2 * Author: Daniel Grund, Sebastian Hack
4 * Copyright: (c) Universitaet Karlsruhe
5 * Licence: This file protected by GPL - GNU GENERAL PUBLIC LICENSE.
10 #include "firm_types.h"
15 #include "bechordal.h"
20 typedef struct _spill_env_t spill_env_t;
23 * Creates a new spill environment.
27 spill_env_t *be_new_spill_env(const be_chordal_env_t *chordal);
30 * Deletes a spill environment.
32 void be_delete_spill_env(spill_env_t *senv);
34 void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before);
36 void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos);
38 void be_insert_spills_reloads(spill_env_t *senv);
41 * Marks a phi-node for spilling. So when reloading from this phi-node, not
42 * only its value but the whole phi will be spilled.
43 * This might place be_Copy nodes in predecessor blocks.
45 void be_spill_phi(spill_env_t *env, ir_node *node);
48 * Sets the debug module of a spill environment.
50 DEBUG_ONLY(void be_set_spill_env_dbg_module(spill_env_t *env, firm_dbg_module_t *dbg));
52 #endif /* BESPILL_H_ */