2 * Author: Daniel Grund, Sebastian Hack
4 * Copyright: (c) Universitaet Karlsruhe
5 * Licence: This file protected by GPL - GNU GENERAL PUBLIC LICENSE.
11 #include "firm_types.h"
16 #include "bechordal.h"
21 typedef struct _spill_env_t spill_env_t;
24 * Creates a new spill environment.
28 spill_env_t *be_new_spill_env(const be_chordal_env_t *chordal);
31 * Marks a phi-node for spilling. So when reloading from this phi-node, not
32 * only its value but the whole phi will be spilled.
33 * This might place be_Copy nodes in predecessor blocks.
35 void be_spill_phi(spill_env_t *env, ir_node *node);
38 * Deletes a spill environment.
40 void be_delete_spill_env(spill_env_t *senv);
42 void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before);
44 void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos);
46 void be_insert_spills_reloads(spill_env_t *senv);
49 * Computes the spill offsets for all spill nodes in the irg
51 void be_compute_spill_offsets(be_chordal_env_t *cenv);
54 * Sets the debug module of a spill environment.
56 DEBUG_ONLY(void be_set_spill_env_dbg_module(spill_env_t *env, firm_dbg_module_t *dbg));
58 #endif /* BESPILL_H_ */