2 * Copyright (C) 1995-2008 University of Karlsruhe. All right reserved.
4 * This file is part of libFirm.
6 * This file may be distributed and/or modified under the terms of the
7 * GNU General Public License version 2 as published by the Free Software
8 * Foundation and appearing in the file LICENSE.GPL included in the
9 * packaging of this file.
11 * Licensees holding valid libFirm Professional Edition licenses may use
12 * this file in accordance with the libFirm Commercial License.
13 * Agreement provided with the Software.
15 * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
16 * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 * @brief implementation of the spill/reload placement abstraction layer
23 * @author Daniel Grund, Sebastian Hack, Matthias Braun
37 #include "iredges_t.h"
38 #include "irbackedge_t.h"
48 #include "irnodeset.h"
53 #include "besched_t.h"
57 #include "bechordal_t.h"
58 #include "bespilloptions.h"
59 #include "bestatevent.h"
60 #include "bessaconstr.h"
62 #include "beintlive_t.h"
66 DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
68 #define REMAT_COST_INFINITE 1000
70 typedef struct reloader_t reloader_t;
73 ir_node *can_spill_after;
75 ir_node *rematted_node;
76 int remat_cost_delta; /** costs needed for rematerialization,
77 compared to placing a reload */
80 typedef struct spill_t spill_t;
83 ir_node *after; /**< spill has to be placed after this node (or earlier) */
87 typedef struct spill_info_t spill_info_t;
89 ir_node *to_spill; /**< the value that should get spilled */
90 reloader_t *reloaders; /**< list of places where the value should get
92 spill_t *spills; /**< list of latest places where spill must be
94 double spill_costs; /**< costs needed for spilling the value */
95 const arch_register_class_t *reload_cls; /** the register class in which the
96 reload should be placed */
100 const arch_env_t *arch_env;
104 int spill_cost; /**< the cost of a single spill node */
105 int reload_cost; /**< the cost of a reload node */
106 set *spills; /**< all spill_info_t's, which must be
108 ir_nodeset_t mem_phis; /**< set of all spilled phis. */
109 ir_exec_freq *exec_freq;
111 #ifdef FIRM_STATISTICS
112 unsigned spill_count;
113 unsigned reload_count;
114 unsigned remat_count;
115 unsigned spilled_phi_count;
120 * Compare two spill infos.
122 static int cmp_spillinfo(const void *x, const void *y, size_t size)
124 const spill_info_t *xx = x;
125 const spill_info_t *yy = y;
128 return xx->to_spill != yy->to_spill;
132 * Returns spill info for a specific value (the value that is to be spilled)
134 static spill_info_t *get_spillinfo(const spill_env_t *env, ir_node *value)
136 spill_info_t info, *res;
137 int hash = hash_irn(value);
139 info.to_spill = value;
140 res = set_find(env->spills, &info, sizeof(info), hash);
143 info.reloaders = NULL;
145 info.spill_costs = -1;
146 info.reload_cls = NULL;
147 res = set_insert(env->spills, &info, sizeof(info), hash);
153 spill_env_t *be_new_spill_env(be_irg_t *birg)
155 const arch_env_t *arch_env = birg->main_env->arch_env;
157 spill_env_t *env = XMALLOC(spill_env_t);
158 env->spills = new_set(cmp_spillinfo, 1024);
159 env->irg = be_get_birg_irg(birg);
161 env->arch_env = arch_env;
162 ir_nodeset_init(&env->mem_phis);
163 env->spill_cost = arch_env->spill_cost;
164 env->reload_cost = arch_env->reload_cost;
165 env->exec_freq = be_get_birg_exec_freq(birg);
166 obstack_init(&env->obst);
168 #ifdef FIRM_STATISTICS
169 env->spill_count = 0;
170 env->reload_count = 0;
171 env->remat_count = 0;
172 env->spilled_phi_count = 0;
178 void be_delete_spill_env(spill_env_t *env)
180 del_set(env->spills);
181 ir_nodeset_destroy(&env->mem_phis);
182 obstack_free(&env->obst, NULL);
188 * | _ \| | __ _ ___ ___ | _ \ ___| | ___ __ _ __| |___
189 * | |_) | |/ _` |/ __/ _ \ | |_) / _ \ |/ _ \ / _` |/ _` / __|
190 * | __/| | (_| | (_| __/ | _ < __/ | (_) | (_| | (_| \__ \
191 * |_| |_|\__,_|\___\___| |_| \_\___|_|\___/ \__,_|\__,_|___/
195 void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *after)
197 spill_info_t *spill_info = get_spillinfo(env, to_spill);
202 assert(!arch_irn_is(to_spill, dont_spill));
203 DB((dbg, LEVEL_1, "Add spill of %+F after %+F\n", to_spill, after));
205 /* Just for safety make sure that we do not insert the spill in front of a phi */
206 assert(!is_Phi(sched_next(after)));
208 /* spills that are dominated by others are not needed */
210 s = spill_info->spills;
211 for( ; s != NULL; s = s->next) {
212 /* no need to add this spill if it is dominated by another */
213 if(value_dominates(s->after, after)) {
214 DB((dbg, LEVEL_1, "...dominated by %+F, not added\n", s->after));
217 /* remove spills that we dominate */
218 if(value_dominates(after, s->after)) {
219 DB((dbg, LEVEL_1, "...remove old spill at %+F\n", s->after));
221 last->next = s->next;
223 spill_info->spills = s->next;
230 spill = obstack_alloc(&env->obst, sizeof(spill[0]));
231 spill->after = after;
232 spill->next = spill_info->spills;
235 spill_info->spills = spill;
238 void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
239 ir_node *rematted_node)
241 spill_info_t *spill_info;
242 reloader_t *reloader;
244 spill_info = get_spillinfo(env, to_spill);
246 /* add the remat information */
247 reloader = obstack_alloc(&env->obst, sizeof(reloader[0]));
248 reloader->next = spill_info->reloaders;
249 reloader->reloader = before;
250 reloader->rematted_node = rematted_node;
251 reloader->remat_cost_delta = 0; /* We will never have a cost win over a
252 reload since we're not even allowed to
255 spill_info->reloaders = reloader;
257 DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be rematerialized before %+F\n",
261 void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before,
262 ir_node *can_spill_after, const arch_register_class_t *reload_cls,
268 assert(!arch_irn_is(to_spill, dont_spill));
270 info = get_spillinfo(env, to_spill);
272 if (is_Phi(to_spill)) {
275 /* create spillinfos for the phi arguments */
276 for (i = 0, arity = get_irn_arity(to_spill); i < arity; ++i) {
277 ir_node *arg = get_irn_n(to_spill, i);
278 get_spillinfo(env, arg);
282 assert(!is_Proj(before) && !be_is_Keep(before));
284 /* put reload into list */
285 rel = obstack_alloc(&env->obst, sizeof(rel[0]));
286 rel->next = info->reloaders;
287 rel->reloader = before;
288 rel->rematted_node = NULL;
289 rel->can_spill_after = can_spill_after;
290 rel->remat_cost_delta = allow_remat ? 0 : REMAT_COST_INFINITE;
292 info->reloaders = rel;
293 assert(info->reload_cls == NULL || info->reload_cls == reload_cls);
294 info->reload_cls = reload_cls;
296 DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be reloaded before %+F, may%s be rematerialized\n",
297 to_spill, before, allow_remat ? "" : " not"));
300 void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
301 const arch_register_class_t *reload_cls, int allow_remat)
303 be_add_reload2(senv, to_spill, before, to_spill, reload_cls, allow_remat);
307 ir_node *be_get_end_of_block_insertion_point(const ir_node *block)
309 ir_node *last = sched_last(block);
311 /* we might have keeps behind the jump... */
312 while (be_is_Keep(last)) {
313 last = sched_prev(last);
314 assert(!sched_is_end(last));
317 assert(is_cfop(last));
319 /* add the reload before the (cond-)jump */
323 static ir_node *skip_keeps_phis(ir_node *node)
326 ir_node *next = sched_next(node);
327 if(!is_Phi(next) && !be_is_Keep(next))
335 * Returns the point at which you can insert a node that should be executed
336 * before block @p block when coming from pred @p pos.
338 static ir_node *get_block_insertion_point(ir_node *block, int pos)
342 /* simply add the reload to the beginning of the block if we only have 1
343 * predecessor. We don't need to check for phis as there can't be any in a
344 * block with only 1 pred. */
345 if(get_Block_n_cfgpreds(block) == 1) {
346 assert(!is_Phi(sched_first(block)));
347 return sched_first(block);
350 /* We have to reload the value in pred-block */
351 predblock = get_Block_cfgpred_block(block, pos);
352 return be_get_end_of_block_insertion_point(predblock);
355 void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill,
356 const ir_node *block,
357 const arch_register_class_t *reload_cls,
360 ir_node *before = be_get_end_of_block_insertion_point(block);
361 be_add_reload(env, to_spill, before, reload_cls, allow_remat);
364 void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block,
365 int pos, const arch_register_class_t *reload_cls,
368 ir_node *before = get_block_insertion_point(block, pos);
369 be_add_reload(env, to_spill, before, reload_cls, allow_remat);
372 void be_spill_phi(spill_env_t *env, ir_node *node)
378 assert(is_Phi(node));
380 ir_nodeset_insert(&env->mem_phis, node);
382 /* create spills for the phi arguments */
383 block = get_nodes_block(node);
384 spill = get_spillinfo(env, node);
385 for(i = 0, arity = get_irn_arity(node); i < arity; ++i) {
386 ir_node *arg = get_irn_n(node, i);
388 //get_spillinfo(env, arg);
390 /* some backends have virtual noreg/unknown nodes that are not scheduled
391 * and simply always available. */
392 if(!sched_is_scheduled(arg)) {
393 ir_node *pred_block = get_Block_cfgpred_block(block, i);
394 insert = be_get_end_of_block_insertion_point(pred_block);
395 insert = sched_prev(insert);
397 insert = skip_keeps_phis(arg);
400 be_add_spill(env, arg, insert);
406 * / ___|_ __ ___ __ _| |_ ___ / ___| _ __ (_) | |___
407 * | | | '__/ _ \/ _` | __/ _ \ \___ \| '_ \| | | / __|
408 * | |___| | | __/ (_| | || __/ ___) | |_) | | | \__ \
409 * \____|_| \___|\__,_|\__\___| |____/| .__/|_|_|_|___/
413 static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo);
418 * @param senv the spill environment
419 * @param irn the node that should be spilled
420 * @param ctx_irn an user of the spilled node
422 * @return a be_Spill node
424 static void spill_irn(spill_env_t *env, spill_info_t *spillinfo)
426 ir_node *to_spill = spillinfo->to_spill;
429 /* determine_spill_costs must have been run before */
430 assert(spillinfo->spill_costs >= 0);
432 /* some backends have virtual noreg/unknown nodes that are not scheduled
433 * and simply always available. */
434 if(!sched_is_scheduled(to_spill)) {
435 /* override spillinfos or create a new one */
436 spillinfo->spills->spill = new_NoMem();
437 DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
441 DBG((dbg, LEVEL_1, "spilling %+F ... \n", to_spill));
442 spill = spillinfo->spills;
443 for( ; spill != NULL; spill = spill->next) {
444 ir_node *after = spill->after;
445 ir_node *block = get_block(after);
447 after = skip_keeps_phis(after);
449 spill->spill = be_spill(env->arch_env, block, to_spill);
450 sched_add_after(after, spill->spill);
451 DB((dbg, LEVEL_1, "\t%+F after %+F\n", spill->spill, after));
452 #ifdef FIRM_STATISTICS
456 DBG((dbg, LEVEL_1, "\n"));
459 static void spill_node(spill_env_t *env, spill_info_t *spillinfo);
462 * If the first usage of a Phi result would be out of memory
463 * there is no sense in allocating a register for it.
464 * Thus we spill it and all its operands to the same spill slot.
465 * Therefore the phi/dataB becomes a phi/Memory
467 * @param senv the spill environment
468 * @param phi the Phi node that should be spilled
469 * @param ctx_irn an user of the spilled node
471 static void spill_phi(spill_env_t *env, spill_info_t *spillinfo)
473 ir_graph *irg = env->irg;
474 ir_node *phi = spillinfo->to_spill;
475 ir_node *block = get_nodes_block(phi);
483 assert(!get_opt_cse());
484 DBG((dbg, LEVEL_1, "spilling Phi %+F:\n", phi));
486 /* build a new PhiM */
487 arity = get_irn_arity(phi);
488 ins = alloca(sizeof(ir_node*) * arity);
489 unknown = new_r_Unknown(irg, mode_M);
490 for(i = 0; i < arity; ++i) {
494 /* override or replace spills list... */
495 spill = obstack_alloc(&env->obst, sizeof(spill[0]));
496 spill->after = skip_keeps_phis(phi);
497 spill->spill = new_r_Phi(irg, block, arity, ins, mode_M);
500 spillinfo->spills = spill;
501 #ifdef FIRM_STATISTICS
502 env->spilled_phi_count++;
505 for(i = 0; i < arity; ++i) {
506 ir_node *arg = get_irn_n(phi, i);
507 spill_info_t *arg_info = get_spillinfo(env, arg);
509 determine_spill_costs(env, arg_info);
510 spill_node(env, arg_info);
512 set_irn_n(spill->spill, i, arg_info->spills->spill);
514 DBG((dbg, LEVEL_1, "... done spilling Phi %+F, created PhiM %+F\n", phi,
521 * @param senv the spill environment
522 * @param to_spill the node that should be spilled
524 static void spill_node(spill_env_t *env, spill_info_t *spillinfo)
528 /* node is already spilled */
529 if(spillinfo->spills != NULL && spillinfo->spills->spill != NULL)
532 to_spill = spillinfo->to_spill;
534 if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
535 spill_phi(env, spillinfo);
537 spill_irn(env, spillinfo);
544 * | _ \ ___ _ __ ___ __ _| |_ ___ _ __(_) __ _| (_)_______
545 * | |_) / _ \ '_ ` _ \ / _` | __/ _ \ '__| |/ _` | | |_ / _ \
546 * | _ < __/ | | | | | (_| | || __/ | | | (_| | | |/ / __/
547 * |_| \_\___|_| |_| |_|\__,_|\__\___|_| |_|\__,_|_|_/___\___|
552 * Tests whether value @p arg is available before node @p reloader
553 * @returns 1 if value is available, 0 otherwise
555 static int is_value_available(spill_env_t *env, const ir_node *arg,
556 const ir_node *reloader)
558 if(is_Unknown(arg) || arg == new_NoMem())
564 if(arg == get_irg_frame(env->irg))
567 /* hack for now (happens when command should be inserted at end of block) */
568 if(is_Block(reloader)) {
573 * Ignore registers are always available
575 if (arch_irn_is(arg, ignore)) {
579 /* the following test does not work while spilling,
580 * because the liveness info is not adapted yet to the effects of the
581 * additional spills/reloads.
584 /* we want to remat before the insn reloader
585 * thus an arguments is alive if
586 * - it interferes with the reloaders result
587 * - or it is (last-) used by reloader itself
589 if (values_interfere(env->birg->lv, reloader, arg)) {
593 arity = get_irn_arity(reloader);
594 for (i = 0; i < arity; ++i) {
595 ir_node *rel_arg = get_irn_n(reloader, i);
605 * Checks whether the node can principally be rematerialized
607 static int is_remat_node(const ir_node *node)
609 assert(!be_is_Spill(node));
611 if (arch_irn_is(node, rematerializable))
618 * Check if a node is rematerializable. This tests for the following conditions:
620 * - The node itself is rematerializable
621 * - All arguments of the node are available or also rematerialisable
622 * - The costs for the rematerialisation operation is less or equal a limit
624 * Returns the costs needed for rematerialisation or something
625 * >= REMAT_COST_INFINITE if remat is not possible.
627 static int check_remat_conditions_costs(spill_env_t *env,
628 const ir_node *spilled, const ir_node *reloader, int parentcosts)
634 if (!is_remat_node(spilled))
635 return REMAT_COST_INFINITE;
637 if(be_is_Reload(spilled)) {
640 costs += arch_get_op_estimated_cost(spilled);
642 if(parentcosts + costs >= env->reload_cost + env->spill_cost) {
643 return REMAT_COST_INFINITE;
645 if (arch_irn_is(spilled, modify_flags)) {
646 return REMAT_COST_INFINITE;
650 for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
651 ir_node *arg = get_irn_n(spilled, i);
653 if(is_value_available(env, arg, reloader))
656 /* we have to rematerialize the argument as well */
658 /* we only support rematerializing 1 argument at the moment,
659 * so that we don't have to care about register pressure
661 return REMAT_COST_INFINITE;
665 costs += check_remat_conditions_costs(env, arg, reloader,
666 parentcosts + costs);
667 if(parentcosts + costs >= env->reload_cost + env->spill_cost)
668 return REMAT_COST_INFINITE;
675 * Re-materialize a node.
677 * @param senv the spill environment
678 * @param spilled the node that was spilled
679 * @param reloader a irn that requires a reload
681 static ir_node *do_remat(spill_env_t *env, ir_node *spilled, ir_node *reloader)
688 if(is_Block(reloader)) {
691 bl = get_nodes_block(reloader);
694 ins = alloca(get_irn_arity(spilled) * sizeof(ins[0]));
695 for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
696 ir_node *arg = get_irn_n(spilled, i);
698 if(is_value_available(env, arg, reloader)) {
701 ins[i] = do_remat(env, arg, reloader);
702 #ifdef FIRM_STATISTICS
703 /* don't count the recursive call as remat */
709 /* create a copy of the node */
710 res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl,
711 get_irn_op(spilled), get_irn_mode(spilled),
712 get_irn_arity(spilled), ins);
713 copy_node_attr(spilled, res);
714 arch_env_mark_remat(env->arch_env, res);
715 new_backedge_info(res);
717 DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader));
719 if (! is_Proj(res)) {
720 /* insert in schedule */
722 sched_add_before(reloader, res);
723 #ifdef FIRM_STATISTICS
731 double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
733 ir_node *block = get_nodes_block(before);
734 double freq = get_block_execfreq(env->exec_freq, block);
737 return env->spill_cost * freq;
740 unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
741 const ir_node *before)
744 /* is the node rematerializable? */
745 unsigned costs = check_remat_conditions_costs(env, to_spill, before, 0);
746 if(costs < (unsigned) env->reload_cost)
750 return env->reload_cost;
753 double be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
755 ir_node *block = get_nodes_block(before);
756 double freq = get_block_execfreq(env->exec_freq, block);
759 /* is the node rematerializable? */
760 int costs = check_remat_conditions_costs(env, to_spill, before, 0);
761 if(costs < env->reload_cost)
765 return env->reload_cost * freq;
768 int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat,
769 const ir_node *before)
771 return check_remat_conditions_costs(env, to_remat, before, 0) < REMAT_COST_INFINITE;
774 double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
775 ir_node *block, int pos)
777 ir_node *before = get_block_insertion_point(block, pos);
778 return be_get_reload_costs(env, to_spill, before);
783 * |_ _|_ __ ___ ___ _ __| |_ | _ \ ___| | ___ __ _ __| |___
784 * | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __|
785 * | || | | \__ \ __/ | | |_ | _ < __/ | (_) | (_| | (_| \__ \
786 * |___|_| |_|___/\___|_| \__| |_| \_\___|_|\___/ \__,_|\__,_|___/
791 * analyzes how to best spill a node and determine costs for that
793 static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo)
795 ir_node *to_spill = spillinfo->to_spill;
796 ir_node *spill_block;
798 double spill_execfreq;
800 /* already calculated? */
801 if(spillinfo->spill_costs >= 0)
804 assert(!arch_irn_is(to_spill, dont_spill));
805 assert(!be_is_Reload(to_spill));
807 /* some backends have virtual noreg/unknown nodes that are not scheduled
808 * and simply always available.
809 * TODO: this is kinda hairy, the NoMem is correct for an Unknown as Phi
810 * predecessor (of a PhiM) but this test might match other things too...
812 if(!sched_is_scheduled(to_spill)) {
813 /* override spillinfos or create a new one */
814 spill_t *spill = obstack_alloc(&env->obst, sizeof(spill[0]));
817 spill->spill = new_NoMem();
819 spillinfo->spills = spill;
820 spillinfo->spill_costs = 0;
822 DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
826 spill_block = get_nodes_block(to_spill);
827 spill_execfreq = get_block_execfreq(env->exec_freq, spill_block);
829 if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
830 /* TODO calculate correct costs...
831 * (though we can't remat this node anyway so no big problem) */
832 spillinfo->spill_costs = env->spill_cost * spill_execfreq;
836 if(spillinfo->spills != NULL) {
838 double spills_execfreq;
840 /* calculate sum of executaion frequencies of individual spills */
842 s = spillinfo->spills;
843 for( ; s != NULL; s = s->next) {
844 ir_node *spill_block = get_block(s->after);
845 double freq = get_block_execfreq(env->exec_freq, spill_block);
847 spills_execfreq += freq;
850 DB((dbg, LEVEL_1, "%+F: latespillcosts %f after def: %f\n", to_spill,
851 spills_execfreq * env->spill_cost,
852 spill_execfreq * env->spill_cost));
854 /* multi-/latespill is advantageous -> return*/
855 if(spills_execfreq < spill_execfreq) {
856 DB((dbg, LEVEL_1, "use latespills for %+F\n", to_spill));
857 spillinfo->spill_costs = spills_execfreq * env->spill_cost;
862 /* override spillinfos or create a new one */
863 spill = obstack_alloc(&env->obst, sizeof(spill[0]));
864 spill->after = skip_keeps_phis(to_spill);
868 spillinfo->spills = spill;
869 spillinfo->spill_costs = spill_execfreq * env->spill_cost;
870 DB((dbg, LEVEL_1, "spill %+F after definition\n", to_spill));
873 void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn)
875 const spill_info_t *si = get_spillinfo(env, irn);
876 ir_node *start_block = get_irg_start_block(get_irn_irg(irn));
877 int n_blocks = get_Block_dom_max_subtree_pre_num(start_block);
878 bitset_t *reloads = bitset_alloca(n_blocks);
885 /* Fill the bitset with the dominance pre-order numbers
886 * of the blocks the reloads are located in. */
887 for (r = si->reloaders; r != NULL; r = r->next) {
888 ir_node *bl = get_nodes_block(r->reloader);
889 bitset_set(reloads, get_Block_dom_tree_pre_num(bl));
892 /* Now, cancel out all the blocks that are dominated by each spill.
893 * If the bitset is not empty after that, we have reloads that are
894 * not dominated by any spill. */
895 for (s = si->spills; s != NULL; s = s->next) {
896 ir_node *bl = get_nodes_block(s->after);
897 int start = get_Block_dom_tree_pre_num(bl);
898 int end = get_Block_dom_max_subtree_pre_num(bl);
900 bitset_clear_range(reloads, start, end);
903 if (!bitset_is_empty(reloads))
904 be_add_spill(env, si->to_spill, si->to_spill);
907 void be_insert_spills_reloads(spill_env_t *env)
909 const arch_env_t *arch_env = env->arch_env;
910 const ir_exec_freq *exec_freq = env->exec_freq;
912 ir_nodeset_iterator_t iter;
915 BE_TIMER_PUSH(t_ra_spill_apply);
917 /* create all phi-ms first, this is needed so, that phis, hanging on
918 spilled phis work correctly */
919 foreach_ir_nodeset(&env->mem_phis, node, iter) {
920 spill_info_t *info = get_spillinfo(env, node);
921 spill_node(env, info);
924 /* process each spilled node */
925 for (si = set_first(env->spills); si; si = set_next(env->spills)) {
927 ir_node *to_spill = si->to_spill;
928 ir_mode *mode = get_irn_mode(to_spill);
929 ir_node **copies = NEW_ARR_F(ir_node*, 0);
930 double all_remat_costs = 0; /** costs when we would remat all nodes */
933 DBG((dbg, LEVEL_1, "\nhandling all reloaders of %+F:\n", to_spill));
935 determine_spill_costs(env, si);
937 /* determine possibility of rematerialisations */
939 /* calculate cost savings for each indivial value when it would
940 be rematted instead of reloaded */
941 for (rld = si->reloaders; rld != NULL; rld = rld->next) {
944 int remat_cost_delta;
946 ir_node *reloader = rld->reloader;
948 if(rld->rematted_node != NULL) {
949 DBG((dbg, LEVEL_2, "\tforced remat %+F before %+F\n",
950 rld->rematted_node, reloader));
953 if(rld->remat_cost_delta >= REMAT_COST_INFINITE) {
954 DBG((dbg, LEVEL_2, "\treload before %+F is forbidden\n",
956 all_remat_costs = REMAT_COST_INFINITE;
960 remat_cost = check_remat_conditions_costs(env, to_spill,
962 if(remat_cost >= REMAT_COST_INFINITE) {
963 DBG((dbg, LEVEL_2, "\tremat before %+F not possible\n",
965 rld->remat_cost_delta = REMAT_COST_INFINITE;
966 all_remat_costs = REMAT_COST_INFINITE;
970 remat_cost_delta = remat_cost - env->reload_cost;
971 rld->remat_cost_delta = remat_cost_delta;
972 block = is_Block(reloader) ? reloader : get_nodes_block(reloader);
973 freq = get_block_execfreq(exec_freq, block);
974 all_remat_costs += remat_cost_delta * freq;
975 DBG((dbg, LEVEL_2, "\tremat costs delta before %+F: "
976 "%d (rel %f)\n", reloader, remat_cost_delta,
977 remat_cost_delta * freq));
979 if(all_remat_costs < REMAT_COST_INFINITE) {
980 /* we don't need the costs for the spill if we can remat
982 all_remat_costs -= si->spill_costs;
984 DBG((dbg, LEVEL_2, "\tspill costs %d (rel %f)\n",
985 env->spill_cost, si->spill_costs));
988 if(all_remat_costs < 0) {
989 DBG((dbg, LEVEL_1, "\nforcing remats of all reloaders (%f)\n",
995 /* go through all reloads for this spill */
996 for (rld = si->reloaders; rld != NULL; rld = rld->next) {
997 ir_node *copy; /* a reload is a "copy" of the original value */
999 if (rld->rematted_node != NULL) {
1000 copy = rld->rematted_node;
1001 sched_add_before(rld->reloader, copy);
1002 } else if (be_do_remats &&
1003 (force_remat || rld->remat_cost_delta < 0)) {
1004 copy = do_remat(env, to_spill, rld->reloader);
1006 /* make sure we have a spill */
1007 spill_node(env, si);
1009 /* create a reload, use the first spill for now SSA
1010 * reconstruction for memory comes below */
1011 assert(si->spills != NULL);
1012 copy = be_reload(arch_env, si->reload_cls, rld->reloader, mode,
1014 #ifdef FIRM_STATISTICS
1015 env->reload_count++;
1019 DBG((dbg, LEVEL_1, " %+F of %+F before %+F\n",
1020 copy, to_spill, rld->reloader));
1021 ARR_APP1(ir_node*, copies, copy);
1024 /* if we had any reloads or remats, then we need to reconstruct the
1025 * SSA form for the spilled value */
1026 if (ARR_LEN(copies) > 0) {
1027 be_ssa_construction_env_t senv;
1028 /* be_lv_t *lv = be_get_birg_liveness(env->birg); */
1030 be_ssa_construction_init(&senv, env->birg);
1031 be_ssa_construction_add_copy(&senv, to_spill);
1032 be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
1033 be_ssa_construction_fix_users(&senv, to_spill);
1036 /* no need to enable this as long as we invalidate liveness
1037 after this function... */
1038 be_ssa_construction_update_liveness_phis(&senv);
1039 be_liveness_update(to_spill);
1040 len = ARR_LEN(copies);
1041 for(i = 0; i < len; ++i) {
1042 be_liveness_update(lv, copies[i]);
1045 be_ssa_construction_destroy(&senv);
1047 /* need to reconstruct SSA form if we had multiple spills */
1048 if (si->spills != NULL && si->spills->next != NULL) {
1050 int spill_count = 0;
1052 be_ssa_construction_env_t senv;
1054 be_ssa_construction_init(&senv, env->birg);
1056 for( ; spill != NULL; spill = spill->next) {
1057 /* maybe we rematerialized the value and need no spill */
1058 if(spill->spill == NULL)
1060 be_ssa_construction_add_copy(&senv, spill->spill);
1063 if(spill_count > 1) {
1064 /* all reloads are attached to the first spill, fix them now */
1065 be_ssa_construction_fix_users(&senv, si->spills->spill);
1068 be_ssa_construction_destroy(&senv);
1072 si->reloaders = NULL;
1075 stat_ev_dbl("spill_spills", env->spill_count);
1076 stat_ev_dbl("spill_reloads", env->reload_count);
1077 stat_ev_dbl("spill_remats", env->remat_count);
1078 stat_ev_dbl("spill_spilled_phis", env->spilled_phi_count);
1080 /* Matze: In theory be_ssa_construction should take care of the liveness...
1081 * try to disable this again in the future */
1082 be_liveness_invalidate(env->birg->lv);
1084 be_remove_dead_nodes_from_schedule(env->birg);
1086 BE_TIMER_POP(t_ra_spill_apply);
1089 void be_init_spill(void)
1091 FIRM_DBG_REGISTER(dbg, "firm.be.spill");
1094 BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill);