_remat     = false;
894                 reloader_t *rld;
895
896                 DBG((dbg, LEVEL_1, "\nhandling all reloaders of %+F:\n", to_spill));
897
898                 determine_spill_costs(env, si);
899
900                 /* determine possibility of rematerialisations */
901                 if (be_do_remats) {
902                         /* calculate cost savings for each indivial value when it would
903                            be rematted instead of reloaded */
904                         for (rld = si->reloaders; rld != NULL; rld = rld->next) {
905                                 double   freq;
906                                 int      remat_cost;
907                                 int      remat_cost_delta;
908                                 ir_node *block;
909                                 ir_node *reloader = rld->reloader;
910
911                                 if (rld->rematted_node != NULL) {
912                                         DBG((dbg, LEVEL_2, "\tforced remat %+F before %+F\n",
913                                              rld->rematted_node, reloader));
914                                         continue;
915                                 }
916                                 if (rld->remat_cost_delta >= REMAT_COST_INFINITE) {
917                                         DBG((dbg, LEVEL_2, "\treload before %+F is forbidden\n",
918                                              reloader));
919                                         all_remat_costs = REMAT_COST_INFINITE;
920                                         continue;
921                                 }
922
923                                 remat_cost  = check_remat_conditions_costs(env, to_spill,
924                                                                            reloader, 0);
925                                 if (remat_cost >= REMAT_COST_INFINITE) {
926                                         DBG((dbg, LEVEL_2, "\tremat before %+F not possible\n",
927                                              reloader));
928                                         rld->remat_cost_delta = REMAT_COST_INFINITE;
929                                         all_remat_costs       = REMAT_COST_INFINITE;
930                                         continue;
931                                 }
932
933                                 remat_cost_delta      = remat_cost - env->reload_cost;
934                                 rld->remat_cost_delta = remat_cost_delta;
935                                 block                 = is_Block(reloader) ? reloader : get_nodes_block(reloader);
936                                 freq                  = get_block_execfreq(block);
937                                 all_remat_costs      += remat_cost_delta * freq;
938                                 DBG((dbg, LEVEL_2, "\tremat costs delta before %+F: "
939                                      "%d (rel %f)\n", reloader, remat_cost_delta,
940                                      remat_cost_delta * freq));
941                         }
942                         if (all_remat_costs < REMAT_COST_INFINITE) {
943                                 /* we don't need the costs for the spill if we can remat
944                                    all reloaders */
945                                 all_remat_costs -= si->spill_costs;
946
947                                 DBG((dbg, LEVEL_2, "\tspill costs %d (rel %f)\n",
948                                      env->spill_cost, si->spill_costs));
949                         }
950
951                         if (all_remat_costs < 0) {
952                                 DBG((dbg, LEVEL_1, "\nforcing remats of all reloaders (%f)\n",
953                                      all_remat_costs));
954                                 force_remat = true;
955                         }
956                 }
957
958                 /* go through all reloads for this spill */
959                 for (rld = si->reloaders; rld != NULL; rld = rld->next) {
960                         ir_node *copy; /* a reload is a "copy" of the original value */
961
962                         if (rld->rematted_node != NULL) {
963                                 copy = rld->rematted_node;
964                                 sched_add_before(rld->reloader, copy);
965                         } else if (be_do_remats &&
966                                         (force_remat || rld->remat_cost_delta < 0)) {
967                                 copy = do_remat(env, to_spill, rld->reloader);
968                         } else {
969                                 /* make sure we have a spill */
970                                 spill_node(env, si);
971
972                                 /* create a reload, use the first spill for now SSA
973                                  * reconstruction for memory comes below */
974                                 assert(si->spills != NULL);
975                                 copy = arch_env_new_reload(env->arch_env, si->to_spill,
976                                                            si->spills->spill, rld->reloader);
977                                 env->reload_count++;
978                         }
979
980                         DBG((dbg, LEVEL_1, " %+F of %+F before %+F\n",
981                              copy, to_spill, rld->reloader));
982                         ARR_APP1(ir_node*, copies, copy);
983                 }
984
985                 /* if we had any reloads or remats, then we need to reconstruct the
986                  * SSA form for the spilled value */
987                 if (ARR_LEN(copies) > 0) {
988                         be_ssa_construction_env_t senv;
989                         /* be_lv_t *lv = be_get_irg_liveness(env->irg); */
990
991                         be_ssa_construction_init(&senv, env->irg);
992                         be_ssa_construction_add_copy(&senv, to_spill);
993                         be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
994                         be_ssa_construction_fix_users(&senv, to_spill);
995
996 #if 0
997                         /* no need to enable this as long as we invalidate liveness
998                            after this function... */
999                         be_ssa_construction_update_liveness_phis(&senv);
1000                         be_liveness_update(to_spill);
1001                         len = ARR_LEN(copies);
1002                         for (i = 0; i < len; ++i) {
1003                                 be_liveness_update(lv, copies[i]);
1004                         }
1005 #endif
1006                         be_ssa_construction_destroy(&senv);
1007                 }
1008                 /* need to reconstruct SSA form if we had multiple spills */
1009                 if (si->spills != NULL && si->spills->next != NULL) {
1010                         spill_t *spill;
1011                         int      spill_count = 0;
1012
1013                         be_ssa_construction_env_t senv;
1014
1015                         be_ssa_construction_init(&senv, env->irg);
1016                         spill = si->spills;
1017                         for ( ; spill != NULL; spill = spill->next) {
1018                                 /* maybe we rematerialized the value and need no spill */
1019                                 if (spill->spill == NULL)
1020                                         continue;
1021                                 be_ssa_construction_add_copy(&senv, spill->spill);
1022                                 spill_count++;
1023                         }
1024                         if (spill_count > 1) {
1025                                 /* all reloads are attached to the first spill, fix them now */
1026                                 be_ssa_construction_fix_users(&senv, si->spills->spill);
1027                         }
1028
1029                         be_ssa_construction_destroy(&senv);
1030                 }
1031
1032                 DEL_ARR_F(copies);
1033                 si->reloaders = NULL;
1034         }
1035
1036         stat_ev_dbl("spill_spills", env->spill_count);
1037         stat_ev_dbl("spill_reloads", env->reload_count);
1038         stat_ev_dbl("spill_remats", env->remat_count);
1039         stat_ev_dbl("spill_spilled_phis", env->spilled_phi_count);
1040
1041         /* Matze: In theory be_ssa_construction should take care of the liveness...
1042          * try to disable this again in the future */
1043         be_invalidate_live_sets(env->irg);
1044
1045         be_remove_dead_nodes_from_schedule(env->irg);
1046
1047         be_timer_pop(T_RA_SPILL_APPLY);
1048 }
1049
1050 BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill)
1051 void be_init_spill(void)
1052 {
1053         FIRM_DBG_REGISTER(dbg, "firm.be.spill");
1054 }